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Level: Tomb of Okata back home search
Author(s): David Wortley
total rating:4.57 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
alan 4 4 5 6
Andi Croft 4 5 5 7
Casual Raider 4 3 5 4
Dimpfelmoser 5 2 7 7
Ejecta 3 2 5 5
eRIC 3 3 7 5
eTux 3 2 2 4
Gerty 4 3 6 7
Jay 4 5 6 6
Jose 2 2 1 4
Kristina 2 2 3 3
Mehrbod 5 4 5 6
MichaelP 4 3 6 6
Orbit Dream 6 2 6 4
RaiderGirl 6 4 6 8
Ryan 4 3 6 6
Sakusha 5 4 6 4
Sash 5 4 5 7
The Aussie Adventurer 6 5 7 7
Torry 4 2 6 7
Treeble 4 4 6 5
category averages
(21 reviews)
4.14 3.24 5.29 5.62

Reviewer's comments

"I enjoyed this pretty coastal level set within TR4 game, with a compilation of TR4 and other adventures of Lara Croft textures. Gameplay was average, enjoyed it overall, enemies were not very special to commend, only some wild boars, Atmosphere could have been better, not bad. Textures setup was nice, but at some points, lighting job was done solidly, which brought some unrealistic elements with itself to the gameplay. Somehow a forgettable level. I wish I could see more out of this. Thanks." - Mehrbod (09-Aug-2018)

"A relaxing but forgettable adventure, the overall gameplay clocks in at just under 10 minutes, consisting mostly of jumping and climbing in a rather linear fashion. Textures and lighting were used correctly (I don’t think I saw any textures that were stretched or otherwise misused, and the level is bright and everything is visible) and some of the rooms are quite well built, like the long walkway with orangey-brown walls and arches - the problem is, there’s just very little to do and only one way to go most of the time. I don’t recall seeing/hearing any sound cues, different camera angles or flybys, but the ambience of the Coastal WAD gives the level a breezy, lazy quality that is enjoyable. There are few enemies and even fewer pickups, which does contribute to the feeling of emptiness, but there is a puzzle for a secret that I felt was quite clever. However, I do feel that this level will leave most players disappointed, no matter how aesthetically pleasing it may be." - Ejecta (22-Jul-2018)

"Nothing to do in this coastal-type level. At the start I had to rename the tr4 file 'cause the game crashed when I tried to load the right level. Here you'll only need to advance, advance and advance through huge and empty rooms until you reach the finish trigger. There are a few enemies you can shoot, but you can easily advoid them. Not objects to decorate, no background music, no cd tracks, no cameras, elongated an deformed textures... Not an entertaining level." - Jose (06-Nov-2017)

"Short level with some boars, pick-ups and some series of jumps to get to the top of a temple. Also a very long ladder to climb. Well textured but it needs better lighting. 1 secret found." - alan (01-Jun-2017)

"Another unremarkable early level, with nothing much going on in the way of gameplay bar an invisible ledge sequence, some jumps, a tediously long ladder climb and picking up heaps of ammo for a revolver I never managed to acquire. Not too terribly constructed, just a little boring." - Ryan (09-Mar-2017)

"A short coastal level, blameless but unexceptional unless you count one of the longest ladder climbs I can remember. Shoot a few pigs, do a bit of swimming and pick up a great deal of ammo for which you will have no real use (in fact I didn't even find a revolver to go with the generous supply of ammo)." - Jay (25-May-2014)

"I found this level boring. Too big, vast corridors, pools and ladders and monotonous textures on those big walls. The architecture of the level isn't bad itself as I found it rather interesting but well too big and empty. Gameplay wasn't challenging and it was slightly boring. Recommended if you looking for something nice and easy with some place to run." - Casual Raider (17-Jul-2013)

"Even though this level is relatively bare, it was pleasant enough to have the effect of an aspirin (the crawlspace maze of Verner's "Ice Pyramid" gave me quite a headache). The atmosphere had an authentic coastal feeling, and some of the jumping sequences required some thinking, especially when the ledges were invisible. Unfortunately, there isn't a lot of gameplay (just a few wild boars, a crocodile, some swimming, some crawling and some jumping), and some textures are quite stretched here and there. Nonetheless this level can be played relatively quickly, and it gives a nice break." - Sakusha (27-Aug-2009)

"A short Coastal discovery where the author has tried to make architectural buildings , rather impressive by the size and the symmetry but not too well textured. A rather peaceful ballad for Lara , as the crocs and wild boars can be easily avoided or dispatched. There is the occasional red herring but globally the course is straightforward. A good place for relaxing." - eRIC (07-Dec-2008)

"Here we have another coastal level that seems to be of a high quality. The other coastal levels that I have played have been good and so is this one. It may not have the excitement that your after, but it does have great level design and the textures are great. The only enemies are pigs and a lonely croc, so this level isn't going to be much of a challange. What put this level apart is in it's design and looks. The author went into great detail to make this a realistic level and it's easy to tell. The are places where the author has blocked off an area with a cave in and you must find and alternate route to get around. After playing this and others, I find that coastal levels are becoming a favourite of mine. If I had to give this level a grade, I would give it a B, a distinction." - The Aussie Adventurer (25-Nov-2005)

Lasting for a mere 9 minutes for me, this short, coastal based adventure mainly stood out for the fairly creative architecture, I liked the view on the room you also see in the load screen a lot in particular, but that doesn't hide the fact that there isn't much going in here - the rooms are empty, you encounter only a lone crocodile and a couple of boars, and besides the obvious pit don't encounter that many challenges here. The red herring bits in the gameplay are nice though, especially loved how you had to work your way around the blocked exit cave over the top, which thought was fairly cleverly done. Worth a play for the interesting architecture and gameplay element, but don't expect too much. - eTux (20-Jul-2005)

I read the other reviews to see if I was playing the right level as I couldnt see any tomb anywhere. Instead of being in a dark underground tomb or something this is a coastal level. Every room well more than outdoors areas is totally empty and there are no puzzles at all except some climbing and swimming plus a crocodile and wild boars. Fifteen minutes and I believe it was a waste of time. Kristina (05-Aug-2003)

This felt so much like being on vacation in southern France that I couldn't bring myself to kill the boars cause you don't do that kind of thing if you're on holidays in foreign country. And the boars were harmless anyway. No levers no doors no key pick ups. Fairly unique you might say and rightly so. Unfortunately it was over after a mere 16 minutes. The author might have included the odd trap or puzzle here in order to make more of the rather impressive setting but then again you don't encounter many traps or puzzles if you take a trip to southern France. Well sometimes you wonder why you don't get served on certain tables in those cosy French restaurants and why they eat frogs as they taste like chicken anyway. But there were no Restaurants in this level. Not even a Caf which is a pity cause I would have liked to stop for an espresso sit down smoke a fag enjoy the few and write my postcards. As it is you have to take my word for it that I was really there. You should have a look yourself the architecture is really awe inspiring. Dimpfelmoser (11-Aug-2002)

This is a 'how do I get over there?' type of level with some cunning usage of 'red herring' directional clues. Everything else is all a little too big and empty.Medi-packs are an irrelevance in this level as you never meet anything threatening;the game feels like an extended prelude for an adventure which never happens;and the whole expansive location is strangely peacefull relaxing and non-threatening.Not the sort of qualifications for a memorable adventure really. Orbit Dream (20-Jul-2002)

A grand looking level with huge outdoor areas full of monolithic structures and walkways but at only 25 minutes of gameplay it just wasn't long enough and it would have been great to see where this wondrous game could have led. Sadly also a lack of puzzles made it a purely mobile level where all you needed to do was work out how to get to the next place by climbing jumping or swimming although that concept was still used quite nicely but not difficultly. My favorite moment was walking up a long walkway and suddenly seeing a huge stargate like structure encircling the walkway all the way around it gave a great perspective to the vastness of the area compared to Lara. Sash (21-Jun-2002)

Using its own WAD but being really a Coastal type level this game provides you with 59 rooms that are mainly interesting from an architectural point of view. The structures you have to make your way through are really a great sight and you have plenty of time to watch them too as there is really not much more to do in this 20 minutes level. There are very few enemies few pickups (which you do not really need anyway) and a very annoying long climb. Also I got Lara caught in an illegal slope towards the end of the level. Bottomline interesting to look at and walk through and where was that Tomb? - Michael (21-Jun-2002)

This 20 minute level offers huge vistas with unbelievably high ladders to scale heaps of ammo (some of which you cannot get to) which is not needed as the worst you will find here are some cantankerous pigs and a croc or two. There were some illegal slopes that would trap you and some red herrings (in the form of paths that led not where you wanted to go) that would frustrate you but all in all a reasonable 20 minutes away from the world. Torry (21-Jun-2002)

A short outside level that takes around 15 minutes to finish. There are no puzzles and the hardest part of the level was an easy jumps sequence to get inside a hole where the level finishes. I found a room with a lot of useless ammo for Uzi but I just needed my pistols to get across the many wild boar present in the level (actually the only kind of enemies I came across). Sometimes the texturization was very bad the textures were very stretched that depending on the camera they would become pitch black and the lighting of the level was very simple a very bright level. After all it has a nice environment as the official Coastal Ruins. Treeble (21-Jun-2002)

I loved the big open feeling of this level and the beautiful buildings. This is the kind of place I'd love to explore if I was a Tomb Raider. The creator tries to trick you a few times by thinking you need to go one way when you really need to go another. I only found one secret in the level but you get it in a way that I don't see very often so I enjoyed it. There are very few enemies and not very many puzzles - a fairly short level - but I really enjoyed playing it. It shows how much the creator could do if he really wanted to and I'm hoping to see more of his work in the future. RaiderGirl (21-Jun-2002)

Starting in a small alley and a medpack I couldnt figure out how to get made me anticipate a great level. In a way it was. The outdoor area with lots of walkways was inviting you to explore. And that is all you do apart from shooting one croc and some boars. After playing it I started all over as I had a feeling I was missing something. And I did found loads of ammo for the revolver but only by using the flycheat. If anyone knows how to get it by the normal way please do tell me. Found some illegal slopes 20 april 2002 Gerty (21-Jun-2002)

This is a very short game. It is very easy. It is nothing to do. Lara is walking through this game and there is no lever and no door. A few pigs are coming and Lara found the uzi. This 20-minute-game has nice textures and a good lighting. But it is a lonely game. Andi Croft (21-Jun-2002)
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