Level: Back to City of Vilcabamba back home search
Author(s): H. Pisti
total rating:4.68 Gameplay &
Objects &
Sound &
Lighting &
eRIC 4 4 2 4
Gerty 5 5 6 6
Jose 4 4 7 5
Kristina 6 6 7 7
Loren 4 3 3 3
MichaelP 5 5 6 5
Orbit Dream 3 4 6 7
RaiderGirl 5 6 6 6
Ryan 3 4 5 7
Sash 2 3 4 3
Sherry 5 5 6 6
Sys 6 6 5 6
Treeble 3 2 3 3
Whistle 4 5 5 5
Yoav 4 4 4 4
category averages
(15 reviews)
4.20 4.40 5.00 5.13

Reviewer's comments

"Ah, Peru. Like Lara's second home isn't it, consisting how frequently she visits. This time, Vilcabamba seems to have been renovated by the Egyptians as it now sports a cheerful, golden look with hieroglyphics everywhere. The gameplay still hasn't changed much, and it's actually a bit simpler than originally as a few of the gymnastic sequences have been streamlined, but this time ninjas and dogs have found their way here. A few audio files were mysteriously absent too. In summary, quite pleasant to look at, but not really one for an engaging gameplay experience." - Ryan (04-Jun-2018)

"What a nice, early-days-of-TRLE concept this level has: a TR1 remake using TR4 resources. This Egyptian flavored City of Vilcabamba isn't all bad, but it doesn't really stand out, plus issues such as missing sound effects are really distracting. The first half of the level was rather sterile, with simplistic texturing and empty rooms, but it sort of picked up in the latter half. Gameplay in the original level was already simple and straightforward, and it's even more so here. 15 minutes, 3 secrets. 02/18" - Treeble (26-Feb-2018)

"Another remake with few custom touches. It seems that the author edited the original level, deleted all the objects and retextured all the entire map using the tut1 wad and textures. Nothing really interesting here, 'cause all the rooms are very empty without plants or furniture, but I think the author took all his effort to place new musics and cameras. At least it's something." - Jose (19-Jan-2018)

"This is another of those levels using an existing .prj,but at least in this instance the builder has had the decency to take the time to completely (and competantly) re-texture the entire map,adjust the lighting,substitute a few different enemies,insert some pleasent fly-by's and generally give it a wash-and-brush-up. Providing you can live with the knowledge that very little here was actually physically constructed by the author,you should find this a reasonably entertaining re-imagining of an old favourite. The absence of the original collapsible tiles took away some of the challenge,but extra baddy's lent the adventure a little more variety;and progression (whether or not you've played the TR1 original) is straightforward and fluent. Far too much artillery is provided,and there's a rather nice (if pointless) introduction;but it's perfectly fine while it lasts." - Orbit Dream (11-Jun-2009)

"Except for the good introduction , this is a replica of the original TR1 level as far as the layout of the rooms is concerned. The Egyptian texturing is rather dull except for a few rooms in the end which are more appealing , and the atmosphere could be better , there are lots of missing sounds. There is a few changes in the gameplay as the objects are not the same and only one secret should be considered as such as the other two are necessary for progression. The camera work is solid. Enemies are ninjas, crocs, bats and dogs. Not a bad effort and we can suppose the author made this to learn building, but a remake is still rather pointless to play." - eRIC (20-Feb-2009)

"Two things change from the original level in this level: the textures and the objects easy gameplay and I have nothing more to write sorry." - Yoav (23-Dec-2003)

"This is an 'Egyptian remix' of the original Incan 'City Of Vilcabamba' from the forever classic TR1. Naturally the level is far from being as good as the original one but however I enjoyed it perhaps mainly because of its structure. I played the original Vilcabamba several times but that's still as exciting and mystical as it was for the first trip...So the level itself is a true copy of the original but with Egyptian enemies and objects in an Egyptian environment. It's important - I can't believe that nobody has been noticed and/or mentioned it here yet - that the level is the straight continuation of 'Spirits 2' (also known as 'The Beginning' from the Script) just look at the first mirror-room. It happens after Lara had pulled the final lever in that dark room what suddenly turned bright; and the 'real' Vilcabamba begins just after the sliding...The gameplay is easy and Lara can find 2 Ba Cartouches an Eye Of Horus and the Hands of Orion and Sirius; while She has to pull levers do a monkey swing and so on - in the very familiar places. The enemies are white ninjas crocodiles wild dogs a skeleton and only one bat and we can find the Shotgun the Revolver and the Uzis for fighting against them. We can also find a lot of pickups in the level. There are 3 Secrets total and 2 of them are necessary but all of them are at the usual places of course...The missing or bad sound FXs are the biggest negatives in the level. There are some untextured or stretched wall-parts also and I found the textures enough simple and repetitive but the lighting was okay for me (it could be better though). The atmosphere is the usual Egyptian and there are some tunes also in different places. The flybys are precise...All in all I found this level better than 'The Beginning' (or 'Spirits 2') and if it had correct sound FXs I'd gave it a higher number where I gave only 5. I offer this adventure for beginners and for players who still haven't been to Vilcabamba enough yet... :)" - Sys (04-Jul-2003)

"This was sort of odd to look at as basically it's the Egyptian version of the Tomb Raider I level 'City of Vilcabamba'. Instead of underwater switches and wall switches you have hands and Eye pieces to collect; there's no bear but you do have ninjas wild dogs and bats; the swinging blades are now the chopping blades - there are a number of differences but basically it's the same level all over again so there's not much chance of getting stuck." - RaiderGirl (23-Jan-2003)

"Because the textures were different for me it looked different but once swimming it all came back to me. Everything is where it should be so for me this was a walk in the park. Finding the two Hands and the pieces of the Eye and even two Cartouches are not that hard. Swimming with the crocs is the hardest part. Finding also a lot of weapons and other goodies it is fairly easy to eliminate the enemy. I had problems with the sound as there was none whilst shooting. Found some missing textures and 3 secrets. 06-01-2003" - Gerty (11-Jan-2003)

"Starts in a large room with a mirror which seems to me to be a wasted area. This also continues throughout the level - large areas with nothing there. Dogs ninja and crocs form the main enemies. Gameplay is not difficult although there may have been a 2nd cartouche I did not find (but you do not need 2) you also search for the eye piece and 2 stars. Sound was a problem (it may be my machine but this level would be a first) swimming and enemies proved to be silent. Graphics in the main standard and mainly brick/stone in texture. A quick level suitable for a beginner." - Whistle (10-Jan-2003)

"Quick and to the point: This is the Vilcabamba we all know gameplay and all but textured Egyptian style with 2 of the 3 secrets necessary to finish." - Sash (09-Jan-2003)

"I would have given this level a higher mark if it had been an original work but as it is a remake of the TR1 level (and not as well done) it just does not inspire me. If you recall the original level you know where to find the majority of pick-ups. Wretched ninjas again which do not seem to fit. I remember the first time I played the original the ambience of the level made me feel I was really in an ancient place - not this time. However anyone who has not played the original may find it more enjoyable than I." - Sherry (09-Jan-2003)

"A simple and fun level starting in a room that looks like what we see in the title while starting the editor and a mirror in one side. The setting though is gloomy but not dark and nicely done with standard textures and good lighting. Lara has to find two cartouches two hands and the Eye of Horus to complete the level. The rooms are quite big and empty though something that makes you run for a long time in those corridors without anything to see around. After a little swimming and placing the Eye it opens the other half of the level better looking with a palm tree. There are levers to push in the whole level and your enemies are baddies dogs and crocodiles. I found two secrets and got a revolver and shotgun. A nice try." - Kristina (05-Jan-2003)

"A remake with a difference as this particular Vilcabamba here is set in Egypt with all sandy style texturing and I didn't think that worked so well. The initial mirror room is nice (although without real purpose) there are plenty of dogs some bats ninjas crocodiles and a skeleton along the way and in my installation the sound F/X did mostly not work. Two hands two cartouches and the two eyepieces to pick up (the latter come along with secrets but of course you need them for progression). I enjoyed the good old platform jumping and there are a few nice flybys and a third secret (Uzi) but all in all it is not overly inspiring as we have all been to Vilcabamba too many times by now" - Michael (04-Jan-2003)

"I really don't know what the author wanted to show with this level. Basically he took the structure of City of Vilcabamba (presumably by copying the original level structure with TR2PRJ) textured it with Egyptian-looking textures and populated it with Egyptian-looking objects and baddies. The secrets are identical to those in the original TR level except that the first two are required in order to complete the level. There are a few more traps a number of baddies (none of which (except the bat) really fit in with this level). Gameplay is basically identical to the original and none of the puzzles are all that challenging. The atmosphere is non sequitur and the sound is horrendous but the author did a halfway decent job on the cameras. Lighting is ambient only (except where torch-lit) and the textures (except near the end of the level) are dull and ubiquitous." - Loren (04-Jan-2003)
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