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Level: Goodbye Lara! back home search
Author(s): Salvin
total rating:5.58 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
bERT 4 3 5 4
CC 4 4 6 6
Dimpfelmoser 5 6 6 6
eRIC 5 6 6 5
Gerty 6 4 6 7
Gonxii 5 5 6 6
Jay 5 5 6 6
Jose 4 5 6 6
Kristina 4 4 5 4
Magnus 4 4 4 5
MichaelP 5 8 6 6
Momster 5 7 6 6
Orbit Dream 7 5 6 6
RaiderGirl 7 7 5 7
Ryan 5 5 6 6
Sash 7 8 6 7
Scottie 7 6 7 6
Torry 4 5 6 6
Treeble 5 6 7 7
category averages
(19 reviews)
5.16 5.42 5.84 5.89

Reviewer's comments

"This is a classic Egyptian level (seems like I've played lots of those lately) that is an improvement from this builder's slapdash earlier levels. Nothing extraordinary or too difficult, but gameplay is quite pleasant and the skeletons are easily dealt with thanks to the Grenade Gun (although they annoyingly tended to attack while a flyby was occurring)." - Ryan (01-Sep-2017)

"Here we have a plain and straightforward level that can be annoying espcially with those mummies and skeeltons. Nevertheless the whole gameplay was fun and interesting. Recommended for those who wants something short and easy." - Gonxii (07-Nov-2015)

"Despite the rather ominous sounding title, this little level is actually quite gentle, involving running away from mummies and skeletons until a generous amount of explosive firepower is provided and then blowing them up. The rest of the gameplay really only involves a bit of running around, swimming and switch throwing, but it's a brightly coloured level and quite therapeutic if you like blowing things up." - Jay (08-Jul-2015)

"Easy and short level with a fast gameplay where you only have to look for some items and pull some levers blasting skeletons and mummies on your way. I don't know what's the use for the shotgun, the lasersight or the crossbow. There are paper walls, floors and ceilings, and the architecture is simple; the texturization is repetitive but at least I could see well worked lights. The best were the flybies and musics, but I found nothing interesting in this level." - Jose (18-May-2015)

"Well, well. there I have caugth actually a small, but fine pearl. Well, the lighting is a little bit strange and the level is a little bit short with about 20-minute playing time. But he is built interesting. And he has made good Flybys. Indeed, it is unhappy a little bit if at the same time with the Flyby a skeleton is activated. The benevolent player finds here almost all weapons, thus the skeletons and mummies are no problem. Beginner and people who playing only now and again a level can get here their's money worth." - Scottie (12-Feb-2010)

"A rather satisfying level, although not too long, built with the Catacomb wads and textures mainly from the Burial chambers for a change. The author has made an effort to present some of the rooms with lighting effects , but globally the lighting is dull and there are wafer thin floors. Some rooms look rather nice though. As for the gameplay there is nothing ambitious or complicated here, but the course flows well. The enemies play well their role in the beginning , but after a point they are no threat anymore as you can find big weaponry." - eRIC (11-Nov-2008)

“I really liked the texture application here and the colours even if they are a bit 'in your face'. In this Egyptian level Lara is constantly being chased by skeletons and bumping into mummys which in itself is all very well and you do get the crossbow eventually to get rid of them. But for me triggering a flyby which includes skeletons diving on Lara and slashing her to pieces while the flyby is merrily showing the decor and you have no control over the situation is not fair. You can't even hop back down off the ledge to safety. But all the same it's a short level for a quick TR fix and Diego is improving his building skills all the time.” – CC (23-Oct-2004)

“30 minutes of running from mummies and skeletons. Unlike many of the other reviewers I did not find the crossbow or grenade gun just lots of ammo for them. I dislike flybys that have Lara being hacked to pieces or knocked off ledges during them.” – Momster (03-Dec-2002)

“After picking up and placing the gems after pushing some levers and get the knot and pillar to open the doors that would allow me to proceed I finished the level without having any fun. The skeletons and the mummies with the grenade gun and the crossbow at hand were of no threat. Easy darkish not much to look at.” – Kristina (02-Dec-2002)

“A 25 minute level that will have you being chased by a horde of skeletons with little or no defense against them. They even attack during a fly by which is most annoying. Apart from the skeletons (or maybe because of them) this level is as simple as…... You find the two pharoh's bits place them get a horseman's gem place that and the level promptly ends.” – Torry (27-Oct-2002)

“For as short as this level was I already forgot how it began while I write this review. Other than that some nice little gameplay: in the latter part you are given an incentive to get that necessary ammunition to blow up those annoying skeletons. Clearly a ‘study’ level for the author as the several wafer thin walls and floors prove there's room for improvement and the end room looks disappointing so the author had better used the slope as the ending. But succeeds in using the music files for a bit of atmosphere and here and there some nice camera movements though some a bit ‘shaky’.” – bERT (24-Oct-2002)

”If you love an adrenalin rush then this level is the one for you, there are some nice textures although a couple of paper thin walls looked a little out of place, some quite easy puzzles, but the overabundance of sinister sword swinging skeletons was where the fun was, without a weapon to fight back the only solution in dealing with them is to close your eyes, hold your breath and start running, fast!” – Sash (21-Jun-2002)

“Fun level to play mainly because of the enemies (skeletons) which for a while you have to face without a weapon to fight them.” – Michael (21-Jun-2002)

“An interesting level that needs your legs through its 30 minutes. You will have to get through mummies and skeletons without the crossbow or grenade gun to defend yourself and when you find it you have a good sensation... the liberty sensation... Even with the nice texturization I could overlook the paper thin walls and floors but yes another adrenalin level fun to play :)” – Treeble (21-Jun-2002)

“Wow! This level almost made me pee my pants! I found myself running around collecting a gem the pharaohs pillar and the pharaohs knot all while being chased by skeletons and mummies with nothing to do but try to outrun them. I have never been so glad to find the crossbow! Otherwise quite an easy level with no difficult puzzles or hard jumps. There were some great textures used here and good lighting but the cameras could have used a little work. Twice I found myself being attacked by skeletons during a fly-by and had no control over Lara til it was over which was really annoying. Great level if you don't scare easily.” – RaiderGirl (21-Jun-2002)

“To be honest I hate skeletons and specially when there is no way to get rid of them. They do run faster than Lara finally got the crossbow. Not my cup of tea. So after all the running and dodging the level on its own is very easy. Then at last I could get a good look at textures and there were some nice ones.” – Gerty (21-Jun-2002)

“When you finally encountered a lot of skeletons you had both the crossbow and the grenade launcher I expected a harder level than this when reading the other reviews. Maybe I missed triggering the rest of the skeletons? Anyway I didn’t really like this level. The gameplay is okay but the level isn’t very challenging. The enemies are skeletons and mummies both of which can be easily avoided (or killed when you get the grenade launcher). There are also too many flyby-cameras; there is no need to show every big room that way. What I disliked the most was the texturing; it looks as if the author has used every texture he had available without trying to match them. The level takes between ten and fifteen minutes to finish and I can recommend it if you’re not a very experienced player. If you’re looking for something challenging you should download another level.” – Magnus (21-Jun-2002)

“I was tempted to give higher marks for 'Enemies' but decided that 'Gameplay' should be rewarded instead. It's very interesting to observe the development of Diego's levels (from 'Scotland' onward). The first few were (not to put too fine a point to it) pretty awful from both a technical and creative point of view. 'Babilonia' was a hugely improved level graphically although the gameplay was somewhat lacking. 'Goodbye Lara' has excellent gameplay good texturing and design but falls short of top marks due to rather flat lighting and an ending that comes along just as I was really getting into the level. The 30 minutes of gameplay on offer are really very entertaining and a simple but effective concept. It's mostly just a big (rather panicky) run-around with well-placed levers and good use of 'unkillable enemy' placement. Those who hate skeletons are probably best advised to leave the level alone but the remainder will find it a good laugh. The rather unnecessary use of moving cameras (and the fact that Lara is immobilised during these sequences - thus getting unfairly injured by the remorseless skeletons) was my only real annoyance. In short this Diego chap is improving nicely. I expect his next level to be a classic!” – Orbit Dream (21-Jun-2002)

“A Level that gets some praise from Ian. I had to have a look at that. I don't know what the fuss concerning the skeletons is all about. You find the grenade launcher fairly early; but then again; it's right near the end cause the game is so short. Yet maybe I got a revised version as I never saw a crossbow. Pick up a few items push some levers climb a bit and swim back and forth. That's it basically. I liked the psychedelic colours and the fact that all waters were healthy though some looked rather deadly. A nice exercise.” – Dimpfelmoser (21-Jun-2002)
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