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Cleopatra's Palaces Revisited by Wizzkiddo

CC 4 4 7 7
eRIC 6 7 6 6
eTux 4 5 6 5
Gerty 6 6 7 6
Jay 6 6 7 7
Jose 5 6 5 7
Kristina 4 5 7 7
MichaelP 7 6 6 6
Obig 6 6 7 7
Orbit Dream 6 4 6 7
Phil 6 6 7 7
RaiderGirl 6 6 7 6
Ryan 5 6 6 6
Sash 6 6 6 6
Treeble 6 7 7 6
release date: 02-Oct-2003
# of downloads: 74

average rating: 6.03
review count: 15
review this level

file size: 18.70 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"From the title, I partly expected the original Cleopatra's Palaces level to be included, at least partially, but what we get here is an all-new piece. I particularly enjoyed some of the details here, such as the posed demigods or the crowbar being next to a broken bar texture, plus the dungeon key bit was quite an unexpected twist. Despite all the nice ideas, it falls short as gameplay is pretty much down to finding and activating switches until you get to the crowbar, then a bit of backtracking and a series of ropeswings later the level is over. The readme states this was a demo for a bigger project, one of the many that never made it to daylight, which is a pity. 25 minutes, 3 secrets. 11/20" - Treeble (29-Nov-2020)
"This builder's three levels were released around his 15th birthday, and apparently their scores didn't measure up suitably to his adopted nickname, so he decided to move on (and never did update his pic). CPR is an attractive level with some innovative elements, but there's nothing really out of the ordinary here. You get about 40 minutes of entertainment navigating a well lighted game map, and progression is fairly linear. You even meet up with a bull, but only long enough to say howdy before locking him in his small room. Six crocs in a fairly confined swimming area was a bit much, especially since you could target them at leisure from a remote perch. Both of the harpies exhibited AI malfunctions and were easily killed while they were trying to fly through walls. In Harry Laudie's walkthrough he warned against awakening a skeleton, with no available means of getting rid of it, so I heeded his advice until returning to the same area later when the escape route up some stairs had been opened up. Not a bad level by any means, but nothing to get excited about" - Phil (20-Jan-2019)
"Quite a solid little revisit to familiar stomping grounds. No real gameplay sections to write home about, or real challenging moments, but gameplay flows steadily from one task to another very linearly and you'll hardly get stuck. There's a use of the Mechanical Scarab and some rope swinging, but it's easily taken care of. A warning to future players: do not leave the Mechanical Scarab running and then save, otherwise you can't complete the level due to ladders not functioning properly, as happened to me initially, hence this new review." - Ryan (15-Jan-2018)
"Not difficult to play this cleopal-type level but not interesting puzzles to solve. You'll find dead ends but soon you'll find the way back to get the items you need. Not natural the way to climb the cages step by step, I was often dealing with small scarabs and the lonely skeleton (at least he didn'nt follow me out of that room), but no problem about this; what I wanted was an extra gun to deal with the harpys and the crocs and not only the pistols. Not a single camera shot (I think only a flyby) to guide the player, the texturization is good, but lights are not well worked. Enjoyable, but not a great level." - Jose (27-Oct-2016)
"This demo did appeal much to me , although not right at the start. An unconventional work done with the Cleopatra palaces materials you have to get used a bit before enjoying it , with some new twists , and original ideas. You can make the ascension of a room while the double of Lara is harassed by an harpy , climb cages, lock the bull, escape from beetles, admire a big scissors that seems to work differently from the normal , it became really interesting after a while , but it finished too early as I wanted more. If the lighting is a bit weak, the setting is rather well done." - eRIC (13-May-2010)
"This was a short but exciting demo set in a cleopatra style level with the usual beetles harpies and spiked floors plus a few things that I didn't expect like a bull some neat new doors to unlock and lots of rope swinging. The most memorable thing for me was the enemies and their weird behavior - the bull disappeared for awhile and then suddenly fell from the ceiling and there was a short period of time where I had to deal with both the bull and beetles chasing me all over the place. Secrets found: 3" - RaiderGirl (30-Oct-2003)
"If this is to be regarded as a demo then I eagerly await the full version. From the opening scene with Lara's tent and campfire (a nice touch) to a cell block with resident skeleton a harpy attacking a Lara statue crocodiles more harpies ghastly morgue beetles darling mechanical beetle finally the crowbar and a set of keys to open all those prison doors. After a spot of rope swinging the level ends. It provided me with 40 minutes of fast paced fun and I found three secrets. 22.10.2003" - Jay (23-Oct-2003)
"This level is an easy adventure. Climbing on the crates get a medal and place it in its receptacle but take care of your clone which is attacked by a harpy. The rest of the enemies are skeletons crocodiles bull and the hated scarabs which are essential to these kind of levels. You have to find and use the Mechanical Scarabee the Crowbar and the Dungeon Keys. I found 3 Secrets but I think I missed somewhere the Shotgun although it isn't needed too much. The added sounds and the textures are great. I recommend this level to anybody it was a good pastime." - Obig (09-Oct-2003)
"The start is a little quirky a tent has been erected inside Cleopatra's tomb! It looks good though. This is a short romp. How to describe? Well there's a huge room that has a golden harpy attacking a Lara statue so you must grab the beetle do some climbs and jumps to place it to lower a cage around the Lara statue and protect it. The dungeon was a nicely created room of cages. After that I'm afraid I wasn't too impressed with the level. Then again I've read there could be more to come." - CC (09-Oct-2003)
"Lara has set up her camp site right in the middle of Cleopatra's Palaces again and in this short adventure of less than 30 minutes indeed revisits some of the elements she knows from the previous trip: the golden statue being attacked by a harpy (nicely done room/puzzle here) the pesky beetles skeleton crocodiles and a bull a scion the mechanical scarab to trigger spikes but there is also some interesting new elements such as the new doors chains to pull to raise and lower cages demigod statues some kind of lasers and a bit of rope swinging. The ending is quite sudden but this release as a sort of demo of a whole series so should just give a taste and I think it is quite promising indeed. The flyby needs some tuning the script errors (items named Load) should be corrected and maybe the 3 secrets are a little easy to find." - Michael (08-Oct-2003)
"For me this was a rather fast pace level and I liked the whole layout of this game. Set in a huge underground tomb you better find the crowbar so that you also can get to some keys in order to enter the dungeon. In the mean time you will find the mechanical beetle or how else can you pass those spikes. There is some nice cage puzzling going on and a secret is even under one of those. Enemies are harpy's mine got stuck in midair beetles a bull crocs and one skeleton. Best part was when a harpy was attacking Lara's statue and you have to do some nice jumping to place a key so a cage will protect the statue. Found 3 secrets. 03-10-2003" - Gerty (05-Oct-2003)
"The first in a series of eight collaborated levels by Wizzkiddo and Jun89 this one takes the standard Cleo environment and mixes it up a bit. Starting you see that Lara has set up camp inside the tomb which really comes over well where she will have to go on the search for well nothing really at this stage besides the things that will help her through to the second level to come these things involve a winged scarab thingy mechanical beetle crowbar and dungeon key which funnily is found in one of the cages in the dungeon. The look as I said is really enhanced with the use of those cages in the dungeon you also get other barred areas like the one that houses the golden statue of Lara and there are golden beams of light that you think may be there for some reason but are just for appearances the only thing is that it was uniformly bright throughout and some lighting nuances would have made it great say like darkness in the dungeon area to make it feel spooky but as it is you wouldn't even realise it is a dungeon. The 35 minute game itself is pretty sequential and shouldn't have you getting stuck but this doesn't make it boring just not terribly challenging. I think though I had it easier than some others that will play it as all the harpies I came across either froze or got stuck and the first of these which froze for me was supposed to attack the golden statue of Lara which would have made trying to manoeuvre over the sloped blocks to try and place the winged scarab much more heart pounding the second harpy got stuck in the surface of some water and the third got stuck in the arms of one of the demigod statues. Actually all the enemies beetles one skeleton crocs and bull were fairly harmless in the end as the skeleton couldn't leave an area of the dungeon there was always a ledge for the beetles to fall off the crocs could be shot from a safe place and the bull just had to be lured into a room and trapped and that's only if you want the second of three secrets though I still felt anxious when seeing the bull and knowing I'd have to interact with him. All up this is still a nice intro to what I hope will be a much more challenging set of levels but I very much like the ideas these builders are showing so far." - Sash (04-Oct-2003)
"Not a bad go at a Cleopal level but quite a few little idiosyncrasies for its rather short duration: What was that jump switch in the Bull room all about? What happened to the squawky bird after I started shooting at it? Was this the same squawky bird that later appeared to be embedded in the scenery in the large Ahmet room? And for the matter of that what happened to the Bull? What was the point of having a rope drop a gate when the gate itself had no point? Why did none of the Ahmets encountered pose any threat? Why were those scissors moving so fast as to be unbeatable (even though there was nothing important in the room they were guarding besides some flares)? However you'll probably enjoy the sort of timed 'place the thingy in the wall' sequence; the rope swing over the croc-infested water; and the overall layout which is quite pleasing throughout and well built. Hopefully (as this is apparently a demo) the little problems will be ironed out and will enable this to be an effective prelude to a much larger adventure." - Orbit Dream (04-Oct-2003)
"It's a demo as the readme says and of course with not many puzzles if any or enemies. The background is Cleopatra's Palaces altered with pools many doors and enemies like a skeleton some small beetles crocodiles and two harpies. I wonder though where the first harpy went since I didn't kill it. Anyway there is a set of keys to find that will unlock all the doors in the dungeon which isn't a dungeon so I wonder why the name of the keys a talisman and a crowbar. There isn't much else to say one secret found in the twenty minutes it lasted and I didn't find a way to get the Uzi." - Kristina (04-Oct-2003)
"This Egyptian level ended for me in 20 minutes after sliding down a slope after some rope swings above crocodile filled waters and even if rather entertaining for the time it lasts I was a little surprised that it is so short. The tasks here are rather inventive even if 'moving' the bull from one prison to the other seemed a bit silly - still fun though. The challenge with Lara's double being trapped with a harpy and Lara having to manouever around platforms was good too. I didn't like that the beetles followed Lara mostly everywhere - that's minor in this level but if the author wants to use them in further levels I'd advise him to think about anti-triggering them at a certain point. The scarab artefact with which you trapped the bronze Lara to protect her from the harpy was named load - not a big deal that spoils the gameplay but as a perfectionist I tend to dislike such 'lazyness' from authors - it's not hard to change the script to your liking (no offence but that could be a thing to improve among others). Also the harpy shot body parts of Lara - in order to avoid that you have to add the bubbles object to your wad. And the lighting was rather simplistic too. Sure the ambient lighting was set but a 'sun' per room is a must and once the author gets the grip of it he can do something with a light/shadow play too - a good lighting helps the atmosphere immensely. That would be all - all in all the level is not bad and has its highlights but you can surely find better ones too." - eTux (04-Oct-2003)