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Egyptian Adventure by TRFan

Anya 4 3 2 4
Avmaster 4 4 4 4
Catherin 4 3 4 3
Ceamonks890 1 1 1 2
DJ Full 4 2 2 4
Gerty 3 2 4 4
Jay 3 3 3 3
Jose 2 2 2 3
Kristina 3 2 3 3
Magnus 2 2 2 2
MichaelP 4 2 3 3
Mulf 1 2 1 2
Obig 4 3 4 5
Orbit Dream 2 2 3 3
Ryan 2 2 2 3
Sash 2 1 2 2
Scottie 3 3 4 4
Treeble 1 1 1 3
Yoav 4 2 4 5
release date: 07-Jan-2004
# of downloads: 199

average rating: 2.74
review count: 19
review this level

file size: 12.23 MB
file type: TR4
class: Coastal

author profile(s):

Reviewer's comments
"This debut begins in an unnecessarily large area outside some sort of amusement park, and inside is a courtyard which serves as a hub sporting several doors which you open one by one in order to proceed in a linear fashion until you've reached the last. Sash's comparison of this level with The Lost Luna Park is spot-on; the builder even uses the same wad (Coastal, in this case slightly augmented by TR3 spikewalls), albeit with a different texture set (TR3 “Lara's Home”, too familiar to register as more than an odd choice that makes you question the level's title). However, if setting and structure are sufficiently similar to count Lost Luna Park as - let's call it - a major influence' on this level, it also must be said that the tasks it offers are too simple, not to say simplistic, and its design is too amateurish for it to hold its own. At a duration of about ten minutes, it's also simply too short to leave much of an impression." - Mulf (17-Mar-2022)
"Egyptian? Not really. Adventure? Definitely not. This quickie of a level surely holds the record for most tokens in a single level, despite its duration (I counted at least eight). There's not much in the way of invigorating gameplay here (there's some variety in the challenges but they are all very simple) and the general atmosphere and setting is nothing to write home about. Enemies are very few and the rooms are too huge. Certainly playable, though and I never had to reload once (sorry Ian). About 10 minutes in total." - Ryan (23-May-2018)
"As you notice in the screenshots, the rooms are very huge and the architecture is quite simple. The tasks are very easy to accomplish; except the final gem you'll only need go from room to room looking for coins and placing them in the receptacles to open doors. There are some traps too, but very innocent. Not interesting but playable anyway." - Jose (26-Jan-2018)
"A level data of 5 MB in size doesn't promise a lot and indeed the effort is very basic, but I never expected this level to have absolutely no music. Even the original "Egyptian Adventure" theme isn't here and all key moments were so disturbingly silent that I started to sing the missing melodies on my own (for moving walls I imagined the spike tune from TR3 because of the corresponding object). Of two enemies, one is placed to hurt you while you cannot defend and the other fight requires a weapon switch in case of firing with uzis. I liked the token under the tree, for it resembled a weird kind of palm fruit, but all other tokens are just placed so whatever. The building is possibly a museum but it's way too large and much underdecorated - I would at least place some pillars, statues and a huge pyramid inside, with fluffy barriers for potential visitors... and all of this could be interactive. SUMMARY: Not a good game but at least it reminded me how much I liked the original location and how much I would love to see a similar level but pushed to the limits of imagination." - DJ Full (30-Jan-2016)
"Despite being called 'Egyptian Adventure', there sure as heck isn't much of anything that could classify this release as such(aside from the object choices and odd boar), feeling more like a 'Croft Manor Adventure' of sorts, being that seemingly all the textures are lifted straight from the aforementioned level, with poor execution present throughout all general design aspects, including incredibly simplistic collect-a-thon gameplay. So in conclusion, not recommended." - Ceamonks890 (01-Jul-2015)
"That Lara in Egypt was, could one see in the textures, but an adventure was this guaranteed not. One saw only big rooms, even more stretched textures, bad lighting, a tasty wild boar and an inedible crocodile. Oh yes, Lara had to find a few Token and a precious stone. And is after 10 minutes already at the level end. Who is modest and searches only for a mouthful for occasionally, can risk sometimes a look." - Scottie (19-Mar-2010)
"This is probably the first "Egypt" level I ever play that is totally built using the textures from Lara's Home, so what you get is a bunch of connected rooms that in absolutely no way resemble Egypt. Rooms are either huge boxes or claustrophobic tunnels. Collect the scattered tokens and use them in the nearby receptacles and you're done. You might get more of an Egyptian Adventure by reading Magnus' review for this level, though. 10 minutes. 04/08" - Treeble (03-Apr-2008)
"Egyptian Adventure: The Novel. Shortly after her latest adventure, involving Winston, alcohol, and a drunken game of hide and seek, Lara decided that it was time for some real raiding, and hopped on the next plane to Egypt. To her horror, Lara discovered that after the recent earthquake in the country, Egypt had changed completely. The state had decided to get rid of the 'been there, done that' label that had plagued the country for years, and had replaced all the things Lara had come to know and love. Gone were the sand and pyramids, mummies and scorpions. Puzzles and traps were nowhere to be seen. Instead, Lara found herself in an odd-looking garden area, with textures so stretched they rivalled the Tower of Babylon. But since Lara had come to Egypt to do some raiding, she wasn't going to go back home without doing so. She slowly approached the only door in the area ("I wonder how I got here?", she thought to herself) only to find that it was locked. Fortunately, the token needed to open the door was lying in the grass nearby. Lara opened the door, ready to do some raiding. What followed wasn't pretty. Short swims, easy jumps, a small maze, and so many tokens to find that Lara's eyes were actually starting to twitch with rage. The biggest disappointment, though, was that she only came across two enemies, and Lara vowed to use the ammunition she had left to kill the people who had changed her beloved Egypt. Then she changed her mind, went back to England, and decided not to leave her room again until there was a better adventure to be had somewhere else. The End." - Magnus (21-Sep-2006)
"Very easy level. Nice and friendly atmosphere. Not much to do here: searching for coins, placing them into their receptacles and the following door/gate opens. Only one boar to encounter, some traps and a kind of maze. But I liked this peaceful level as well as the coin objects and their corresponding puzzle holes. The textures could have been better applied (quite a few stretched textures) and the rooms are unnecessarily huge. But a really good level for a debut!" - Tinka (27-Oct-2005)
"Cute little level but more could have been done like more enemies more pickups more rooms. But it is pretty good for a first level. I hope to see more levels from the author of this level. - Anya "Very short but good to play. Find some coins and use them shoot the crocodile and find the Uzi. The graphics of the level are okay; only the water was too bright for me. The level consists of some rooms the doors are opened one after the other. Finally look for the gem and use it. Follow the way to the end of the level. Playing time about 10 minutes. I don't needed a medipack ammo for the uzi was more than enough and I found no secrets. For the first level of TRFan it is well done I think we can look forward to some great levels." - Avmaster (23-May-2004)
"Hardly an adventure more of a little ten minute outing really. Nice idea and it strongly reminded me of another level although I can't think which one but it was rather repetitive in terms of textures and tasks. All you have to do basically is find loads of tokens in different rooms - negotiate a small maze do some jumping across columns swim a bit shoot a couple of crocs and one pig and pause to wonder what the hell the spikes and mini earthquake were all about when you picked up the gem." - Jay (07-May-2004)
"Well this level is quite simple. But this is the first work of the author so congratulations to him - I am sure his work will becomes better and better. On a square you have to open the doors with tokens solve some puzzles behind them and finding another token. In the end you will also collect a Horseman's Gem. There are no added sounds and the textures are average. I think many more should have been produced from this level. The only enemies are a wild-boar and a croc. You can find a Hungarian walkthrough (as we don't have English version) savegames and pictures here: " - Obig (01-Mar-2004)
"After beginning this level I thought I was having a little dejà vu and had to play for a minute or so to realise that I hadn't played it before as it had a very similar area to if I'm correct The Lost Luna Park but obviously it wasn't though I'm not really sure if that was a good or bad thing. The gaming here is of a standard only expected with debut levels and thus can be forgiven because of that fact find a token easily and place it in it's slot move on and do it again I do though like the attempt at trying to include a moving spike wall gauntlet but it is pretty easily circumvented and doesn't real hold too much danger. This has one of the shorter downloads out there recently so that is a plus but it also only has about 10 minutes in game time which isn't much of a plus so you decide." - Sash (24-Jan-2004)
"Token heaven comes to my mind after playing this and that is indeed what you will find tokens and one gem. There is one warthog and one croc. Best thrill are the spiked walls as you don't know what happens. However the water textures are wrong as it looks if there is no water in the pools and the spikes in a pit are the wrong side up. Had to do that bit with the boulders again as that was a funny sight. 07-01-2004" - Gerty (14-Jan-2004)
"This level is so easy. You can finish it in 30 minutes without any problem at all one crocodile hey where are the others lol. Many tokens to find and use - it's the only objects I saw oops there is one more when you get in to room with the gem and this is the only little difficulty in the level." - Yoav (14-Jan-2004)
"If I hadn't mucked up a perfectly straightforward jump this would have been a 'non-reloading' level; which might be just what people need. Others will find themselves reaching the end-of-level trigger thinking 'that's it?'. But they would be spoilsports if they didn't bear in mind that this is a first try and (although terribly straightfoward and a little rough around the edges at times) it contains enough ideas and imagination to indicate that TRFan could progress very nicely." - Orbit Dream (11-Jan-2004)
"6 coins and a gem to pick up kind of along the way and place to move on and after 10 minutes it's over. Sounds not very exciting? Well it isn't - but sometimes these are just the levels you need and I had fun while it lasted. You get a little maze some jumping on high pillars some swimming a warthog and a crocodile to kill and moving spike walls that are not really a threat but at least look kind of funny. The author has a lot to learn but it's a good start into level building. Things to watch for future work: don't make the rooms all huge and square spend more time on tuning the flybys learn about how to animate water textures and how to avoid stretched textures and make an effort to avoid thin walls and floors." - Michael (09-Jan-2004)
“Cute little level, but more could have been done, like more enemies, more pickups, more rooms. But it is pretty good for a first level. I hope to see more levels from the author of this level." - Anya (09-Jan-2004)
"A very simple and sort level about ten minutes or so. The enemies are just a couple of wild boars and the rooms are fairly empty and not well textured. The water seems weird since the square tiles are showing giving an unreal feeling. There are many tokens to find which open doors for the next area to explore. Some spike traps very easy to avoid are not much challenge for Lara. I don't know if this is a first try to build a level it sure looks like it and yes it's easy but a good start for a new level builder. I would suggest paying more attention in puzzles and atmosphere and keep experimenting with the editor." - Kristina (08-Jan-2004)