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The Search for the Amulet of Seth by Jens Allaert

Duncan 5 5 5 3
Gerty 3 3 4 5
Jay 3 3 5 4
Jose 3 4 4 5
Kristina 3 3 4 4
MichaelP 3 3 4 5
Obig 4 4 4 5
Orbit Dream 2 4 5 5
Ryan 3 4 5 4
Sash 4 4 3 5
Scottie 4 5 5 5
Treeble 3 3 3 4
Yoav 5 4 5 6
release date: 23-Jan-2004
# of downloads: 92

average rating: 4.04
review count: 13
review this level

file size: 37.70 MB
file type: TR4
class: nc

author profile(s):

Reviewer's comments
"Well, ambitious might be the best fitting word for this. Turns out the very short readme file puts the author at a very young age when they'd built this level (no doubt a formed adult nowadays), but it's one of those cases that perhaps they should've focused on a single level instead of pushing for a series. Each of the four levels in this package last less than 5 minutes each, and while the very beginning held seemed like this would be standard early levels, the more it goes on the more unfinished it seems to be. The final level, aboard a plane (again, ambitious), has missing animations and a wonky flyby that serves no purpose other than show you that the plane is apparently built in separate pieces. Level transitions don't work properly, and I had a laugh when I realized the finish trigger for the third level was on an obvious illegal slope. I mean, it was the only place left to proceed, but still a weird choice. 20 minutes, 1 secret. 01/21" - Treeble (17-Jan-2021)
"Taken on its own, this set of four very short levels are disjointed and not that memorable. But if you take into consideration the author's age, it's a brave little effort! The gameplay in each level is extremely simple and linear (minus one sneakily late triggered ninja in the first level) and the texturing and lighting is quite basic at times, but the enemy attacks are quite hectic at times (I found those soldiers in the final level quite vicious in cramped quarters), showing that the builder has some quite good ideas. A pity that this builder built no longer, this being his final effort." - Ryan (01-Jun-2018)
"This set of four short levels is very easy to play. Considering they were builded for an 11 years old person, it has much merit. A pain that this builder never released more levels. I think the first Egyptian levels are more inspired and better than the last ones, but definitely all they are enjoyable. Take a look." - Jose (26-Jan-2018)
"The levelbuilder has had a look in the example levels from the LE, but has taken over only very little and has mainly introduced his own ideas. In the first level Lara needs both parts of the eye of Horus. Then in the second level she finds the amulet of Seth. One must select the third part separately. Lara escapes with the amulet. However, it lasts only just 5 minutes. Though one can go by the motorcycle, but if one leaves it, it goes faster. In the fourth part, which one must select also separately, the escape goes on in an unknown vehicle. A ship or boat? An airplane? A submarine? The hectic tracking shot at the beginning provides no exact informations. Playing time is here 5 minutes. Nevertheless, both first parts are badly short with 15-minute playing time. In the second part it is mostly rather dark, but Lara has found a few flares, so it's not a problem. All together one must say, it would have been better, if the levelbuilder had developed the first both levels a little and had left out for it the last both levels. Nevertheless, the lighting strongly swayed between normally and badly. The textures were OK, apart from a few missing textures in the third part. The camera journeys were too hectic. The sound was OK. Result: Level 1 and 2 were OK, level 3 and 4 did not have to be" - Scottie (24-Apr-2009)
"This is a short level consisting of four parts. Unfortunately you can run them from the menu as only some of them can get the next level. There are also a couple of bugs - possibly the biggest is when you can get the 2nd Eye Piece. If you are not fast enough the armed men will steal it and you can't finish the level. The enemies are armed men jackals scorpions bats and 2 mummies. I found 2 Secrets: the Revolver in the water next to the submarine and the Shotgun in the room with fire and spikes. There are no special challenges but good for adventuring. It seems a bit unfinished. I think there would have been much more produced out of this level. I especially like the submarine. It maybe will be continued. There are some added sounds from TR1. The textures are a bit dark and defective sometimes but they fit to the level. Still I must congratulate the author who could make such level despite of his/her young age. I am waiting for the next superb installments! :) You can find a Hungarian walkthrough (as we don't have English version) savegames and pictures here: " - Obig (24-Mar-2004)
"This is basically a series of four vignettes on an Egyptian theme. They may seem a little disjointed but you have to admire the remarkable maturity displayed by an 11 year old builder. Jens already has a good grasp of the level editor and obviously possesses a lively imagination. If he continues level building (and I hope he will) I think we should really see something good." - Jay (17-Mar-2004)
"4 levels 24 minutes hmmm that's probably not the best game time I could have expected but as he's a young builder I give a little leeway. Egyptian Chaos - A tut level where in 6 minutes you find the 2 halves of the Eye and fight a half a dozen ninjas. I like how the author made me think I overlooked one half until I triggered an enemy and found it. Caves of Seth - Oh this one was dark even with the flares I was straining my eyes. Of course it's not a major concern as at this stage I expected only a quick jaunt here and at 8 minutes was rewarded with that exact notion. This is the level you find the Amulet and also houses some dogs and a trap fest one after the other at one point. I ended being thrown to desktop with one secret. Escape from the Oasis of Seth - You start this from menu and are thankfully hit with a sunny outdoor level where after 4 minutes and a little bike jump you end inside a crashed plane I assume. You meet a couple of ninjas as well as Jean Yves and I found one really well placed secret and still don't know what the jump switch on the awning triggered apart from a ninja. Plane Madness - Well the plane might be architecturally a bit mad with its unconventional rooms branching off to the side but the real madness lies in the flyby that opens this level again of which you start from the menu. There's nothing here to really do other than shoot some guards and pull a switch that again I'm not sure for what other than maybe bringing on an earthquake effect. All up these levels are silly fun that will not under any circumstances find you stuck though you may end like me asking a few questions!" - Sash (27-Jan-2004)
"I thought this was somebody's wacky way of thumbing their ... at pompous level reviewers (like me). Then I found out the author was 11 and I was impressed. I enjoyed playing through. I hope our young talent keeps making levels and keeps them being wacky!" - Duncan (27-Jan-2004)
"Do read the readme as it explains that you have to hop to the next level yourself. For the rest this is a four level game you can play under 20 minutes. The beginning looked nice seeing in the flyby ninja's hopping over that big hole in the ceiling. Very weird was another ninja shooting at Lara from underwater. Finding the Eye of Horus is Lara's first task and I thought it a bit unfair that one ninja had one half of it tucked away in his clothes and played hide and seek with the girl. Found out while talking to Ian that in the second level I should have had fire after the spikes but I didn't strange very strange. The third game was indeed in a coastal setting and hey presto two bikes. Apart from a jump over that chasm there isn't that much to do although you can try. Then there is a very dizzy flyby and I couldn't figure out what it was till you are exactly there a plane. All in all there is a story line and although this building has a lot to learn I would say keep on building as there is potential. 23-01-2004" - Gerty (26-Jan-2004)
"Four levels that were made by an 11 year old (he has the talent) sound cool and interesting indeed. All of them are short and of a different kind. There even is a motorbike - very good. The levels one and two load one by one but level three and four you need to select but it's not a problem at all. Thanks and keep building new levels." - Yoav (26-Jan-2004)
"Series of four levels. Part 3 and 4 need to be started from the menu rather than the levels being linked. Egyptian Chaos (3/2/5/6 7 min.): Standard Tut1 setting with a nice flyby camera of that jumping ninja high above. Lighting is done quite well in this part. Scorpions and ninjas to kill two mummies to avoid and twop halves of the Eye to finish it. Caves of Seth (3/2/3/4 6 min.): Very very dark and quite a number of traps here (boulders spikes fire). Some swimming to accomplish and scorpions a bat and dogs to kill before you get the Amulet and get out. Escape from the Oasis of Seth (2/2/4/3 5 min.): Largely coastal with a stranded (?) plane to be reached via a bike jump and using jump switches. The part with the most texture errors and a horizon that does not look so well. Meeting Jean Yves is fun though. Plane Madness (2/4/4/5 6 min.): Very weird starting flyby but it shows you that you are apparently in a flying plane now and 'Madness' indeed as you get to shoot half a dozen soldiers along the way. Door animations are wrong here. All in all this is all fairly short and easy but seeing this is a very young builder there will be room to learn and expand. The creativity to put together four levels into kind of a storyline and create four distinct little adventures is remarkable and I am sure we will have interesting levels from this author in the future." - Michael (25-Jan-2004)
"If there were a category for 'enthusiasm/dedication' I would surely give this a 10 as it's a lovely achievement for an 11 year old. Unfortunately there isn't so I will have to approach it as I would any other Level. These are four very short levels (in fact I would be surprised if the Coastal adventure would take anyone more than five minutes to complete) which run together (in a fashion) as one mini-adventure. It's all rather fun and quite sweet but there are many elements which really didn't work. The unmarked booby traps in the Cave level for example (which was also profoundly dark in a manner detrimental to the level); the large download for such a short series; the slides at the end of each level which were quite obviously not going anywhere; and in particular the fly-by at the start of level 4 which really ought to have been omitted. Nevertheless this must take some sort of record for being the shortest level-series ever built (four levels in no more than 25 minutes of net gaming time) and I encourage Jens to keep up the good work." - Orbit Dream (25-Jan-2004)
"It's admirable how an eleven year old can create such a nice set of levels which are all five minutes each though. The first and second are Egyptian ones the third is a coastal like one and we proceed with a level that includes a submarine. The bugs are there of course thin walls missing textures the end of the world bug and flybys that show mostly blackness rather than rooms. But all those things are inevitable when we have to deal with a young builder and that doesn't necessary mean only young in age. This is the second set of levels which could have been one actually and clearly shows potential. The general atmosphere isn't bad at all with the Eye of Horus to find some ninjas scorpions giving a little action. I also found one secret. The music files are taken from another level but it is always nice to have some custom sounds. We hope to see more of this boy's work." - Kristina (25-Jan-2004)