Castle near the Lake

- Release date
- 22-Nov-2004
- File size
- 18 MB
- Class
- Coastal
- Engine
- TR4
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Anurag ↓ | 4 | 3 | 4 | 3 |
| Catherin ↓ | 4 | 3 | 3 | 2 |
| Duncan ↓ | 4 | 5 | 3 | 3 |
| EssGee ↓ | 4 | 4 | 3 | 4 |
| Gerty ↓ | 4 | 4 | 3 | 2 |
| High Priestess ↓ | 3 | 3 | 2 | 2 |
| Jay ↓ | 4 | 4 | 3 | 2 |
| Jose ↓ | 3 | 3 | 2 | 2 |
| Kristina ↓ | 4 | 4 | 4 | 4 |
| MichaelP ↓ | 4 | 4 | 2 | 2 |
| Mulf ↓ | 2 | 3 | 1 | 3 |
| Orbit Dream ↓ | 3 | 4 | 2 | 2 |
| Ryan ↓ | 3 | 3 | 3 | 2 |
| Sash ↓ | 2 | 4 | 3 | 2 |
| Treeble ↓ | 2 | 4 | 3 | 3 |
| Category averages (15 reviews) | 3.33 | 3.67 | 2.73 | 2.53 |
The game is a straightforward course from any given key or lever to the next door, through rooms that are uninteresting and far too large (needless to say, the simplistic room geometry never comes anywhere near representing a castle). The builder adheres to the practice, recently revived by Pablo David, of allowing players to pick up the same key several times over, so you may find yourself one or two keys short, hence stuck for good; but then not all keys that you find are actually required. The only other gameplay element is setting Lara on fire, and it's milked remorselessly. It usually happens at random and may be caused by crates floating in water, by carpeting, or by using a lever during a trial-and-error procedure. The game's only puzzle consists of an extended sequence of jumping over every second tile so as to avoid setting Lara on fire yet again.
The level sports a lot of giant moray eels, but they are confined to water and easily outswum. (If you try to kill them all, your net gaming time will see a sharp increase.) Their novelty value should have worn off since Cain adopted them as his mascots, but there is also one lonely barracuda to be seen at the beginning (claimed by the builder as his own creation), which, however, doesn't seem to do much more than look at Lara inquisitively. The rest of the enemy department consists of a dozen or so SAS, spread thinly over the vast area. Their gun sounds are missing, as are many other samples. At the end, you get to drive that Jeep in a series of narrow corridors, only to then negotiate a system of angular walkways before you hit the finish trigger. In sum, there are, as they say, worse levels out there. But there are also so many better ones." - Mulf