Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 33
TR4 - 3167
TR3 - 179
TR2 - 137
TR1 - 65

72731 reviews (20.3/level)
3563 (99.5%) walkthroughs
448 Hall of Fame levels
1245 levels rated >= 8

TR Fan Site


Operation: Way to Eden by Ext

CC 4 4 9 8
Dimpfelmoser 4 4 9 8
eRIC 4 4 6 7
eTux 3 4 6 5
Ganon93 4 3 6 8
Gerty 4 5 6 5
Jay 4 5 7 7
Jose 4 4 5 7
Kristina 7 8 7 8
Magnus 3 3 4 4
MichaelP 3 4 7 7
Momster 6 6 8 8
Mulf 3 4 5 4
Orbit Dream 6 3 6 6
RaiderGirl 6 4 8 8
Ryan 4 5 6 6
Sash 4 5 5 6
Scottie 6 5 7 6
Torry 6 5 8 9
Treeble 4 6 7 7
release date: 11-Jul-2001
# of downloads: 112

average rating: 5.58
review count: 20
review this level

file size: 19.74 MB
file type: TR4
class: Base/Lab

author profile(s):

Reviewer's comments
"Maybe it was the débacle with the wraith at the end of Wesarius that prompted the builder’s retreat to the safer ground of the tried-and-trusted Tut1 wad, albeit now used in conjunction with textures from TR3G “Shakespeare Cliff” (a. k. a. ‘Chunnel’). Thus, we get an industrial installation populated by a dozen or so warriors of the desert and one small scorpion; other objects are thin on the ground, presumably so as to minimise the ‘Mummies in the Arctic’ effect.
Like the builder’s previous efforts, it’s a short and easy affair, linear and slight, but there’s definitely no overload of pickups this time around (are there any at all?). The focus is still, and even more, on confrontations with enemies—this level is essentially a shooter—, but this time they’re usually placed so as to drain your health as much as possible, placed, in other words, not so much well as efficiently. The finale, in that regard, occurs mid-level: a sudden onslaught of a host of ninjas accompanied by a dramatic audio cue and an extreme change in lighting—probably the ultimate reason for this level to exist; it’s effective, though it falls short in comparison to the conceptually similar setup in J. S. S.’s The Real Life of Tut Angk Amun. Meanwhile, the finale proper consists in the pedestrian task of climbing, and running along the rather long ledges of, a simple stacked structure (some sort of industrial scaffolding, which, like the rest of the installation, serves no perceivable purpose). Traps merely play a minor role (the rollingballs are effectively reduced to atmospheric props), but there’s a little platforming to do instead.
I wasn’t particularly taken with this level, largely because of its simplistic gameplay, which seems to be a step down from the builder’s previous levels (which weren’t overly complex to begin with). The texturing keeps improving ever so slightly, but lighting barely exists outside that one situation mentioned above, and the rooms have grown larger than they need to be without becoming suffciently impressive or elaborately structured to justify their size. Even now I see few indications that not even a month later (if’s dates are to be trusted), this builder would come up with SAS Base, also a shooter, but a vastly more inventive and enjoyable one. Go play that one instead." - Mulf (12-Feb-2022)
"This is a short level that takes place in a train station that's reminiscent of the official Lost Artifact game and makes a welcome location change from the regular Egyptian settings of 2001. It's very monotonous in the gameplay department, with not much variation other than lots of pushing levers, avoiding a couple of harmless traps, gunning down lots of ninjas and scorpions, admiring a neat lighting effect in one room and ending the level upon finding the eye of Horus. Not very enthralling at all." - Ryan (09-Dec-2017)
"This fifteen minute level opens rather promisingly in a train station, but becomes a bit more mundane after that. It looks quite good and makes a most pleasant change from the usual fare on offer in 2001, but the gameplay is very rudimentary, involving level throwing, ninja and scorpion shooting and precious little else. I did think the lighting effect in the four ninja room was most effective however." - Jay (15-Jul-2016)
"Only pull levers to open doors, avoid some traps (bad triggered) and some jumps, is a poor gameplay. Again some white ninjas and red scorpions to kill, only a single shotgun with no ammo for it; I didn't find secrets. A single flyby with no music near the end, the best of the level were the lighting and the correct texturization. Playable but not very enjoyable." - Jose (09-Dec-2015)
"This is about as straightforward as it gets. The promise of a Chunnel level lured me in to have a look, and while that texture set is utilized, and not too shabbily at that, there are no particularly memorable moments here as it's all over too soon. You get to fight a few ninjas, get an interesting shout out to the tutorial level's scorpion room, evade some traps, and then pick up an Eye of Horus only to place it a few seconds later. The highlight for me was the Ninja-ambush room, that made great use of flipmaps, music and the element of surprise, but other than that, while a nice distraction for some 10 minutes, won't stay on your mind for too long once you're done with it. Give it a try anyway." - eTux (24-Jun-2010)
"The way to Eden is very short. And the Baddies certainly do not want to accompany Lara. But the way is already very interesting. Here it does not go through the normal Tutorial level. No, here it goes through a large construction site. Cairo is, as everybody knows, a very big town and so they must build a big underground station. And this is quite obviously the shortest way to Eden. Pity is, which lasts the level only 15 minutes, because he is built interesting. I would like to look more thereof. Result: A little bit briefly, but absolutely worthwhile." - Scottie (14-May-2009)
"Lara seems to want to see some green pasture, but before that she will have to make her way through a kind of underground station base with traps and enemies before picking up a golden eye to open the big gate leading outside. This is another dynamic 12 minutes level by the author, with good looks, where he gives life and interest to his level with various tricks, the ambush with the 4 ninjas, the jump room with a short earthquake , the dark room with an army of little scorpions, fire emitters and rolling balls , and a red herring with the door that opens to a trapped room. It is all straightforward and rather easy, well made but very short." - eRIC (16-Nov-2008)
"Recipe for a very 'linear' cake (no pickups needed): Take a handful of ninjas a cup of scorpions and throw it in a pot. Stir and add one deci-litre firetraps and one deci-litre easy jumps. Put in the centre of the oven and wait for eight minutes. After that take your newly baked cake out of the oven and sprinkle some rather good textures on it. Store in well-lit places." - Magnus (29-Jan-2004)
"Great looking level. You start beside a train and it looks like that Euro tunnel is still is the process of being built (unless they're thinking of extending it all the way to north Africa!). There were deadly fire rooms that seemed odd and out of place in the type of setting we're in as are the ninjas and scorpions. And in the end in the tunnels you pick up the eyepiece and a little further place to end the level. Very straight forward gameplay. There is one dead end where you are trapped behind two doors but the way out is easy to spot. I really liked the outdoor structure near the end and the climbing up each level of it. Very short easyish level for beginners." - CC (20-May-2003)
"This is one of those levels that's mainly throwing switches to open doors but it's got an interesting environment and some fun jumps and traps thrown in for excitement. There's two walls of flames to get past a backflip and run past fire some sloping blocks over fire traps (or you can just shimmy around) and some blocks that are on fire. It seems this author has a strange fascination with fire. I wonder what Freud would say about that." - RaiderGirl (22-Jul-2002)
"A quick 35 minute level with very straightforward game play which never left you guessing. Pull a lever go through a door. I must say the setting and atmosphere was quite good and some decent use of fire but it was mostly kill bad guys and scorpions. There was one rather nastily infested area where they just kept coming and coming. Not many pickups but they really weren't needed. The two gates opening after the earthquake had me going until I saw the crawl space above. Grab the whole Eye of Horus use it and you're outta there." - Momster (16-Jul-2002)
"This is rather a charming little level with pretty easy fast moving gameplay and a pleasant variety of simple challenges (although the triggers for those boulders are all wrong!) The setting is some sort of secret base in the middle-east where a small group of ninjas are apparently plotting on taking over the world with the help of three rather small railway engines. Well it COULD happen! It's all a bit of good harmless undemanding fun." - Orbit Dream (14-Jul-2002)
"This 20 minutes level takes place inside a train station I presume as you start next to a train and you later come across some more but the rest of the place doesn't resemble one in any way so I may be wrong. Apart from a couple of traps especially 2 smart enticing ones the main progression consisted entirely of pulling a lever to open a gate one of which I quite enjoyed situated atop an outdoor girder like structure and then having to shoot one or more ninjas. In the end though this was slightly too easy and non challenging for my liking." - Sash (21-Jun-2002)
"Starting out with some nice texturing (train) and a pretty cool room with a timed alternating fire floor the level then turns out to be very linear just one room after the other with a long climb some ninjas not so dangerous falling ball traps more timed fires more ninjas a jump sequence a wave of scorpions more trains a nice structure to climb and eventually there is again the Eye of Horus and its door to open and exit the level after only 15 minutes." - Michael (21-Jun-2002)
"This level was a lot of fun. I really enjoyed the textures from The Lost Artifact game and it brought back some fond memories. Even though the scorpions did seem out of place in this techno urban environment the level played easily and will take you around 15 minutes to complete." - Torry (21-Jun-2002)
"Initially I was thinking this level had something to do with the Project Eden game. I don't know for sure I just played the demo of PE but I think it is due to the textures that are like the ones in PE. Not the same but similar. It's just a pity it was too short. In the 10 minutes that it lasted there was a nice 'surprise' effect with some ninjas and a lever protected by 10 or so scorpions. The level is not full of action and hard movements -- the hardest move that Lara will do is jump from slope to slope..." - Treeble (21-Jun-2002)
"I'm not one of the fastest persons to play a level but this one went very quick. Plain lucky as I did the jumping sequence the one with the earthquake in just one go. LOL. Was it me or weren't there that many pick ups? There were other moments to reload a few times as there are some traps. Enemies: ninjas scorpions ninjas that's all I remember. Hated that part after that earthquake as it was so dark and I had only 3 flares. 01-06-2002" - Gerty (21-Jun-2002)
"This is one of those short and fun levels. The level starts with a small nice train and ends with the classical Eye Of Horus door puzzle. The textures and lighting are the strong sides of this level. The objects are average well placed. I couldn't abreact myself on ninjas 'cause they were Lara butts in the version I played. At the end the theme changed immediately to Egyptian environment with Egyptian statues and as I said before the door Of Horus puzzle. Pretty exhilarating level when you are bored. :-)" - Ganon93 (21-Jun-2002)
"Starting in a room with a train I was expecting to see a train station but no luck. Nevertheless it is a nice short level with a lot of baddies and a few levers to push. Because of the trains you imagine the textures to fit accordingly colourful and nicely combined. It was very hard to get some goodies near the end of the level because of the gas and the door closing behind you. As traps you get a few boulders easily avoided though and fire. After some climbing and reaching the final lever you get hold of the Eye of Horus and you're on your way to the exit which is a green scenery that you won't have the pleasure of exploring." - Kristina (21-Jun-2002)
"What a curious little level. The textures cameras and atmosphere are just great; unfortunately the gameplay mainly revolves around pushing levers that open nearby doors. The warriors of the desert and the scorpions seem oddly out of place in an industrial setting peppered with graffiti; no wonder they are a bit grumpy that far from home. There is a jump sequence a couple of deadly traps a bit of climbing and some deadly fire columns but all in all it remains rather unchallenging. However if you're looking for the easy way to reach the land of milk and honey this is your ticket. Aesthetically this is by far the best I've seen from Ext; if he would bother to come up with a good storyline and think of some clever puzzles he sure as hell could create an A Level." - Dimpfelmoser (21-Jun-2002)