The Secret of Forests 3 - Fairie's Hole

- Release date
- 11-Mar-2005
- File size
- 65 MB
- Class
- Library
- Engine
- TR4
- Duration
- long
- Difficulty
- very challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Bene ↓ | 6 | 6 | 7 | 7 |
| DJ Full ↓ | 8 | 9 | 9 | 8 |
| eRIC ↓ | 4 | 5 | 7 | 6 |
| Gerty ↓ | 4 | 6 | 5 | 5 |
| Jay ↓ | 5 | 5 | 5 | 5 |
| Jerry ↓ | 6 | 5 | 5 | 5 |
| Jose ↓ | 4 | 5 | 6 | 6 |
| Kristina ↓ | 5 | 6 | 5 | 5 |
| manarch2 ↓ | 4 | 5 | 6 | 6 |
| MichaelP ↓ | 7 | 7 | 7 | 6 |
| Orbit Dream ↓ | 6 | 8 | 7 | 8 |
| Oxy ↓ | 7 | 6 | 5 | 8 |
| Ryan ↓ | 6 | 5 | 6 | 6 |
| Sash ↓ | 5 | 6 | 7 | 6 |
| Scottie ↓ | 6 | 5 | 7 | 7 |
| Treeble ↓ | 6 | 6 | 8 | 6 |
| Category averages (16 reviews) | 5.56 | 5.94 | 6.38 | 6.25 |
Lara begins here in a very much branched and bewildering cave system. If she has got then sometime sometimes to come there out (either alone or with the Walkthrough), she comes to a very strange place. Time is one in rooms with painted doors and real doors. And then one is within buildings or slides a very long slant down, with Rollingballs in the nape. Then one also has sometimes fire ghosts in the nape and must fight against a metal man on horseback. As I said, very strangely all that. The metal man loses a diamond. Lara should use him, actually to open the door at the level end. However, with me this has not functioned for some unknown reasons. Because I was, according to the Walkthrough, anyhow almost at the level end, was this also no big problem.
After the third part I have asked myself where then now the many opponents have got to. I mean, I have
- the Uzis and 630 shots ammunition
- the revolver and 60 shots ammunition
- the shotgun and 160/96 shots ammunition
- the garnet thrower and 22 shots ammunition
- the crossbow and 28/20/54 shot ammunition
- 134 Flares
- 16 small and 18 big medipacks
For what have I dragged then now everything with myself if I have hardly used it? And this wretched cave labyrinth was also not so great, there I would have nearly got lost. Without Walkthrough I would walk around there yet. But, nevertheless, right now apart from the fact that I really not like labyrinths was this well built and textured. One can say the same one of the other localities. Many rooms looked really good. The lighting also felt well and for the dark places one had the Flares. By a few actions the sound which was otherwise a standard was absent.
Now where I am at the end of the 3-episode series, I ask myself where then now the sense of all was. There was no artefact and no right story. Actually gave it nothing at all. One only walks around, finds vast amounts in weapons, ammunition, Medipacks and Flares, opens a few doors, hunts a few skeletons in the air and then carries at the end still the metal man on the other side. Why and how so? I have no notion. Allowedly, most localities were quite interesting, but anyhow cultivated boredom ruled here during about two hours." - Scottie