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Lara Croft and the Knights of Terafosia by MagPlus

Andzia9 9 9 9 9
Bigfoot 10 10 10 10
CC 9 9 10 10
DJ Full 9 9 10 9
Duncan 8 9 10 10
dya1403 10 9 10 10
Engelchen Lara 10 10 10 10
eRIC 9 10 10 9
eTux 9 10 10 9
Gerty 10 10 10 10
Jay 10 10 10 10
JoeTheCrazyGamer 10 10 10 10
Jorge22 10 10 10 10
Jose 9 10 10 10
Kristina 8 9 10 10
Loupar 8 8 10 9
Magnus 9 9 10 10
MegaGamer 9 9 10 10
MichaelP 9 9 10 10
Mman 9 10 10 10
Moonliteshadow 10 10 10 10
mugs 10 10 10 10
Mytly 9 10 9 9
Navi 10 9 10 10
OverRaider 10 10 9 10
Petaludas 7 8 8 7
Phil 10 10 10 10
QRS 10 10 10 10
Ryan 10 10 10 10
Samu 10 10 10 9
Scottie 9 10 10 10
Treeble 10 10 10 10
 
release date: 25-Mar-2005
# of downloads: 262

average rating: 9.61
review count: 32
 
review this level

file size: 60.50 MB
file type: TR4
class: nc
 


author profile(s):
email(s):
pascal-ducey.home@orange.fr

Reviewer's comments
"Here's another massive release from the past I shied away from. Funnily enough, you only have three levels here but boy are they pretty. Visually, these levels hold up very well nearly two decades later, design is top notch and the environments are all neatly crafted and rich in textures and objects. Gameplay is also very diverse and at times it can be slightly overwhelming, but I'm at a point in life where I don't need to take chances so I'm always grateful to our wonderful walkthrough writers, in this case our very own Phil, who give us thorough and detailed instructions to reach the end in a timely manner. You end up going back and forth through these three levels quite a lot of times, so that sort of adds the impression that they're much longer, but I was surprised that I reached the end (over the span of four days worth of my alloted TRLE time) in a little over three hours. Definitely a materpiece, surprising a great total of zero people, and I'll definitely be playing the bonus level within the next few days to remain on this high for a little longer. 3h30min, 7 secrets. 12/22" - Treeble (11-Dec-2022)
"The texture set from Drakan isn't my cup of tea but as for the idea, it's utilized pretty neatly. Gameplay has interesting ideas but half of them are utilized in a quite boring way with abundance of switches and veeeery slow pacing like monkeyswinging and shimmying - the water tank didn't have to feel that long. All that on the way to really good puzzles which as a result happened too late in the game to feel satisfying to me, despite of their unusualness. So yes, this won't be a 10 in gameplay, but instead a low 9. The opposite to me was the atmosphere - over time, it grew more and more on me, so this is gonna be a 10." - DJ Full (20-Jul-2022)
"Its Mugplus trle, u want something more to play this?no need to comment after rescue series..Back and forth and again and again ..the problem is that after few hours or next days , i cant remember all this large areas and its corners.My problem though, i can only admire all his effort. Things i must refer:1.monkey bar to ladder(buggy),2.the algara stone(aka trident) , couldnt see the icon, so i couldnt tell where its place is 3.that freaking jumpscare shooting one casual box. 4.the three colour underwater puzzle is wrong, the hint talks about orange and the solution was purple instead" - Petaludas (05-Apr-2020)
"A levelset with lots of work done by the builder and plenty of activities for the player as ususal in Magplus levels. The levels are interconnected several times and the levels structures are also sometimes complex indiviually, this is fascinating how you return in some areas just near places you were hours ago. Added to the the building time , it may have needed countless time to test thoroughly all this. Below some remarks on the individuals level : Water Tank [ 10 10 10 9] is my favourite level of the set , gameplay wise it was complex but a lot of fun. Algara mansion [8 9 10 9] has some beautiful areas , it is the one you revisit the more often , and the only one of set that gave some some irritations , for example the place where you grab a ladder after a monkeyswing seems buggy (countless reloads here before getting it right) and the puzzle with the colours and symbols was a bit too subtle for its own good with the counter-hint with the colour orange and it is still a trial and error puzzle (what about the colour green ?). Balance towers [8 10 10 9] is the shortiest and easiest. Good fun here, firstly with a boss that is well mastered (not too hard) and then with a review of some of the biggest enemies you have encountered in the game. Seems simple but technically very well done like the rest. The last puzzle with the 4 movable objects is the type of perfect level i appreciate : you have to think a bit but the logic is clear and infallible. Bottomline : despite a few bits i did not liked , a great adventure with a lots of building expertise appreciated , some clever puzzles , good balance of pickpus and enemies , and good moments of fun." - eRIC (08-Sep-2019)
"Algara's Mansion: You go back and forth through all the three levels multiple times in the course of the game; but Algara's Mansion is the first level you visit. There is a wide variety of locations even in this level, with caves and canyons and other natural areas as well as the titular mansion and its surrounding courtyards and a tiny but lovely graveyard. The brown rock textures in the natural areas look a bit ugly, IMO, and make it hard to spot ledges; but the mansion and its environs are gorgeous. There's quite a lot of jumping and swimming, as well as several interesting puzzles. The colour-based puzzle near the end is a bit obscure.
The Water Tank: This is a cistern-like environment, which also features some mansion-like portions (an odd combination). There's rather a little too much back-and-forth in this level for my taste, and there are a couple of annoying pixel-perfect jumps, but otherwise, it's not a bad level. The jumps and traps in the tall green room at the beginning are especially fun.
Balance Towers: You visit the spectacularly lovely outer courtyard of the titular towers near the beginning of the game, but otherwise the vast majority of this level takes place at the end and serves as a boss level. First, you confront a Willard-spider in one tower, and kill it indirectly (a very exciting sequence); then you take a zipline to the other tower, and fight waves of enemies on each floor, interspersed with some pushable puzzles. Despite the heavy focus on combat, I enjoyed this level immensely, not least because of the beautiful towers with their stained glass windows. Unusual camera angles are used throughout the level to show off the lovely surroundings.
Overall: A complex and challenging game, mostly filled with enjoyable gameplay and beautiful locations. Recommended." - Mytly (30-Dec-2016)
"Pascal has brought us a brilliant adventure here. Three closely interlinked levels that you travel back and forth between a number of times. You start in Algara's Mansion, then onto the Balance Towers and then onto the Water Tank before finishing up in the Balance Towers. The surroundings are beautifully crafted and the gameplay is varied and involving and has Lara solving fun puzzles, dealing with hordes of enemies and avoiding traps. I finished in 3 hours and 9 minutes. You'll have a good time here." - Ryan (09-Oct-2016)
"This TRLE is very awesome, and is only 3 levels that you visit many times, this TRLE is not easy to complete. It takes around 5 hours to complete and definately top of my recommendation list, Great Job Magplus." - JoeTheCrazyGamer (20-Jun-2016)
"Three amazing levels through anoter world who we discovered a big manor, a cistern and 2 greats towers. So, the level start without weapons and the first goal is to discovered our pistols hidden in a cave. Then, the adventure start officially in variuous caves and rivers aeras to try to enter in the manor. The manor is very well designed and the gameplay is very good with various enemies and during the visit we discovers an entrance for the second level called "The Cistern". This second level is like the first one very nice with a very well use of the textures who remembers me some moments of tr6. The news objects are also very well done and the gameplay is very interesting (maybe a bit hard than the first level). After the cistern, we came back in the manor to visit another hidden aeras like cimetery or courtyard and even a underwater colour maze. Again, nice gameplay and use of tr6 textures. The third one is for me my favorite level of the adventure. We have 2 amazing big towers and in the middle is famous Stone of Algara. The goal is to discovered 2 glass tridents and restore it to lighting the Algara's Stone. Very nice but also hardest than the 2 previous levels. A mix of jumping, killing and figthing and also brain teaser to finish this level and the adventure. So to conclude, a prefect game to keep on our computer. Even if it was a bit old it's a very jewel to discovered what we can do with the original winroomedit. Very recommended." - Bigfoot (25-Aug-2014)
"Whew... this was a crazy custom level. I must say, I had a good time with this level. :) As Pascal said to me, the level has some old tomb raider textures, which I didn't mind since I'm used to seeing custom levels like that. The gameplay was great and challenging, but why not a 10? (that water tank level... so hard and confusing... That level might give me nightmares XD) Okay I'm getting off task. Anyway, there was also a puzzle in that level that was a bit tedious. The enemies were pleasant and were well hidden. (I got to fight knights. My biggest dream! :D) The atmosphere was nice. It added to the action in each level. I was happy with the textures in each level, and each area was well lit. I wasn't too disappointed, but that water tank level... I'm scared of that level :( On to the bonus level. :)" - MegaGamer (12-Apr-2014)
"Wow, very beautiful three level set game with amazingly interconnected levels (you`ll visit one level more than once) full of exciting and impressive tasks, many clever and interesting puzzles, some challenging fights, jumps, traps, and many many more. I must admit that I was amazed by this game, the only dissapointment in my opinion was the background ambient sound, I am not saying that sound was not fitting the atmosphere, just in my opinion could have been more choise of the types (for example when going from outside area to inside building the audio could have been changed) but never mind, this is definitely one of the best adventures in trle. If you haven`t played this one yet, then make sure you`ll not miss it!!! Took me 4 hours and 15 minutes and I found only 3/7 secrets. Thank you MagPlus for this amazing game. Fully recommended! 10/10/9/10" - OverRaider (17-Jun-2013)
"These levels are treated like one giant one, and you make various jumps between them. I've reviewed them in the order you first explore a significant portion of them.
Algara's Mansion: This first visit doesn't truly involve entering the "mansion" itself, as you mainly explore the exterior sections and caves around it. There's quite a variety of tasks between the various traps, puzzles and platforming sequences. Water is also quite a big element throughout the pack, and there's quite a bit of swimming in this level. The visuals have an interesting mix of natural and artificial elements, with parts of the mansion protruding into caves and similar sights, the terrain textures have a certain clean cartoonish feel to them that feels quite different and fresh.
The Water Tank: This is the one level that's almost entirely explored on the first visit. As the name might suggest it's heavily Cistern inspired, with the titular object making for a large and impressive centrepiece and a lot of water. Things are more challenging here, with tons of exploration and some tricky action sequences. There's one part with Rats that was very frustrating and caused me to use almost all my medikits, but a look at the walkthrough after reveals there was a way to minimise that problem. You also take a few trips outside to areas around the Cistern area, which does a good job making this feel like another part of the mansion.
At the end of this level you return to Algara's mansion to a a part that might be longer than the first trip, and you finally get inside the actual mansion. There's mainly a puzzle focus, with a couple of areas being layered in multiple puzzles that lead into each other. There's some great looking areas here too, especially the graveyard section.
Balance Towers: This is essentially a boss level, with the final conflicts set in two towers. The first tower holds a puzzle fight against a Willard enemy that must be defeated with unconventional means as you cannot use your weapons, and the second tower is a series of arena combat fights against all you enemy types you've encountered so far. The combat works as a conclusion, but this level suffers from an overuse of block puzzles between them; presumably they were added to force you to fight, but it would have flowed better if they were replaced by enemies dropping keys or some other method that didn't involve dragging blocks everywhere. I also had a bug where the last block puzzle didn't work properly the first time I solved it and I had to reload a save and redo it for it to work. The ending worked, although I felt there could have been slightly more to it after all you've been through. Both the exterior and the towers themselves look good, and there's a cool zip-line transfer between them with interesting angles.
Overall this is a top-quality pack. There is a bit too much focus on block puzzles, and various irksome forced damage parts, but that doesn't override the various enjoyable moments and great atmosphere (including a theme that feels fresh)." - Mman (02-Aug-2011)
"Knights of Terafosia is one of that level which the inclined player may miss by no means. However, he is not quite easy, because one changes frequently between the single Levels to and fro. And with increasing play duration the tasks become more difficult and the opponents more numerous. However, one always finds at the right time the right weapons and the right ammunition, thus it becomes more difficult though, but never unfair. Particularly I must emphasise the very good camera work. One is always in the picture what is to be done and the Flybys are formed very well. Though now and again a static camera irritates sometimes, but this happens as a rule in areas which are insignificant anyhow. The sound was good and I find it very good if a level builder draws the attention of the players by a special sound, that he could immediately get in a difficult situation. I would not know at all which areas or which rooms I particularly would have to mention, because Pascal has built here continuously on a high level. I was however surprised, that Lara runs at the level end with empty hands to the helicopter, because ordinarily she throws herself in such adventures to find an artifact.
Summary: Now and again I had the feeling that one had to find too many keys for too many locks, but on the whole this level is a must for every player." - Scottie (10-Jul-2011)
"Quite interesting game. You are going trough amazing world with lots of creatures. In many places is dark, but fortunately there are lot of flares." - Andzia9 (30-Apr-2009)
"This is trully a straight A level! It has a little bit of everything: catacombs, castle, water, tunnels, climbable places, moveable objects, torch and flames puzzles, new enemies (the mutant spiders) and old ones two (spiders, wolves, knights, dogs, lizards wich I have seen before), and most of all: very intelligent puzzles. There are 3 areas for you to explore: Algara's mansion Balance towers The water tank You will found yourself wondering back and forth between these 3 areas that it will make your head spin, as the complexity of this level is amazing. But don't panic, all you have to do is remember wich door is where, and wich key fits wich key lock. I liked especially the COLOURS PUZZLE., wich you will solve using the notes found in DR. JONES' jurnal hidden beneath the doctor's skeleton in the dark basement of the mansion. Creepy! Collecting 2 Algara stone (wich are actually 2 tridents you will have to place in the classical Poseidon statues) will get you home, as help will come in the way..." - dya1403 (31-Oct-2006)
"One of life's great ironies is that the better a level is, the less fun it is to review. If I play an average level, my opinion can actually make a difference in the rating and in how people see the level. But this is a Hall of Fame level, everyone and his grandmother have already played it, and unless I hated it, there's nothing I can say that hasn't been said before. It's an excellent level, of course, and if you haven't already played it, there's no reason why you shouldn't drop whatever you're doing and play it right now. Your kids won't die if you don't feed them today. There's really not a lot to fault in this level - the texturing and architecture are, as you'd expect from this author, pretty much flawless. The gameplay is surprisingly easy (though, personally, I don't consider that a bad thing at all), and except for some backtracking, is fun and varied throughout. I'm a bit confused about the story, though. I thought I had the level all figured out when I found Rynn's Sword, and realised that I was probably playing as Rynn from the Drakan games. That would explain why you have to find the guns within the first minute of playing, as there are no guns in Rynn's world. But according to the name of the level I was playing as Lara, who just happened to be dressed in Rynn's clothes. It had me a bit confused, but obviously it wasn't enough to spoil my enjoyment of the level. With a net gaming time of just under two hours and thirty minutes and with its not-too-hard gameplay, this is a level everyone should play. But you know that already." - Magnus (22-Aug-2006)
"This is one of the TRgames everyone should play. This game contains three well designed levels which are linked together very well. Puzzles are very various and challenging and they get harder and harder during the game but not too hard which is good. Atmosphere and almost everything is just marvellous and you have to visit in many interesting places during the game. There are many castle and mansion kind of areas in this game but they aren't usual castle and mansion areas. One of my favorite areas is the rocky outdoor area where are giant spiders, a lot of wed and water. When you reach near the end of this game you will have to explore two big towers which include a lot of good fights and puzzles and wonderful atmosphere. It's very hard to make a good ending for the level but MagPlus has managed to make really wonderful ending which is absolutely the highlight of this game. The only thing I can criticize is lighting. It's very good in most of the parts of this game but in some areas it's a little careless. Everything else is wonderful and I hope we'll see more levels from this author in the future." - Samu (06-Jul-2006)
"This game has a very frustrating beginning and I kept finding myself in the wrong place for the pistols and there was a lot of water splashing when Lara was trying to get out of the lake in some places. After finally killing the first lot of prehistoric crocs I started to feel more comfortable with the adventure! It was very tricky finding the grid key. The door was very well hidden and then a few tricky jumps to reach it. I loved the water tank area with all of the puzzles and especially liked the puzzle to find the solar key on the return to Algara's Mansion. The end of the game was quite a challenge with various explosions heralding the arrival of some nasty surprises. Really enjoyed this level." - Moonliteshadow (08-Feb-2006)
"Well, this is the way it is... As a responsible reviewer I was searching for ways not to give an exact quadruple ten to this wonderful game. Only, I believe this goes directly into the category of classics, so, no can do. Four tens it is. Great balance between search and action, a lot of changing between levels (but never really, really confusing), always a camera to help you along the way, very nice textures and great scenes with several enemies, namely the room with the giant bolt throwing spider where Lara can't use her guns and the final scenes where a lot of enemies appear at once but never idiotically at all. Great, great fun. True, it contains a couple of minor bugs and a puzzle that could have been better thought of (I mean, the colors puzzle and I did have to go back to a previous save) but, given the overall impressions, I'm keeping my tens. If you haven't played this one yet, I sincerely advise you to do so." - Jorge22 (23-Nov-2005)
"A huge adventure - even though it is actually 'only' 3 levels - and it needs patience, a good memory and sense of orientation, but simply has to be played for the beauty of all the places you will visit. Algara's Mansion (9/8/10/10, 30+80 min., 3 secrets): You start in a kind of cave area with water and soon enough enter houses and cellars, a church. Initially this starts rather innocent with moderate acrobatics and fairly fast progression. Some of the fixed cams are a nuisance, but nothing too disturbing. When you come back later though, after Water Tank, it can get frustrating because you really need to remember the place well as all rooms are very well connected and you come back to areas hours after you visited them previously. Those long retracing of steps is quite ingenious in terms of the design, but can get very frustrating. I did enjoy the nice variety of enemies, never too many or too hard, just spicing things up a little (knights, crocs, spiders, skeletons) and the clever use of dropping crates or crosses to lower levels through trapdoors. The graveyard and crypt are awesome and creepy. A torch is used a few times and the symbols/colours puzzle was rather hard to figure out despite the hints. The Water Tank (10/10/10/10, 90 min., 4 secrets): I really thought this part was perfect. The wine cellar, the trap doors, pushing blocks, shooting stuff, the wonderful water tank area and the flood gates, ZIP line, fun acrobatics, a nice movable block puzzle, timed run, the list goes on. There is so much to do here and the surroundings keep changing and are wonderfully crafted throughout. Enemies are spiders, bats, dogs, lizards, knights, skeletons and beetles/rats. Balance Towers (9/9/10/10, 30 min.): Actually a comparably easy part, but a great finale in that. This part offers a series of battles with willards, dogs, knights, lizards and spiders as you progress quickly from area to area to find the two crucial tridents. The paperthin shotgun that Lara could not use in the willard room did not look very nice, but had no impact to the fun encountered playing through this area. From start to the finish with an impressive helicopter pick-up scene, this is one hell of a ride (or should I say raid?). Don't miss out on this but make sure you have enough time to play this within a few days and without too long breaks or will be totally lost." - MichaelP (14-Nov-2005)
"There were very few flares along the entire game, perhaps Pascal wanted that the players lived the great atmosphere, but sometimes can be difficult to find some things without a light. In 'The Water Tank' level, in the outside area where you place the two Amelects, you can access to the top of the central structure and pick up the Amelect in the east side of the room before take the Dorin (jumping from the door to the upper ledge and from here a running jump to the central platform); at this moment the door you've open with the jump switch closes, and if you have not the Dorin you can't continue playing, getting totally stuck. The running jump to the ledges where you must place the 2 Aquiris is very difficult, you had to jump at the very, very last moment to get it. You get confused when you finish the long level 'The Water Tank' and return to 'Algara's Mansion' with nothing in your bag. After you get the Key of Darkness and go back to 'The Water Tank' level, if you go again to the underwater cave where the fourth secret was, the secret music sings again and in your inventory will be 6 secrets. In 'Balance Towers', in the huge room with the big spider there is a bug with the flares; once you are over the ledge with the first button, if you light a flare Lara can't move herself (only around) and you have to reload a savegame; this problem disappears when you get out of this room. The game was very, very good, one of the best I've played, but you can get confused going from one level to another many times along the game, because most of the players can't play all entire game in one day; I had to play about one or two weeks (I haven't much time to play Tomb Raider) and sometimes you can't remember all the places and details you had visit before. Many thanks Pascal (one of the best level builders in the world) for this marvellous work." - Jose (03-May-2005)
"This level is in several parts and there's a lot of coming and going between each section so you get loads of freebie health top ups, although initially there aren't a lot of enemies about - just the odd mutant crocodile and occasional knight. Later on, dogs, giant spiders and lizard creatures are thrown in for good measure and there is one memorable (and health draining) block puzzle to solve whilst being eaten alive by rats (re-textured beetles). The objects and textures are really excellent and have been used to create some memorable (if somewhat gloomy) areas. The gameplay is occasionally confusing but always entertaining, with some good puzzles along the way. Another great raid from this excellent builder." - Jay (01-May-2005)
"This is a very clever and well-constructed level. There are knights in the title, and Lara does encounter some, but that really doesn't seem to be important. The gameplay is convoluted - too much so in my opinion - and occasionally buggy. As a long and complicated level, I'm afraid it seems to lack focus. For example, most of the settings are rather medieval, but in the midst of this is the 'Water Tank' which is modern and industrial. The game loops back and forth between the sections and it can be quite easy to get lost. By lacking focus, I also mean that this level does not really have an objective - at the end Lara just flies away. Sections, such as the 'Water Tank', are mostly finding keys and doors and there are too many of those - after all the headache of that section the pay off is just another key. Having said that, this one has very clever puzzles and snares - Lara has to keep awake and keep thinking. I thought the clues for the underwater maze were exceptionally well done. I liked killing the spider with the boulders. All in all, it is very well done and worth playing." - Duncan (01-May-2005)
"Pascal is back and with one if his best efforts yet! As the Rescue series, this mini-adventure of 3 levels has a great epic feel to it - the interesting mix of castle areas, dungeon areas and a tropical climate mix well and make this a beautiful series as well and packs it with a great number of memorable areas, like the Balance towers, beautiful flower filled courtyards, original-looking caves and posh, yet trap filled interiors of the castle. There were some minor nuances in the texturing, like 'cracks' at places but they hardly spoil the overall look, except for the water areas. The tasks are challenging as you could expect from Pascal, and I especially liked the clever boss-sequences in the Balance Tower level, which seemed to be a logical thing to happen near the series, yet there were some things I was not so keen on in this category. The colourful underwater tunnel puzzle was a bit oblique as only 1 of the seemingly 3 logical combinations worked for me, which might've been my problem, but I wasn't keen on it all the same. I also disliked the constant confusion that guides you through the game despite it being rather on the linear side. Another thing that felt like not being right was the ending - yes the boss battles as said were a great climax, but what did Lara do here? What was her quest - just exterminate all the inhabitants of this massive castle area and then escape to the helicopter? If you like to have some plot to follow the game through, like I do, you might not like this aspect of the level so much, but it's worth playing all the same despite these minor annoyances. Fitting for group raids, and quite a ride all the same, so do yourself a favour and play it now!" - eTux (28-Apr-2005)
"Great to see Pascal building again, and this time, as always, he has given us a treat. Lara must work her way around a cave system at the start, which includes a nice little monkey swing path, shooting prehistoric looking crocs, to a courtyard and surrounding buildings. From this courtyard we can access a huge underground area with a lot of very interesting tasks to perform. One huge area has a kind of canal system where you have to open the gates and flood two other areas. One side of this has the first of many interesting block pushing puzzles, and later, when it's flooded we are able to use the underwater levers, finally we can get to the top of this room with an unusual spike trap setup to grab a key. Also underground we have no choice entering another room except via a flyby that lands Lara in water and a key to grab on the bottom. But it's not so easy, because if you are facing the wrong way when you swim away you trigger boulders to land on Lara, and if that wasn't enough, if you hang about in the water too long it's turns toxic and kills her anyway. In another area we enter a huge cathedral, and here again are an interesting collection of tasks to do. One is a long object pushing puzzle performed on different levels. Here also is an excellent colour coded swimming puzzle, the clues are given you by a very dead Indiana Jones and a colour chart on the wall. These are just some of the things you'll encounter. There were two places I found frustrating. One being a monkey swing to a column, Lara will not drop to grab the column unless she's right up against the wall; and the other was being totally stuck for ages before I found out I had to make my way back to the very start again with the stone. The finale is a series of shootouts with giant spidermen, knights, and poisonous lizards, with more interesting pushing puzzles. Highly recommended level." - CC (28-Apr-2005)
"I am getting spoiled with the number of new levels that there are for download. Specially the bigger ones as they all are of superb quality. I wasn't in any doubt that this was another great one. You have to remember that this is a level jumping game that goes back and fro through the levels, so no panic if doors are still closed or you couldn't find an artifact (as I did at a certain time). And I also had a great time to help Phil to write a walkthrough. In my opinion there was a nice flow to the gameplay and I hardly could turn the computer off as I just wanted to go on and on. Overall this is a great level, nice puzzles, lots of exploring and great added sounds. I want another one, and I want it now. 05-04-2005" - Gerty (23-Apr-2005)
"Great levels, very well built and textured. The music is beautiful and match perfectly with the settings and the action. There are three levels that are connected; so Lara has to left one, go to the next, and go back to the first one to complete the tasks. That's very confusing for me. The puzzles are sometimes very hard to complete and the secrets almost impossible to locate (I got only 2 of 7) but in general the game is nice to play." - Loupar (23-Apr-2005)
"Just before playing Terafosia I replayed the last half of Rescue 11 (from the rolling boulders puzzle), and the first half just afterward, partly for nostalgia's sake and partly for purposes of comparison. Rescue 11 certainly deserves its place in the Hall of Fame, and I suspect that Terafosia will also find its way there in due course. I realize that I may be viewed as rather biased, as I was the one enlisted to write the walkthrough for this great set of levels. However, despite a conscious effort to dock these levels a point or two in submitting this review I found that I was unable to justify doing so in any of the four categories. What we have here is a melding of three distinct levels that interact so seamlessly that it appears to the gamer that he's playing one long and sustained adventure. The gameplay and the puzzles are just challenging enough, without ever causing undue difficulty for the average player (of which I consider myself one). You get to see glimpses of all three levels rather early, but Algara's Mansion and Water Tank were by far the longest. It's mighty nice to have MagPlus back in business after having given us such rich entertainment in the Rescue series. Hopefully he has more ideas rolling around in that creative head of his, so that we haven't heard the last of him. Don't miss this one." - Phil (11-Apr-2005)
"This game is very confusing in my opinion. You play a level then leave it half finished and go back to it after two levels and so on. I get confused when I leave just an area unfinished let alone whole levels. The puzzles are good, so are the areas we have to explore with some quite challenging tasks. The enemies aren't many at first, spiders mostly but close to the end you get them all at once like lizards, knights and big spiders as well. I had some trouble with one wall Lara couldn't grab. The player will collect custom objects and keys and I get the feeling that some of the secrets were hard to get; I found six of them. It is a nice game but too confusing for me so I would suggest next time, the author narrows down the areas we have to revisit in a level to just one or two rooms. My biggest complaint, after that the entire game is too confusing, is the lack of cameras. Most of the times I didn't know where to go and what the switches I used did. I liked the author's previous levels much more than this one and I wish he would go back to his old style. Be sure to play this one." - Kristina (10-Apr-2005)
"It was a long wait for Pascal's new masterpiece and I was not disappointed ? If you know Pascal's former levels you know what expects you here and you will even recognize some of the puzzles. Lara needs to solve many puzzles, collect many keys and two tridents. The puzzles are tricky and you get to do a lot of thinking and will return to areas previously visited. There are several pushable object puzzles, timed tasks and a nice colour puzzle, too. And of course many levers. I really liked all this a lot. Atmosphere is simply ingenious and sound is very suitably added. Nothing to complain about - textures and lighting are also very well designed, as is the overall architecture with many caves, cemetery, church...just great! Enemies were spiders, lizards and some more and they were well placed. Thank you Pascal - this was a lot of fun to play and I am hoping for more from you ?" - Engelchen Lara (10-Apr-2005)
"Wow! This is a gem. A real masterpiece. The music was great (especially when you encountered the two knights outside the church. Light and atmosphere simply amazing. The best part of the game was the fights near the end! Even if I found a few bugs in the game I have to give it a max ranking 10 in all categories. One of the best levels I have ever played. Great job, Pascal. I'm looking forward to seeing a sequel to this piece of art." - QRS (06-Apr-2005)
"Three beautiful levels by Pascal. Graphics were again ingenious and textures very well applied. For my taste puzzles were very diverse and you had to think for a bit very now and then, which I liked a lot. I missed two of the secrets. Sound was great, especially at the end. Speaking of the ending, this came quite unexpected but it is well manageable, which is a big plus. A pity it was already over. Great game that I would recommend to everybody. Thank you Pascal for this little masterpiece, even though I must say I liked the previous series better and would love to see another series like this from you." - Navi (04-Apr-2005)
"What a game! Pascal Ducey has delivered perfection. The first thing you notice (after laying waste to some nasty mutant sealife) is a field of overhead monkey swing tracks. This is the beginning of a fantastic adventure. You will be required to use just about every skill little Lara is capable of as you search for the ultimate two Terafosia Stones. For those of you, like me, who are challenged by those mind-bending puzzles-you'll find plenty here to keep you busy. Terafosia is a vast venue with the most marvelous water-works area and castle. You will need to remember where you saw those doors that open and close. This game has it all: very tough enemies, thoughtful puzzles, remarkable settings, tough game-play (but not beyond the 'pale'), and such great fun. Pascal, you have outdone yourself, my friend. Beautifully done!" - Mugs (01-Apr-2005)