Lara Croft and the Knights of Terafosia
1,107 downloads

- Release date
- 25-Mar-2005
- File size
- 70 MB
- Class
- nc
- Engine
- TR4
- Duration
- very long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Andzia9 ↓ | 9 | 9 | 9 | 9 |
| Bigfoot ↓ | 10 | 10 | 10 | 10 |
| CC ↓ | 9 | 9 | 10 | 10 |
| DJ Full ↓ | 9 | 9 | 10 | 9 |
| Duncan ↓ | 8 | 9 | 10 | 10 |
| dya1403 ↓ | 10 | 9 | 10 | 10 |
| Engelchen Lara ↓ | 10 | 10 | 10 | 10 |
| eRIC ↓ | 9 | 10 | 10 | 9 |
| eTux ↓ | 9 | 10 | 10 | 9 |
| Gerty ↓ | 10 | 10 | 10 | 10 |
| Jay ↓ | 10 | 10 | 10 | 10 |
| JoeTheCrazyGamer ↓ | 10 | 10 | 10 | 10 |
| Jorge22 ↓ | 10 | 10 | 10 | 10 |
| Jose ↓ | 9 | 10 | 10 | 10 |
| Kristina ↓ | 8 | 9 | 10 | 10 |
| Loupar ↓ | 8 | 8 | 10 | 9 |
| Magnus ↓ | 9 | 9 | 10 | 10 |
| MegaGamer ↓ | 9 | 9 | 10 | 10 |
| MichaelP ↓ | 9 | 9 | 10 | 10 |
| Mman ↓ | 9 | 10 | 10 | 10 |
| Moonliteshadow ↓ | 10 | 10 | 10 | 10 |
| mugs ↓ | 10 | 10 | 10 | 10 |
| Mytly ↓ | 9 | 10 | 9 | 9 |
| Navi ↓ | 10 | 9 | 10 | 10 |
| OverRaider ↓ | 10 | 10 | 9 | 10 |
| Petaludas ↓ | 7 | 8 | 8 | 7 |
| Phil ↓ | 10 | 10 | 10 | 10 |
| QRS ↓ | 10 | 10 | 10 | 10 |
| Ryan ↓ | 10 | 10 | 10 | 10 |
| Samu ↓ | 10 | 10 | 10 | 9 |
| Scottie ↓ | 9 | 10 | 10 | 10 |
| Treeble ↓ | 10 | 10 | 10 | 10 |
| Category averages (32 reviews) | 9.34 | 9.56 | 9.84 | 9.69 |
The Water Tank: This is a cistern-like environment, which also features some mansion-like portions (an odd combination). There's rather a little too much back-and-forth in this level for my taste, and there are a couple of annoying pixel-perfect jumps, but otherwise, it's not a bad level. The jumps and traps in the tall green room at the beginning are especially fun.
Balance Towers: You visit the spectacularly lovely outer courtyard of the titular towers near the beginning of the game, but otherwise the vast majority of this level takes place at the end and serves as a boss level. First, you confront a Willard-spider in one tower, and kill it indirectly (a very exciting sequence); then you take a zipline to the other tower, and fight waves of enemies on each floor, interspersed with some pushable puzzles. Despite the heavy focus on combat, I enjoyed this level immensely, not least because of the beautiful towers with their stained glass windows. Unusual camera angles are used throughout the level to show off the lovely surroundings.
Overall: A complex and challenging game, mostly filled with enjoyable gameplay and beautiful locations. Recommended." - Mytly
Algara's Mansion: This first visit doesn't truly involve entering the "mansion" itself, as you mainly explore the exterior sections and caves around it. There's quite a variety of tasks between the various traps, puzzles and platforming sequences. Water is also quite a big element throughout the pack, and there's quite a bit of swimming in this level. The visuals have an interesting mix of natural and artificial elements, with parts of the mansion protruding into caves and similar sights, the terrain textures have a certain clean cartoonish feel to them that feels quite different and fresh.
The Water Tank: This is the one level that's almost entirely explored on the first visit. As the name might suggest it's heavily Cistern inspired, with the titular object making for a large and impressive centrepiece and a lot of water. Things are more challenging here, with tons of exploration and some tricky action sequences. There's one part with Rats that was very frustrating and caused me to use almost all my medikits, but a look at the walkthrough after reveals there was a way to minimise that problem. You also take a few trips outside to areas around the Cistern area, which does a good job making this feel like another part of the mansion.
At the end of this level you return to Algara's mansion to a a part that might be longer than the first trip, and you finally get inside the actual mansion. There's mainly a puzzle focus, with a couple of areas being layered in multiple puzzles that lead into each other. There's some great looking areas here too, especially the graveyard section.
Balance Towers: This is essentially a boss level, with the final conflicts set in two towers. The first tower holds a puzzle fight against a Willard enemy that must be defeated with unconventional means as you cannot use your weapons, and the second tower is a series of arena combat fights against all you enemy types you've encountered so far. The combat works as a conclusion, but this level suffers from an overuse of block puzzles between them; presumably they were added to force you to fight, but it would have flowed better if they were replaced by enemies dropping keys or some other method that didn't involve dragging blocks everywhere. I also had a bug where the last block puzzle didn't work properly the first time I solved it and I had to reload a save and redo it for it to work. The ending worked, although I felt there could have been slightly more to it after all you've been through. Both the exterior and the towers themselves look good, and there's a cool zip-line transfer between them with interesting angles.
Overall this is a top-quality pack. There is a bit too much focus on block puzzles, and various irksome forced damage parts, but that doesn't override the various enjoyable moments and great atmosphere (including a theme that feels fresh)." - Mman
Summary: Now and again I had the feeling that one had to find too many keys for too many locks, but on the whole this level is a must for every player." - Scottie