A Witch shall be born
1,103 downloads

- Release date
- 21-Apr-2005
- File size
- 54 MB
- Class
- Mystery/Horror
- Engine
- TR4
- Duration
- medium
- Difficulty
- very challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Albert ↓ | 10 | 10 | 10 | 10 |
| CC ↓ | 10 | 10 | 10 | 10 |
| Celli ↓ | 10 | 9 | 10 | 9 |
| Danja ↓ | 8 | 8 | 7 | 7 |
| DJ Full ↓ | 10 | 10 | 10 | 9 |
| Drakan ↓ | 10 | 9 | 10 | 9 |
| drguycrain ↓ | 3 | 7 | 9 | 9 |
| Duncan ↓ | 8 | 10 | 10 | 10 |
| dya1403 ↓ | 9 | 9 | 10 | 10 |
| Engelchen Lara ↓ | 9 | 10 | 10 | 10 |
| eRIC ↓ | 9 | 10 | 9 | 10 |
| EssGee ↓ | 10 | 10 | 10 | 10 |
| eTux ↓ | 10 | 10 | 9 | 10 |
| Gerty ↓ | 9 | 10 | 9 | 10 |
| Gill ↓ | 9 | 9 | 10 | 10 |
| Ivan ↓ | 10 | 10 | 10 | 10 |
| Jay ↓ | 10 | 10 | 10 | 10 |
| Jorge22 ↓ | 8 | 10 | 8 | 10 |
| Jose ↓ | 9 | 10 | 10 | 10 |
| Josi ↓ | 10 | 10 | 10 | 10 |
| Kitkat ↓ | 10 | 10 | 10 | 10 |
| Kristina ↓ | 8 | 10 | 9 | 10 |
| Lizard Queen ↓ | 8 | 10 | 8 | 8 |
| Loupar ↓ | 10 | 10 | 10 | 10 |
| Magnus ↓ | 9 | 9 | 10 | 10 |
| manarch2 ↓ | 9 | 10 | 10 | 9 |
| MichaelP ↓ | 9 | 10 | 10 | 10 |
| Miya ↓ | 9 | 10 | 10 | 9 |
| Mman ↓ | 9 | 10 | 10 | 10 |
| Moonliteshadow ↓ | 8 | 10 | 10 | 10 |
| MrJavi94 ↓ | 9 | 10 | 10 | 10 |
| mugs ↓ | 10 | 10 | 10 | 10 |
| Mytly ↓ | 9 | 10 | 9 | 9 |
| Petaludas ↓ | 10 | 10 | 10 | 10 |
| Phil ↓ | 8 | 9 | 10 | 10 |
| QRS ↓ | 10 | 10 | 10 | 10 |
| Relic Hunter ↓ | 10 | 10 | 10 | 10 |
| Ryan ↓ | 9 | 10 | 10 | 10 |
| Samu ↓ | 8 | 10 | 10 | 10 |
| Sash ↓ | 4 | 6 | 8 | 9 |
| Spike ↓ | 8 | 10 | 10 | 10 |
| Thorir ↓ | 9 | 9 | 9 | 10 |
| Torry ↓ | 10 | 9 | 10 | 10 |
| Treeble ↓ | 10 | 10 | 10 | 10 |
| Xenutia ↓ | 8 | 8 | 10 | 10 |
| Category averages (45 reviews) | 8.93 | 9.58 | 9.64 | 9.71 |
What I liked about the level: 1) Love the turtleneck outfit. 2) The bridge extension is fantastic. 3) The cathedral is stunning with stained glass and light streaming in. 4) Super impressive shimmy pole across the vast cathedral lava pool. 5) Epic iconic transport sequence. Loved it!
What I didn't like or thought could be improved: 1) All in all a really tough level starting with a tough blade gauntlet for the detonator. TIP: Grab the ledge, shimmy left, pull up, pick up the flares then run to the skeleton, pick up the detonator then run jump north to minimize health loss. 2) Super tough jump via diabolical block. TIP: Alternative to the walkthrough: Angle to face north/east, take a running jump from the rock wall with sharp curve left then jump/twist off the diabolical block and grab the crevice in the rock wall. Climb into the small crawlspace then crawl out to the triangular opening to the right (north). 3) Placing obstacles to block jumping tasks to increase difficulty not what I would consider good gameplay. 4) Would prefer far more cutscenes as to what happens when something is done (ie. after hitting the gong, after placing the sword in the anvil, after picking up the tooth) instead of a readme text file. 5) Just a wishlist but would have preferred the 2nd sword door to open after picking up the skellie book.
Conclusion: Well, I made it through this really tough level. I only started getting invested in the level about halfway through and followed the written walkthrough word for word (which I don't mind). If you want to test your skills, enjoy the "Japanese style" pixel perfect jumping tasks, don't mind saving a lot and have lots of patience, you will enjoy this level. Due to the tough jumps and tight timed runs, not suitable for beginners. Onwards to the sequel... wish me luck!" - Lizard Queen
Gameplay goes straight into the "sadistic" category; there are nasty traps and jumps everywhere, and one downside of all the new objects is that the usage of a couple is pretty vague (and they are frequently well-hidden). The Author provides a bunch of hints in the readme file though, which helps makes it less irritating than it could be, and a lot of shortcuts are provided to minimise backtracking. With those things together the only thing that got outright frustrating to me was the Dragon boss area, with a combination of the Locusts along with a section where you're getting sniped by enemies from lava and need to lure them on land to fight them properly (at least the Locusts aren't present there). It finishes with a great ending. This is an excellent level, if you can deal with the very high difficulty level." - Mman
Though the gameplay is excellent when these new objects come into play, the rest of the time, it gets a bit tiresome. While I have no problem with the 'diabolic' jumps and timed runs in this level (IMO, the more diabolic, the better!), I do have an issue with the illogical flow of the gameplay. Almost every time I seemed to make progress by opening a door, either it would be just a shortcut leading back to a previous area, or else I had reached there without the necessary items to continue. It's possible to miss nearly every important pickup, so there's a lot of backtracking and an almost constant sense of not knowing what to do next. The walkthrough doesn't always help either, as it is rather confusing.
There are a lot of beautiful places in this level, starting with a gorgeous circular waterfall in the beginning, and leading up to a magnificent cathedral-like area near the end. The background music is soothing and pleasant most of the time, but the music in certain areas - for example, the waterfalls and lava area - is far too loud and jarring.
Overall: This is one of those awe-inspiring levels that show just what can be done with the Level Editor - from the fabulous new objects to the disturbing final cutscene. Definitely not to be missed!" - Mytly