Levels listed...
TR5 - 33
TR4 - 3186
TR3 - 182
TR2 - 139
TR1 - 66
73791 reviews (20.4/level)
3593 (99.6%) walkthroughs
456 Hall of Fame levels
1259 levels rated >= 8
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release date: |
28-Dec-2005 |
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# of downloads: |
260 |
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average rating: |
0.93 |
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review count: |
22 |
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review this level |
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file size: |
13.80 MB |
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file type: |
TR4 |
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class: |
Cave/Cat |
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Reviewer's comments |
"15 minutes of running through boxy rooms killing a variety of enemies and three incarnations of Natla. Sound effects were missing in many of the animations as were textures in floors. No end trigger when you get stuck in an illegal slope which apparently is the end of the level." - Torry (12-Oct-2019) |
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"All right...one point for the "shooter" element
(although I freely admit I am not the biggest
fan of shooters and two points for the varied
enemies and Lara's outfit. No points for
anything else, as it was all rather bog
standard. At least I gained a free review." - Ryan (24-Oct-2016) |
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"Just an all-around atrociously made debut level apparently set in Nevada, with seemingly no efforts in any real sort of category. So overall, not recommended." - Ceamonks890 (11-Jul-2015) |
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"I must admit that the only reason that i like this level is because of the three types of natla enemies." - janachorider (11-Nov-2013) |
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"First of all, I want to let know two important features this level doesn't have. The first one is that there're a lot of missing sounds like screaming, ducking and many more; and the second one is that this level doesn't have an end trigger square. This thing makes levels confusing, since you don't know if you're doing something wrong or you're missing something important. Well, this is the longest level I've played with less than an 1.00 of rating, and I must admit I was tricky into it. The gameplay is quite better than what I hoped for it to be; the enemies here are Natla, Torso Guy and his big horsemen and mummies or "zombies" (whatever they're). There's a big abuse of the textures, basically because there're no objects in this level, except some pedestals and a bit more I can't remember now. While going through in the level, you're seeing different types of textures. Sound is, as I commented above, very poor, cause many samples are missing. No secrets in here either." - MrJavi94 (05-Sep-2012) |
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"Missing sounds are the thing I have no mercy for. Poor, monotonous texturing and constant lighting, but it is enough for a player to see everything. Even if I don't find any texture missing, they are applied chaotically, without a sign of any artistic concept or even the logic. That makes this level not resemble any kind of environment, what results in the lowest rating for atmosphere I've ever given. Enemies would be what you could play this game for if the rest of it wasn't so bad. SUMMARY: No play here. Emptiness and boredom instead." - DJ Full (08-Oct-2010) |
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"Well, first thing first there is a (non-traditional) demigod in this level. The baddies are used wierdly with three boss monsters (I remember one being the tr1 atlantean boss i think) but you can avoid these. There is plenty of ammo. Whether you can be bothered to pick it up is another story. There is no finish trigger, just slide down an illegal slope. Not really recommended." - Cory (26-Apr-2008) |
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"I quite liked the enemies in this 10 minute sprint. I absolutely didn't like anything else." - Orbit Dream (26-Apr-2008) |
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"Well, wherever the Demigod went, it certainly did not return while I was playing this level. Poor texturing, non-existent lighting, absence of a finish trigger, a plethora of pickups and fancy objects like the TR1 enemies, the bike and outfit give away this as a somewhat rushed beginner's effort. You have to give the author some credit for trying, but all in all this ends up being a Nevada style level you can do nothing but run through and unfortunately that doesn't make it particularly memorable." - eTux (22-Oct-2007) |
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"Let me start this review by saying that I'm very impressed by how a level with absolutely no gameplay can last for six minutes. All you do is run from one room to the next, sometimes performing some easy jumps, but there's nothing that really destroys the flow of running from one room to another. The enemies you encounter spend most of their time running around in circles, probably confused about what they're doing in this horrible textured cave (It's a cave, right? The wood textures threw me off). The goal of the level seems to be to fight Natla around every corner, collect the Scion and reach the Amazing Illegal Slope of Awesomeness™. Mostly that just entails a lot of running, though. It always amazes me how people can release levels that are this bad, but hey - I guess it takes all sorts." - Magnus (16-Sep-2006) |
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"This is a 'don't bother to download' level, the textures are either repeated or stretched, the enemys are easy to kill, way too much ammo given. its so simple to find out where to go, just follow the authors mistakes and you'll finally reach a big icy slope which is the end, with no end trigger." - ColeMoles (07-Jun-2006) |
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"Eight minutes in this level and all you do is run around in huge empty rooms, badly textured and pick up ammo and weapons. Then at some point you start to kill enemies too but it's dead easy with the weapons you have. Not what I would call a level." - Kristina (15-Apr-2006) |
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"Another level to forget. This is a kind of level you can build in very few
hours with a few "boxes" as rooms and making the things in any manner. Best of
the level are TR1 enemies (I suppose not created by the author) and the
motorbike (neither), which you can ride only a few seconds. At least, the
author give us notice of there is no end trigger." - Jose (23-Feb-2006) |
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"Ok, I realize this might be (and probably is) a first attempt at the level editor, and I don't want to disencourage the builder to go on, and I'll be as honest as possible. Let's start with the package - the author supplies the original decompiled scripts yet the level ain't completely compatible with them, the LoadScreen isn't set so you'll have crashes every time you load. The level is also provided in both wad and tr4 formats, plus an included outfit wad "in case it doesn't work". I think I can understand where this all comes from, but 'in case it doesn't work' it really means it is NOT ready. Before releasing a level, do make sure you have at least one person you trust to test it and see if it's ok. The readme also states there's no finish trigger, well, this is explained in the TRLE manual. Onto the level itself now. Level design is bad and the usual amateur faults: huge claustrophobic rooms, wallpapered and stretched textures, wafer thin walls, untextured spots and illegal slopes, untextured water, a bad connection between a dry and a wet room... The weapon animations are all wrong, you'll pick up TR1 weapons but what you'll see Lara using is the TR4 weapons; still about objects, the centaur screams as Natla does, you face three times Natla (and she doesn't quite work in any of them), you'll see humongous and two centaurs popping into existance... atmosphere is non-existant (there's a weird mix of textures here) and there's no lighting whatsoever. David - we all have to start from somewhere, but it doesn't mean people have to see where we started from. Hope you manage to improve your next levels. 10 minutes. 02/06" - Treeble (11-Feb-2006) |
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"Oh dear, oh dear, oh dear. This level really was NOT ready for release. It's badly made in every aspect - boring repetitive textures, missing textures, thin walls, overdone pickups, missing audio files, no gameplay worth mentioning - I can't really think of anything positive to say. I'm sure the builder put a lot of time and effort into it and I wish him every success with future levels, but please don't issue them for general consumption until they warrant it. I'm giving it straight 1 markings mainly because I'm just too soft hearted to give it 0s, but I couldn't recommend it to anybody. Sorry." - Jay (06-Feb-2006) |
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"MichaelP said I could increase my review count with this level - I always do as I'm told and, therefore, have. Lara looks good in her new outfit and some of the baddies and objects also looked good (especially the customised bike). But, sadly, this is not enough to make a good level - you also need a little room design, lighting, textures, cameras, etc. The big baddies near the end looked awesome but fell over when Lara drew her gun (or at least, they seemed to). I have recently had to give up at the start of a couple of hard levels so this was, in a way, a welcome re-affirmation that I can play levels to the end, albeit easy ones, therefore, I am in a good mood and will not score as low as some of my colleagues. The delightful ease with which I completed this one did, at least, bring a smile to this care-worn old face." - Staticon (01-Feb-2006) |
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"Well I never actually met that Demigod, but you do run into a bizarre little variety of enemies here. That and the really nice outfit by Po Yu earn this level the three points in the objects category from me. Beyond that this is one of these first practice efforts by a new author and while we always want to encourage new authors, they might still rather decide to leave those ateempts in the drawer and file it under practice and then come up with something a little more decent. Really not worth a look except for the outfit, but then again it is over in 10 minutes and you can increase your review count..." - MichaelP (13-Jan-2006) |
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"I give all respect to somehow who has taken their valuable time to build a level we can all play. This said, I found this 12 minute level to be quite a disappointment. All you have to do is run through badly textured rooms that I assume are supposed to represent a cave of sorts, on the way you can pick up a large amount of ammo and use it on a small but odd assortment of enemies, 2 atlantean creatures, 3 female warriors, a skeleton, and one of those giant dragging ghouls. You end doing the illegal slope shuffle at the end of a slide as there is no finish trigger. Sorry to say this is definitely one to avoid." - Sash (07-Jan-2006) |
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"Of all the wishlist reviews I thought I'd be nice enough to do I had to pick one from the bottom of the list. And as I always try to give new builders a chance I'm sorry to say that this is one of the worst levels I've ever played(if you don't count the infamous Lara In The Bronx and other such hidden treasures). I will give the level a 1 in gameplay and that's mainly because of the three second short motorbike ride..the best part of the level...and for the attempt of building a level. You will meet some mummies, warrior women, Atlantean creatures, a skeleton and an Atlantean monster that can be killed with four revolver bullets. Not to mention the fact that you can easily run past half of these few enemies. You'll also find a bunch of ammo and weapons and a Scion artefact. The rest of the level is all about climbing and running along horribly textured hallways and empty rooms, performing a few jumps and sliding down to end the level in an illegal slope and with no finishing trigger. I found no secrets either and the level only lasted 10 minutes or so. The only thing I would recommend here is for the builder to re-read the manual and try to build a tutorial level first plus maybe spend more than a few nights doing so. To be avoided, unless you're playing for a free review." - Selene (07-Jan-2006) |
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"This level is a first David built, no doubt about it. Paperthin walls, lots of un-textured bits, gameplay is only running through very empty room with stretched textures. Loads of ammo, twice I found the Uzi (this must be a male thing, I think). Very brave was to use enemies from Atlanta but they are easily killed by the Lara's guns. There is no sound to speak off and why don't use a TXT file as I can't open a Word file. There is no finishing trigger and there are illegal slopes. So back to the drawing board David and start again as the beginning is always pretty hard to do. 29-12-2005" - Gerty (07-Jan-2006) |
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"Very much in the vein of certain levels from way back when, but without the natural charme of the naive, this level, dating from 2005, seems to have been inspired by some kind of general idea, that idea being placing as many of the "cool" things that are up for grabs on download as possible in your level—never mind your actual ineptitude in just about every respect of level designing. Did I say "just about"? Well, this isn't anything, anything at all. It does not display flaws that could be ironed out, it`s a flaw in itself. I admire the kind of imagination at the source of offerings like this, unconcerned about anything, acting as if wish were actuality. Sort of`'lost innocence' midlife crisis I guess. Still, zero on all counts. (I'm not getting altersmilde...yet.)" - Mulf (03-Jan-2006) |
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"This is obviously the author's first attempt at a level the problems begin when installing the level the author provided the script & English txt files so the player has to convert those and when converting the Tom file there is a large number of sound not found errors.
This level shows the classic mistakes made by new builders. From the moment the level starts you are given a huge amount of ammo, and during the game you acquire enough ammo to deal with an army. You are also made very aware of the stretched textures, which look as if the author failed to segment the walls at all. You spend your time running through large empty rooms, passing a couple of mummies standing on blocks on the way. There is also a skeleton, which poses no threat and a Demigod Natla who makes no sounds. There are a couple of illegal slopes, which needed the use of the DOSY cheat to continue the game. And I found if Lara died the game crashed to the desktop. Lighting & camera's are non existent, there is no gameplay or puzzles,lots of missing sounds and
there is no finish trigger, but this is mentioned in the readme the best part about this level is Lara's outfit.
I'm sorry to say this author really does need to go back and study the manual & build the Tutorial level." - Bedazzled (29-Dec-2005) |
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