Quarter of the Dead
1,065 downloads

- Release date
- 25-Jun-2006
- File size
- 14 MB
- Class
- City
- Engine
- TR4
- Duration
- short
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| DJ Full ↓ | 6 | 6 | 6 | 6 |
| eTux ↓ | 1 | 1 | 2 | 3 |
| Gerty ↓ | 3 | 4 | 3 | 4 |
| Jay ↓ | 2 | 3 | 3 | 4 |
| Jose ↓ | 3 | 4 | 4 | 3 |
| Kristina ↓ | 3 | 4 | 4 | 4 |
| MichaelP ↓ | 3 | 5 | 3 | 5 |
| Moonpooka ↓ | 5 | 6 | 5 | 4 |
| Mulf ↓ | 3 | 5 | 4 | 5 |
| Orbit Dream ↓ | 0 | 1 | 4 | 5 |
| Ryan ↓ | 1 | 2 | 3 | 4 |
| Shady Croft ↓ | 4 | 4 | 4 | 4 |
| Treeble ↓ | 3 | 3 | 3 | 3 |
| Whistle ↓ | 3 | 3 | 5 | 5 |
| Category averages (14 reviews) | 2.86 | 3.64 | 3.79 | 4.21 |
Having figured this out by myself made me feel all smug and competent, and the level managed to keep its momentum beyond the motorbike parked implausibly on a rooftop and used solely for the few seconds it takes to get across the slope that had no business of being there, and even beyond the interminable crawlspace that coiled in on itself - clearly, this had to be further proof that the builder was taking the mickey, although admittedly his attempt to top it off by then trapping the player in it evidently took the concept one inexcusable step too far and provided a severely jarring note rather than a laugh-out-loud moment (but then, as evidenced by one lone reviewer's voice, it takes all sorts).
Immediately thereafter, however, the bluster of my righteousness permanently dissipated. The level lost me at the flaming corridor, not because I (of all people) have an aversion against setting Lara on fire, but because the level hadn't earned pulling that kind of trick just yet. For a while - longer than can, in retrospect, be justified - I entertained the hope that this was another moment of the game nudging the player to find a more elegant solution. I wanted it to continue being clever rather than stupidly annoying, and the unreachable crawlspace seemed to indicate that it did (although, had any random crate in that warehouse turned out to be pushable, thus allowing you to reach that crawlspace, it would have been a decidedly weak-ass solution). But instead it turned out that this was the point where the level unilaterally cancelled the mutual-consent contract and became interested only in actively offending the player - walkthrough walls, booby traps, backtracking, the works. Not amused.
I don't think I've ever seen a promising beginning so totally and utterly destroyed by what follows. Kudos for that, I guess. Please don't make another level." - Mulf