Levels listed...
TR5 - 33
TR4 - 3185
TR3 - 181
TR2 - 139
TR1 - 66
73793 reviews (20.4/level)
3593 (99.7%) walkthroughs
457 Hall of Fame levels
1258 levels rated >= 8
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release date: |
29-Nov-2006 |
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# of downloads: |
259 |
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average rating: |
8.43 |
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review count: |
32 |
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review this level |
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file size: |
26.00 MB |
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file type: |
TR4 |
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class: |
Oriental |
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Reviewer's comments |
"You can compare it with the remake and see the builder's evolution. But if you already tried the revision you'll be disappointed by the original even though it's solid and good on its own - maybe except that one cog hidden by the camera which may make you punch the monitor." - DJ Full (08-Nov-2024) |
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"A lovely little oriental themed adventure is what we get when we load up this level. It's outdoor areas are set in a
snowy environment and contain mostly fun platforming as well as a timed run and it's indoors areas are in a
temple containing many neat puzzles and tasks such as pushable objects on raisable platforms and the use of a
torch to find items and reach new and higher areas but unfortunately maths was never my subject at school so I
had to use a walkthrough for that one particular puzzle. I did like the task of filling a room full of water to reach a
previously unreachable item but then I also got frustrated with some of the gameplay elements here because
despite the original and fun tasks there are equally items, shooting tasks and pushable blocks that are just way
too hidden and obscure forcing you to either backtrack and/or use a walkthrough too often and I really missed not
having any traps or danger to avoid as well. I do have to say that ultimately the good outweighs the bad and the
fantastic visuals, cameras, textures and atmosphere make this level just a must to explore around in" - John (03-Jul-2022) |
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"What a joy to play through this. The main background track, which I think comes from BtB-Asia, was quite soothing and a perfect fit for the level in itself. We explore a number of houses in search of levers and key items to proceed until we eventually get what we came for and make a hasty escape, but the journey in itself is pretty good. Granted, I had the walkthrough open so I never found myself without a torch when one was needed - I mean, melting snow and triggering a flipmap? - , which might have been a bit frustrating, and the one cleverly hidden cog had its elusiveness factor removed. The only things I wasn't so particularly fond of were how shiny all pickups were (perhaps the effect was a bit overdone) and I think the modified engine somehow affected Lara's ability to grab ledges in straight jumps, those were unusually difficult to pull off. Still, the pay off is that you get free placing for pickups and a notable reduction to level loading time. 40 minutes, 2 secrets. 02/22" - Treeble (20-Feb-2022) |
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"(6) Gameplay & Puzzles: This is an easy difficulty adventure that took me about 40 minutes. I really don't have an issue with easy difficulty adventures as long as the tasks are interesting (example: "LB Advent Calendar 2015 - Pegasus Fairytale", by the same builder). I'm sorry to say that the tasks aren't very interesting here, despite a charming aesthetic. The crux of the gameplay involves going back and forth between rooms, using levers and items to open up the next room. The one original gameplay task that I recall is a (long) arithmetic equation to solve, and for me, this is an example of just because something is original, doesn't mean it's fun. There are 2 issues that hamper gameplay flow: a) near the beginning, the task to set fire to a pile of snow is too vague. It needed a camera hint such as Lara looking at the snow (there's not even an object to indicate something to be set on fire). b)Â hiding a cogwheel within a fixed camera angle is cheap gameplay (the grey cogwheel really blends into the grey stone floor). (8) Enemies, Objects & Secrets: No enemies or traps. The static decor application is very high quality and no room feels too empty. It was nice to encounter a guide (as much as I love the High Security Compound friendly guy, I do question his existence within this Tibetan setting), however, I think more could have been done with him, as he only helps Lara briefly with one door. The barn with the animated horses was also a very nice touch. I think more could have been done with interactive objects in terms of problem-solving. (8) Atmosphere, Sound & Cameras: The building architecture is lovely, although the snowy cavern boundaries look boxy. A subtle detail that really enhanced the atmosphere was the sunrays used by the windows, although the dull grey sky wasn't good for immersion. I just loved the Oriental background music and the builder effectively utilized other classic music cues for events, although it would have been nice to have heard a music/sound cue to indicate timed runs. There are immersive flybys, and generally decent camera hints, although I have a couple of issues with cameras as mentioned in the gameplay section. (8) Lighting & Textures: It's generally a nice looking level and I just love the classic textures used. There is ugly wallpapering at times, and the intensity of the blue lighting on the snow is unattractive. Overall, since I'm a fan of this builder, I didn't mind checking out this early level of his. That said, I can't recommend this level to others, due to the gameplay not being engaging. 6/8/8/8." - nerdfury (30-Jul-2021) |
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"This version comes packaged with the remake so I decided to try it out first. The Tibetan temple theme here is well executed, with interesting and detailed areas along with good object use. The individual areas are relatively confined and there's nothing super-impressive, but there's no notable flaws either. The gameplay is generally fine and does a good job mixing things up despite the lack of traps and enemies, but it's let down by both an incredibly vague burnable object and an intentionally deceptive camera angle that makes a certain object nigh-invisible if you don't know where it is. Those issues let down an otherwise fine level, but there's certainly plenty of room for improvement, that the remake will hopefully show." - Mman (30-Jan-2020) |
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"Nice trle, no enemies in this one, nice relaxing atmosphere
and gameplay, But the puzzles and difficulty will test the
most seasoned TR player, Enjoyed it much and thanks to mr
xy for personally leaving a comment on my you tube coverage
of this game, enjoy!!" - Killer Gameplayz (24-Aug-2017) |
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"Now, that was relaxing and FUN. Apparently
this was intended as an entry for BtB2006,
but didn't make it in time. I am sure it
would have done very well. Texturing and
lighting was sublime and exceptional. No
enemies but the gameplay made up for it:
torch action, keys to find, a math puzzle
and a pushables puzzle. Highly recommended
for a change of pace!" - Ryan (04-Apr-2016) |
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"A nice, relaxing level, should belong to Christmas group. No
enemies and traps, only puzzles, keys to find and doors to
open, while exploring a Tibetan monastery buried in snow.
When it comes to level geometry, it is decently built. Maybe
the rooms should have been built a bit differently, with
different textures and objects to decorate them; as they
are, they all look alike. Gameplay is fluent and based on
the principle "open this door and find that key". I
particularly liked the torch puzzles, although there were a
bit too many doors to open and keys / switches to find. I
would have never figured out that I have to blast that vase
with the revolver without the walkthrough. Also, I would
have NEVER thought of burning the ice with the torch or
burning the ceiling above Lara, without the walkthrough.
Excellent and smart puzzles, I have to admit, very logical
and intuitive, and it was only my fault not to figure them
out myself. No hard jumps, timed runs are well balanced, no
secrets (regretfully) and camera hints just appropriate. The
only thing I disliked regarding the camera was use of fixed
camera to hide the first clog. I don't like that, but it's
just my taste. Lighting is decent, textures are well
selected, but should have been more diverse for different
rooms. The builder has also to pay more attention as to
avoid cracks in the future. For all those who like to take a
break after playing an insanely hard level, this is just the
perfect choise for relaxing. Highly recommendable for all,
even the beginners, and definitely a level whose category
should be changed into "Christmas". Well done, Mr. XY!" - Nina Croft (14-Jun-2014) |
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"This is a fine level, perfect for the festive period. It takes place in a monestary hidden away in the mountains of Tibet. The gameplay is excellent with many puzzles. These include finding a way to raise some blocks to allow you to move some chess pieces, melting some snow, flooding a large chamber, finding yin and yang pieces, a timed run, using some tnt to clear a path, lighting various items with flame, and much more. One or two tasks were obscure, like shooting a vase, and a pushable block which is exactly the same colour as the surrounding walls. Nonetheless, this shouldn't be a problem with walkthrough at hand. The monestary itself is incredible to look at, every part of it is perfect. My favourite part was the grnad staircase with rooms going off either side. There's some beautiful paintings of the natural world here and there The background repeats itself over and over but it's a pleasant piece of music so shouldn't annoy you too much. Gameplay time 1 hour for me." - sonnyd83 (16-Dec-2012) |
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"I doubt the builder is able to create not great looking levels. This one is a great example of how dazzingly good Mr XY's abilities to create a visually fantastic level are, as texturing and lighting are professional in every respect creating a superb looking monastery-type level, with not a single mistake in the texturing if you ask me. The atmosphere is very strong mainly due to those mentioned efforts, but it's somewhat spoiled by a couple of things, namely the endlessly looping background audio (and barely other sounds used), but it's still very nice and charmful to hear and I only got annoyed when the level was about to be over; then the few fixed cameras of which one was really badly placed as it's near-impossible to spot the first cogwheel without the walkthrough because of that; lastly I thought many of the interior rooms looked a bit alike with the same objects used again and again - I wished there were more out-of-the-ordinary rooms like the horse stable and the waterfall room inside (which was one of the visual highlights in my opinion!). Gameplay is moving on quite linear although you might not notice it at once, since there is enough room to explore but you can get through it in a quite linear way. There were a few nice ideas, like the half-flooded room with the two pushables which had to be transported to a special tile each, the freeing of a guy that helps you later to open a door or the math puzzle, but often it's about finding keys and levers and a bit too much of that, while still being rather fun to play through. I found two nicely hidden secrets and spent 40 minutes in this charming little level that ended just about at the right time for me." - manarch2 (11-Dec-2012) |
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"On finishing this level, I was very surprised to learn from the trle.net listing that this is not an Advent level, since it has all the ingredients of one: a pretty winter setting, simple gameplay, and no enemies. The gameplay is so straightforward and the level flows so smoothly, that I was stuck only once: when fixed cameras are used to hide a pick-up (I can never understand the logic behind such cheap tricks). There are several torch-based tasks - one I liked especially involves burning through a ceiling to reach a room above, and another involving melting snow to get an artefact underneath. Flooding a large pit to reach an inaccessible doorway is both a visual and gameplay highlight. While the use of a guide to open a door is nice enough in itself, the guide himself (who looks like an escaped convict) does not really fit the level at all. Wouldn't a monk-like character have been more suitable?
Lookswise, the level is very pretty. The monastery is nicely built, and has a very homey feel. The icy blues of the snowy exterior contrast beautifully with the warm reds and browns of the interiors. Fog is used quite effectively in the outdoor areas. The atmosphere is mostly good, but suffers a bit due to the use of a single music track throughout (aaarrrrgh!)
Overall: A simple and sweet level, just ideal for when you want to play something relaxing." - Mytly (23-Oct-2011) |
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"This is a beautifully designed level with exploratory and puzzle-oriented game play. No enemies and deadly traps. I didn't read the description before I started it and had already downloaded this a couple months ago, so I found out during the game. Lara progresses through the game mainly by finding switches and finding keys. I found this level very relaxing to play. There is a peaceful atmosphere with relaxing oriental music that surrounds the player. The textures are beautiful and there is excellent lighting. I liked the way in which the torch was used multiple times during the level. Lots of nice little add-ons like the snowmen or the stable with the horses are used. There is also very good use of cameras throughout the level.. This game is easy to play and would be a very good choice for a beginner, but it is interesting enough and not boring so it can be enjoyed by experienced raiders. There is quite a bit of running around though. I thought it was a nice break away from all the enemies and traps. Great level!" - Blue43 (21-Jun-2010) |
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"Did you have in Tomb Raider 2 a favorite area? One with which had you so properly fun to explore this area and to discover his secrets? With me it was anyway the monastery in Tibet. Silly it was only which I had immediately shoot at the beginning a few monks. That's why I had more opponents as nessecary. That the monks are actually peaceful and do to Lara nothing, as long as Lara does nothing to them, have I learnt only years later. But apart from the fact the monastery looked simply great.
And there comes Tibetan winter by Mr. XY into play. Though his monastery is one number smaller, but looks at least as good. Lara must find here, like in the original, an artefact. But of course this is easier said than done. One must search here keys, use torches, move levers and find Cogwheels. A small dive must be finished also. Lara gets even help of a prisoner whom she delivers. After about 1-hour playing time Lara has found the artefact and can go to the waiting helicopter.
This level has really succeeded and the nicest one is, he is absolutely peaceful, there are no opponents. Hence, he is also suitable for children. If you want to explore once more a monastery like in TR 2, you must play this level absolutely." - Scottie (03-Jun-2010) |
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"The look of this level is undoubtedly very nice, well textured and lit. Your quests are a torch puzzle, some pushing, some jumping with one very tricky jump, collecting items, and even blowing up a crate. Gameplay is most of the time fluent, although sometimes a bit confusing. Some camera angles make essential items rather hard to spot and pushable blocks are well conformed to the wall textures and can easily be overlooked, so watch out not to miss them or else you will obviously run around like I did, not knowing what to do next. I found Lara's footsteps sounds on different grounds a bit overdone, and listening to the same background music file (even though a decent one) the whole game through made it a bit annoying too." - Jerry (11-Jan-2009) |
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"Oh, it's a lovely christmas level with peaceful atmosphere. It's relax from all difficult custom levels. Lara is exploring realistic temple complex to find the artefact. There are good puzzles and beatiful flybys. Congratulations to the author!" - jawi (17-Dec-2008) |
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"There's a certain iota of nostalgia involved for me as far as Tomb Raider 2 inspired settings go, with it being my first official game, and it's no different with this well crafted Tibet scenario as well. As with other levels of the same author - the looks are a pleasure to look at and I couldn't really fault it as far as that category goes. The absence of any enemies gives the atmosphere a very peaceful touch, which is not unwelcome at all time from time! As far as the errands go - though it's basically a pretty linear switch to switch run, there are a number of neat touches, like the TNT explosion, melting the snow to reveal a gem, or burning old planks in the ceiling that make your stay here more memorable. Found 2 secrets. Well worth to try, especially if you're really into TR2 settings, just like me." - eTux (15-Oct-2007) |
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"I have to say that this level I liked the least from all the levels I've played by this builder so far but it's a good one. The textures and setting remind those of the monastery but not the gameplay. The crowbar is your aid to pry open a few doors, gems need to be found and objects have to be moved in order to access the necessary switches which will open the doors to proceed. It is fast paced and relaxing without enemies which make this one suitable for kids. There are two golden roses as secrets not hard to find. Play it for forty five minutes of fun." - Kristina (09-Apr-2007) |
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"This level is playable on the mac even though there is a tomb4.exe in the
download. If this is Mr XY's first level he has done a terrific job creating a
magnificent Tibetan temple with lovely courtyards and beautiful interior
spaces. Love those lanterns and paintings on the walls. Fixed cameras in
some areas indicate more than just the view... I hopped onto one balcony
a few times before I found one of the three wheels we need to flood a
deep hole inside the temple. But before that Lara must find diamonds,
yinyang combo, keys, raise blocks that allow us to push objects, and use
the torch in many interesting ways. One fellow (looks like our old buddy,
the prisoner we previously helped to escape) helps us again here when
he opens a door for us. There is some block pushing, dynamite a cave
entrance, shooting electric boxes and vases, a 'numbers' puzzle, and a
terrific tight timed run off a balcony and through double doors below at
ground level. The only hiccup, if that is what you could call it, was trying to
jump up onto a snowy ledge from a pixel perfect point. Lara's ultimate
goal is an impressive artifact. There are no dangerous traps or enemies,
but the level didn't need them. It's simply a big fun level, with lots of tasks
to perform, and a great sense of nostalgia." - CC (20-Mar-2007) |
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"As Titak was staying over (and that means some serious raiding in our books), she very much wanted to play this level. Although this level does come with a patched TR4 file but it is NOT needed for playing (apart from the beautiful snow that is trickling down) so we could play next to each other, she with the Patch and I without it on my Mac. The level was surprisingly quite big and there is tons to do in this level. Do pay attention to clues as they are given, some might be pretty subtle but playing with your eyes open is always necessary. There is even a baddy that will help Lara out. Nice puzzles and keep looking for nicely hidden levers. There are some Torch puzzles and although you'll find more than one Torch it is handy to throw it where you can find it, it saves some back and fro. There is also a nasty jump (no Ctrl is the trick) and a fun timed run. Artefacts as Gems, Cogwheels and Keys are a must and Lara leaves the scene in a waiting chopper." - Gerty (19-Jan-2007) |
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"This level is very beautiful; it could be also a christmas-level concerning the snowy land and the snowman in a court. The adventure takes place in Tibet in a hidden temple and you have to find an artifact that is guarded here. You will search for a path in beautifully furnished buildings, snowy courts and you can listen merry eastern music during the game. It's important to find the torch that we can use to light wicks as well as to melt the snow. Besides the torch you will also need the crowbar and of course the revolver with the lasersight. You can see the Yin-Yang symbol again that may remind you to the Back to Basics series of the year 2006. You will also have a guide who is not very dependable for the first sight, but only he can open one of the doors. There are no enemies during the game, the mood is peaceful and calm, except of an explosion that is inevitable if you want to move on. You also have to complete a timed run that requires a high fall that causes some injuries. You can also collect two secrets, two golden roses. You can find a Hungarian walkthrough (as we don't have English version), savegames and pictures here: http://treditor.hu/16/tibetan_winter.htm" - Obig (08-Jan-2007) |
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"A level quite good, with a nice environment and perfectly textured. There's some good details, like the burning ceiling or the melting snow. One of the secrets is hard to find. There's some fixed cameras too, and it's a pain that there were not enemies and traps to have some more action. The only thing I didn't like was the small gear thrown in the balcony floor, it could be over a pedestal or so 'cause with the fixed camera is difficult to find (it's very small). A good level anyway." - Jose (01-Jan-2007) |
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"Here's a level that I liked a lot... Apart from the fact that the settings are nice to look at even though it's winter and it's freezing, Mr. XY managed to deliver a game that doesn't need baddies (there are none, not even a small spider or a scorpion) and traps (again, there are none) to be thrilling. Things such as the pit with the detonator and all the rest, burning a ceiling, melting some snow (unlike what is said in a review I've just read, Lara clearly looks at the snow) are simply plain ingenious. I agree that if this level wasn't intended for the BtB challenge, then it could have been and it would have had good ratings. Quite fluent, quite nice to relax." - Jorge22 (25-Dec-2006) |
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"Oh,this was a hard one to rate in terms of Gameplay. It contained elements I absolutely love,but also plenty that drive me up the wall! Pushable blocks disguised as ordinary sections of wall;fixed camera positions that are used deliberately to hide important pick-ups by keeping them out of sight; and specific actions that are almnost impossible to work out without a hefty hint first (how on earth was I supposed to know that that perfectly commonplace snow texture needed to be set on fire?!)
However (and it IS a big 'however')this snowy adventure is nonetheless superb. It looks terrific and it sounds teriffic. There is loads to do;plenty to explore;intelligent ideas galore and tons of atmosphere.Just make sure you keep a Walkthrough handy to avoid frustration." - Orbit Dream (22-Dec-2006) |
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"I got the impression while playing this level that perhaps it was intended for release in last year's BtB competition but got delayed for some reason. But on the other hand, it doesn't have all the Oriental objects found in those levels. Anyway, I found it to be an enjoyable diversion for a little over an hour. Harry's walkthrough was a big help, especially where you needed to take the torch with you to accomplish a task in some faraway area. And I never would have thought to try to light a heap of snow! Very much in keeping with the Advent season. Recommended." - Phil (20-Dec-2006) |
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"This was a lovely level set in a Tibetan monastery. I was never bored throughout this level, as gameplay was often unique and varied. I was impressed with how Mr. XY had Lara use the torch in ways that seemed like a natural use for a torch (got a patch of hard snow, melt it! What about a weakened floor above you? Got Torch) but rarely see the light of day in most TR levels. I have to say I didn't find a single secret, bummer, but that means they were so nicely hidden (since I am a true master, yeah right). Mr. XY even includes a math puzzle that will make you feel smart, or at least not make you feel like a total idiot (**cough** TRF **cough**). According to the walkthrough, there is a really tough part where it is difficult for Lara to jump and grab to a ledge, but never fear, you don't have to do that, just do a standing jump, slide and grab. This was a short, but satisfying adventure with nice Asian-sounding music in the background. A really fun level to play at Christmas or any other time." - Shandroid (19-Dec-2006) |
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"Now that is what I call a relaxing and fun level. It nicely bridges from the BtB2006 competition (with its oriental textures and some of the objects used) to the Levelbase Advent Calendar Levels we are treated to in December with its peaceful wintery setting. Audio and cameras are used to great effect in this 45 minute raid during which you rarely need to stop and think much, but still get quite a variety of activities including good use of torches, a puzzle with pushables, a helper to open a door for you, some tagret shooting, a timed run and even a math 'puzzle'. Just the right level to get ready for the Christmas season." - MichaelP (19-Dec-2006) |
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"Cute Christmas level with no enemies and only one pal who helped Lara ti solve some problems. Not too much for explore and one big area for fill with water and explore for some needs and secrets. About one hour with pauses and game finished. Good for relaxing in these nice Christmas - New years day :)" - Ivan (14-Dec-2006) |
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"Think Back to Basics Orential meets Advent level. This nicely built oriental style level has no enemies so really is perfect for playing during the festive season. There are torch puzzles, lots of exploring in search of cog wheels to flood an area, to gain a detonator key to blow up an area, etc. It's nice, fluid gameplay that I found extremely pleasant. Word of advice - if in doubt, take the torch with you; you're going to need it more than you think." - Jay (13-Dec-2006) |
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"Just one hour of nice entertaining. Tibetan winter is a very beautiful level full of exploration and puzzles. No enemies, no traps and easy timed doors: just for play smoothly and enjoy the settings. It's not an Advent Calendar level but it has the same atmosphere even with no Christmas objects and textures. Great." - Loupar (12-Dec-2006) |
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"I havent played a level set in a snowy place for along time so you can imagine how I felt while playing this level,especially with Christmas around the corner. Once again,Lara is after an artefact, a relic, and she has to go through alot before she gets it. The story is simple,yet very TRish like and the journey with Lara takes us to the snowy atmosphere in Tibet. You start in a small courtyard and then move into a mansion like building and the surrounding areas where the monks used to live years ago. Gameplay is quite fun and non-linear,the puzzles are varied but not too hard,the lighting and texturing is beautiful and the mansion is beautiful from inside,there are no enemies in this level(the author did mention so in the readme file). Overall,this is a beautiful and nice level,I totally recommend it if you wanna play something not too hard but still really nice." - Shady Croft (05-Dec-2006) |
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"This is a perfectly entertaining level even without enemies or traps. There's plenty to do and lots of scenery--reminiscent of the buddhist monastary in TR2. It's not too terribly difficult but not a dead give-away either. i'd say on the lower end of the intermediate level of challenge. don't give up on trying to grab that slope! i must've jumped at least 3 dozen times until i finally grabbed it. And it's surprisingly lengthy--you keep thinking that you're probably in the last room/section and then it continues on even more. Good sturdy all around level!" - drguycrain (02-Dec-2006) |
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"I downloaded this level expecting something very short, sweet and simple, and was pleasantly surprised when it turned out to be more substantial than just that. The setting is beautiful and the builder's attention to detail really shows, especially in the crisp, clean graphics. Gameplay is fun, diverse and often surprisingly clever - the most memorable tasks involved flooding a huge pool, blowing up a wall with TNT, solving a maths puzzle (that was fun) and melting a patch of snow to acquire a puzzle item. There are no traps or enemies, but the switches, keys and puzzles were enough to keep me entertained for just over an hour. I felt some of the tasks could have been a bit less obscure, but this didn't detract too much from the experience. The end sequence with the helicopter was a nice touch to wrap everything up, and I found one secret. Well done to Mr XY for making this delightful level. =)" - Ampersand (01-Dec-2006) |
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