Caverns Remake
1,071 downloads

- Release date
- 10-May-2007
- File size
- 28 MB
- Class
- Remake
- Engine
- TR4
- Duration
- short
- Difficulty
- easy
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Ceamonks890 ↓ | 6 | 6 | 8 | 9 |
| DJ Full ↓ | 7 | 9 | 9 | 9 |
| eRIC ↓ | 3 | 6 | 6 | 9 |
| EssGee ↓ | 6 | 8 | 10 | 10 |
| Gerbil ↓ | 7 | 8 | 8 | 9 |
| Gerty ↓ | 5 | 6 | 8 | 8 |
| Jay ↓ | 6 | 8 | 9 | 9 |
| Jose ↓ | 8 | 7 | 8 | 7 |
| Kristina ↓ | 4 | 5 | 7 | 8 |
| Larson 1988 ↓ | 7 | 10 | 10 | 10 |
| m.julien ↓ | 7 | 7 | 10 | 10 |
| manarch2 ↓ | 4 | 7 | 9 | 9 |
| MichaelP ↓ | 4 | 6 | 8 | 10 |
| Mman ↓ | 7 | 9 | 9 | 9 |
| Moonpooka ↓ | 9 | 8 | 9 | 10 |
| Orbit Dream ↓ | 4 | 7 | 9 | 9 |
| Phil ↓ | 7 | 8 | 8 | 7 |
| Ryan ↓ | 5 | 7 | 8 | 8 |
| Sethian ↓ | 6 | 7 | 6 | 9 |
| Spike ↓ | 5 | 7 | 9 | 10 |
| tomb gamer ↓ | 9 | 9 | 9 | 9 |
| Torry ↓ | 8 | 9 | 10 | 10 |
| Treeble ↓ | 6 | 7 | 9 | 9 |
| Vaughnage ↓ | 9 | 7 | 8 | 8 |
| Vivimini ↓ | 9 | 8 | 10 | 9 |
| Category averages (25 reviews) | 6.32 | 7.44 | 8.56 | 8.96 |
It's hard the judge Gameplay & Puzzles since the original Caves level has very little, and this is meant to be an authentic recreation… however, Kaufi does manage to actually add certain aspects (particularly when hunting for secrets) that enhance the original experience quite a bit, so I think it's fair to say he did a good job with making a playthrough of this done-to-death level a refreshing experience.
The enemies are the ones to be expected – wolves, bats, and a bear. Those industrial strength TR4 bats that are more often challenging than a T-Rex seem to die with one shot in this level (thank you!), so this was a good modification. The wolves have nice new textures but they seem to be growling with the sound effects of lions. The bear has not been updated at all since TR1 and so looks a little out of place, he also seems to be a little buggy, and I'd rather cuddle with the guy than kill him but I guess it was like that in the original game too. Enemies aside, probably the coolest object in the entire level used in a few places is an updated version of the bundled up Incan mummy which was just a sprite in the original game. It's also cool how we tend to encounter this object (or another prone skeleton) every time when we find a secret or a new room/area the author created to enhance the gameplay, giving us the impression that each of these little rooms is its own little - tomb' for these bundled up dead guys. I quite liked this added detail and it also made the discovery of the secrets something special and new. The added animating mesh of the hovering dart to the standard dart trap is also cool and takes us back to the original; and the falling tiles for the bridge are also a nice bit of drama, though it's a shame they have no sound effects. The white light flash effect that seems to have been added every time we save or reload is also a nice minimal addition. The only thing that looks odd is Lara's standing animation. Once again this takes us back to the days when a new flashy stationary animation for Lara was all the rage, and the majority of them always seem to look as if the girl needs to pee. This one is no different, but it seems to finally answer a major question for us: does Lara stop for a bathroom break during her adventures? No, she holds it indefinitely until she's home again.
The atmosphere is great, and enhanced by the classic ambience and music tracks, and the only downside to sounds as already mentioned are the lion-growling wolves and the falling tiles and one door that seem to be missing samples. Camera setups are a bit wonky and often unnecessary – the flyby camera when fighting the wolves that allows you to move and jump around wasn't so greatly executed. I also didn't think we needed the look button effect to be modified with the camera moving back and away from Lara giving us a larger field of view. I know it was somewhat like this in the original, but this seemed a bit strangely implemented.
Lighting & Textures is definitely the category where this level shines the most. Those new updated textures for Caves really look phenomenal here and are applied well throughout. My favorite small detail are the white snowy sky-lights that we have in the original TR1 Caves level, however he's added light beams shining through the ice. This way it's not an open-air skylight and it still feels like we are underground in actual caves, but we have light filtering in through the icy ceiling. Another special detail few ever think of.
It's actually a shame Kaufi only gave us this one remake level. If there was ever anyone who should remake all of TR1 in fullness (and many have tried and gotten no further than Peru or Greece or a bad announcement thread on tombraiderforums) then I would want Kaufi to do it. Great job!" - Sethian