The Lost City

- Release date
- 25-Jun-2007
- File size
- 18 MB
- Class
- Coastal
- Engine
- TR4
- Duration
- short
- Difficulty
- easy
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Bigfoot ↓ | 9 | 9 | 9 | 9 |
| DJ Full ↓ | 7 | 8 | 8 | 8 |
| eRIC ↓ | 7 | 8 | 7 | 7 |
| Gerty ↓ | 6 | 7 | 6 | 7 |
| Jay ↓ | 8 | 7 | 8 | 8 |
| JesseG ↓ | 7 | 8 | 8 | 8 |
| John ↓ | 6 | 7 | 6 | 7 |
| Jose ↓ | 7 | 8 | 7 | 8 |
| Kitkat ↓ | 7 | 8 | 8 | 7 |
| Kristina ↓ | 6 | 7 | 7 | 7 |
| MichaelP ↓ | 6 | 7 | 6 | 6 |
| Mulf ↓ | 4 | 4 | 6 | 6 |
| Orbit Dream ↓ | 7 | 7 | 8 | 9 |
| Phil ↓ | 8 | 8 | 8 | 8 |
| Ravenwen ↓ | 6 | 7 | 7 | 7 |
| Ryan ↓ | 7 | 8 | 8 | 8 |
| Shandroid ↓ | 7 | 6 | 7 | 7 |
| Sherry ↓ | 8 | 8 | 8 | 8 |
| Spike ↓ | 7 | 7 | 8 | 7 |
| Treeble ↓ | 7 | 7 | 7 | 7 |
| Category averages (20 reviews) | 6.85 | 7.30 | 7.35 | 7.45 |
Once you insert the puzzle item with the stripper name ( - Krystal'), the level sends you back on the exact same course that you had to take immediately before when picking it up and then making your way to its puzzle hole - talk about padding. It gets worse. The level makes you slide down a long slope, and its best idea for getting you back up is a series of ladders; whereupon, in order to get back to the other area that's accessible now, you have to circle back and repeat essentially everything you've done so far (bar the maze; small mercies). A little later, you climb down a long ladder to pick up the next item; then you climb it all the way back up again.
Thirty, forty minutes in, and nothing of interest has happened. Then you get to chuck some skeletons into nearby pits, and also to do some platforming. It's unchallenging but at least it vaguely feels like you're doing something other than treading water, and the builder's attempts at padding out the gameplay eventually cease. There's lotsa pigs a-poppin' up alongside the skeletons (to comic effect, on occasion), though it's only a couple of crocodiles that pose an actual threat. In the finale of this section, you're supposed to blast four skeletons into their nearby pit; in my case they all took care to never once jump that pit, always assiduously to circling around it. I didn't mind this, as it made for a much-needed change of pace - briefly, until I found the entrance to the Random-Death-by-Spikes Room, which instantly brought my spirits down again. Due to its simplistic setup it doesn't take many attempts to survive, but it's just such a thoroughly bad idea that it's evident that in his struggle to come up with ideas, the builder is clutching at straws by now. Thereafter follows some more platforming (again, unchallenging, all simple bog-standard jumps, with only a single slope inbetween), before we find out that this town was really only an obstacle Lara had to circumvent in order to enjoy the sunrise (the level doesn't play out at night, but Lara is facing east at the end). She wanted to get a better view, you see.
It all looks pretty enough, especially the grass-and-sand parts in outside areas are done quite well, as Spike points out. It's a town too modern, and way too neat and clean to be - lost'; everything seems ship-shape, except the inhabitants are in hiding - one more variation of the standard Coastal look, so there's nothing particularly memorable about it, even if sounds and texturing are quite alright (while lighting is often rather flat and not nearly as vibrant as in the original "Coastal Ruins"). The lens flare is used to good effect at the end, though not so much on an earlier occasion when it came from a solid wall. Lara is never called upon to use the crowbar, yet the builder keeps placing crowbar doors in her way; and he makes poor use of the cardboard cut-outs from the - Egyptian Adventure' as random props. The secrets are too easy and uninspired to be satisfying (just ammo lying around on a floor somewhere), in accord with the general trend of the gameplay. Unlike most reviewers, I didn't find this level entertaining (and certainly not fast-paced), but if a level full of uneventful backtracking and repetition, coming to life only briefly during its final act and bookended by an irritating underwater maze and an annoying room full of unmarked instant-death tiles sounds like it might just be your thing, then have a go at it by all means." - Mulf