Lost Hospital

- Release date
- 08-Jul-2007
- File size
- 17 MB
- Class
- Base/Lab
- Engine
- TR4
- Duration
- short
- Difficulty
- easy
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Blue43 ↓ | 4 | 5 | 6 | 7 |
| CC ↓ | 3 | 4 | 6 | 5 |
| Colin ↓ | 6 | 8 | 9 | 8 |
| DJ Full ↓ | 5 | 6 | 6 | 6 |
| EssGee ↓ | 3 | 5 | 7 | 7 |
| eTux ↓ | 2 | 4 | 5 | 5 |
| Gerty ↓ | 3 | 4 | 7 | 6 |
| Jay ↓ | 3 | 5 | 8 | 6 |
| JesseG ↓ | 3 | 7 | 6 | 7 |
| Jose ↓ | 3 | 3 | 6 | 6 |
| Kitkat ↓ | 3 | 5 | 8 | 6 |
| Kristina ↓ | 3 | 4 | 4 | 4 |
| manarch2 ↓ | 2 | 4 | 4 | 4 |
| MichaelP ↓ | 3 | 5 | 8 | 5 |
| Mulf ↓ | 4 | 3 | 5 | 4 |
| Neso ↓ | 3 | 5 | 6 | 6 |
| Orbit Dream ↓ | 3 | 5 | 7 | 8 |
| Ryan ↓ | 3 | 6 | 5 | 5 |
| Spike ↓ | 3 | 5 | 7 | 6 |
| Treeble ↓ | 2 | 3 | 3 | 4 |
| Wolf7 ↓ | 2 | 6 | 7 | 5 |
| Category averages (21 reviews) | 3.14 | 4.86 | 6.19 | 5.71 |
The quirkiness of the endingâ€"you enter a room with explosives in them, which go off and kill you; thus ending the levelâ€"was spoiled for me because the explosives sign effectively stopped me dead in my tracks before I reached the dead zone. The mine went off regardless; then I went in, ran around a bit and even shot the shatter object that had mysteriously survived the explosion intact.
Yes, the ending was supposed to be that you get blown up because, as the author admits, he couldn't get the finish trigger to work. From this you might easily extrapolate that there are other things in this level that might not work, but it's not all that bad. Some attempts have been made at creating a gloomy atmosphere, and the zombies, who chase Lara (or slouch after her) through this abandoned hospital for 10 or 15 minutes while she runs from room to room operating various switches, are effectively creepy. The switches work, there are no game-stopping bugsâ€"though glitches occur in the shape of those primitive objects from jliboy's - bonus wads' (as he called them when he bestowed them on the TRLE world), the collision of which is miles off most of the timeâ€", and you don't even get lost between all those rooms and corridors, although this is probably due mostly to the fact that the level happens to be so small.
A minor diversion without major sources of irritation, then, but one that fails to realise its potential." - Mulf