La Fete

- Release date
- 23-Oct-2007
- File size
- 54 MB
- Class
- nc
- Engine
- TR4
- Duration
- short
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Andzia9 ↓ | 2 | 1 | 5 | 6 |
| CC ↓ | 2 | 3 | 3 | 3 |
| Cory ↓ | 4 | 3 | 1 | 1 |
| DJ Full ↓ | 7 | 7 | 7 | 5 |
| eTux ↓ | 2 | 1 | 3 | 2 |
| Gerty ↓ | 2 | 2 | 2 | 2 |
| Jay ↓ | 4 | 3 | 4 | 3 |
| Jose ↓ | 2 | 2 | 6 | 3 |
| Kristina ↓ | 2 | 2 | 2 | 2 |
| MichaelP ↓ | 4 | 5 | 5 | 4 |
| Mulf ↓ | 3 | 4 | 2 | 3 |
| Orbit Dream ↓ | 4 | 6 | 5 | 4 |
| Rose Raider ↓ | 6 | 7 | 9 | 9 |
| Ryan ↓ | 3 | 4 | 5 | 3 |
| Spike ↓ | 5 | 4 | 4 | 4 |
| Treeble ↓ | 1 | 2 | 1 | 1 |
| Category averages (16 reviews) | 3.31 | 3.50 | 4.00 | 3.44 |
The initial key hunt is unusually straightforward for a mansion level, but slowed down by overly helpful flybys (the first of which repeatedly goes through walls). You perform a few generic tasks, notably dealing with a situation involving switches and Raising Blocks while avoiding mummies in the attic (which looks like a puzzle, but you simply need to click all the switches) before you hit a fall-through floor, which leads to a duo of big roomboxes covered in Giza textures for some reason and featuring, respectively, the giant globe thing from Angkor (does nothing), and a decent spike trap. You proceed by sliding down a long slope accompanied by a quirky flyby (good) into another big roombox which could be charitably described as a distant approximation of a tropical island paradise, but in shallow water and underground. Treeble cheated his way through the only interesting tasks this area has to offer (which are marred, however, by repetition; as though the builder only had precisely two ideas, ropes and spikes; I’m not sure why Treebs would be deterred by the spike trap, since it’s merely an easier reprise of the one he braved earlier). Then it’s back to not-Giza for a pushable chore, a multiple-boulder trap that you can simply sprint through, and another interdimensional flyby. After that, you go back up to the mansion via a lengthy suite of ramps (the first of which features a fairly tight boulder trap) in order to deal with everybody’s favourite, the hedge maze (where you need to find two plugs placed in random spots). That done, you’re then left to figure out by yourself that the game is over. (Spike says there’s a finish trigger in Lara’s bedroom, but I sure as hell am not going back to confirm.) The wad is fully customised, but some of the objects are glitchy (stretched polygons on Lara Skin, jittery animations of the balloons, some SFX missing), and the builder opted to stack 4-click Raising Blocks on top of one another instead of simply adding an 8-click version. The result looks odd, but it’s not like the level was aiming at plausibility in this or any other respect (I feel the need to stress that it’s indeed mummies in the attic, not in the Arctic, that you’re dealing with at the beginning). I have to give props to the builder though for not attempting to explain away the assorted randomness by proclaiming ‘it’s all a dream’ and instead boldly allowing the level to stand as it is, even if most of it just doesn’t work except in the basic technical sense that the level won’t get you permanently stuck. One reviewer failed to find the lever at the start, and it’s hidden of course and sitting right next to the end of the world, but it’s there. On my second playthrough I stopped at the 30-minute mark, and that was before I would have had to negotiate the hedge maze again, so if eTux claims he made it through in 20 minutes, I say yeah right and I’ll believe it when I see it." - Mulf