Shakespeare Cliff Revisited
1,092 downloads

- Release date
- 27-Aug-2009
- File size
- 50 MB
- Class
- Base/Lab
- Engine
- TR4
- Duration
- long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| CosmicDust4444 ↓ | 8 | 7 | 9 | 8 |
| DJ Full ↓ | 7 | 9 | 9 | 9 |
| dmdibl ↓ | 9 | 9 | 9 | 9 |
| eTux ↓ | 7 | 7 | 8 | 7 |
| Gerty ↓ | 9 | 9 | 9 | 9 |
| herothing ↓ | 7 | 8 | 9 | 10 |
| Jack& ↓ | 5 | 5 | 6 | 8 |
| Jay ↓ | 9 | 9 | 9 | 9 |
| Jose ↓ | 7 | 8 | 8 | 9 |
| Juno Jim ↓ | 10 | 10 | 10 | 10 |
| Leo ↓ | 8 | 6 | 7 | 8 |
| MichaelP ↓ | 8 | 9 | 9 | 8 |
| misho98 ↓ | 8 | 8 | 9 | 8 |
| Mman ↓ | 8 | 9 | 9 | 8 |
| mugs ↓ | 9 | 8 | 8 | 8 |
| Nina Croft ↓ | 9 | 9 | 8 | 7 |
| OverRaider ↓ | 10 | 9 | 9 | 9 |
| Phil ↓ | 8 | 8 | 9 | 9 |
| Roli ↓ | 10 | 9 | 9 | 8 |
| Ryan ↓ | 8 | 8 | 9 | 9 |
| Scottie ↓ | 9 | 9 | 8 | 9 |
| Shandroid ↓ | 9 | 9 | 9 | 8 |
| Treeble ↓ | 7 | 9 | 8 | 8 |
| vandit ↓ | 9 | 8 | 10 | 9 |
| Category averages (24 reviews) | 8.25 | 8.29 | 8.63 | 8.50 |
The gameplay is decently varied with a good mix of puzzles, exploration and combat, with a decent difficulty transition from slower paced exploration in the first map and action/timed puzzles in the second. In general I felt it was a little linear, and almost every big area turns out to only really have one proper way to go at a time, that's mostly fine, but it did make some of the bigger areas come down to finding the one thing you need to do to get going rather than more organically tackling multiple challenges. The way the reward for the secrets in the second map calls back to the original level was nice, although it's shame it doesn't really surprise with anything in that regard (especially as a moment near the start of the first map suggested there might be a twist on the primordial sections). A good set, especially if you like the original Shakespeare Cliff map as it's a faithful extension of that theme." - Mman
The Cliff: For what should one go, actually, in the surroundings of Dover on the English Channel if one can see the cliffs also here?! One could mean, Joerg would have been directly on site, because the cliffs and the hinterland look very natural and realistic. He could have developed the sea, however, a little bit further, because hardly one is in the water and swims a few metres, one is on a "wall". Though there is quite a considerable horizon, but he even works from the distance. It would have been nicer if he had shifted this "wall" further outward and had inserted a current, thus one can swim only up to a certain spot. A little bit unsuccessful was the place where Lara has to go in a big hole, where she must jump over mines to the other side. Besides, the camera looks from far above at Lara. One ascertains fast which hangs the camera too high, because it can be estimated only hard whether Lara is not too near at a mine field and in which direction she exactly looks now. Nevertheless, otherwise the riddles have well succeeded. Though I had a few smaller start difficulties, because I did not hold it, for example, for possible which I can jump over a fence. But, nevertheless, after these smaller problems it advanced quickly.
The Chunnel: Lara is on the move here in the main tunnel under the English Channel and his adjoining tunnels. A real highlight is a scene of accident in the main tunnel. There is a gaping chasm, a gigantic hole in the ground. One can see a train which hangs about the abyss and completely below lie a few remains of this train. But, actually, it is almost quite unfair to emphasise this place particularly. Also this second part has really felt well all together. Indeed, I had there a small problem. After I had gathered on the ground of the hole an briefcase and a key, a tunnel worker was shown in a cut sequence. This person was on top in a room which I had already visited. But when I was on top, nobody was there. Then I had searched all accessible rooms and had found nobody. Then by chance I had noticed which the worker had jumped completely down into the hole. This is of course no mistake of the level farmer. I wanted only to mention it, so that the other players are informed which such a thing is possible. Apart from the fact I also had with this level a lot of fun.
There we player have had really the luck, that Joerg has still published this level. And maybe he has buried even more such treasures in his cellar." - Scottie