The Spear of Destiny (La Lancia del Destino)

- Release date
- 29-Apr-2010
- File size
- 117 MB
- Class
- nc
- Engine
- TR4
- Duration
- medium
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Blue43 ↓ | 7 | 7 | 7 | 7 |
| DJ Full ↓ | 6 | 6 | 7 | 4 |
| dmdibl ↓ | 6 | 7 | 7 | 7 |
| eRIC ↓ | 6 | 6 | 6 | 5 |
| Gerty ↓ | 5 | 5 | 5 | 6 |
| Jay ↓ | 6 | 7 | 8 | 8 |
| Jose ↓ | 6 | 6 | 7 | 7 |
| manarch2 ↓ | 4 | 5 | 4 | 4 |
| MichaelP ↓ | 5 | 5 | 5 | 5 |
| Orbit Dream ↓ | 5 | 5 | 6 | 7 |
| Phil ↓ | 7 | 6 | 7 | 8 |
| rtrger ↓ | 6 | 7 | 4 | 4 |
| Ryan ↓ | 6 | 6 | 5 | 5 |
| Scottie ↓ | 6 | 7 | 8 | 7 |
| TheStig ↓ | 6 | 5 | 5 | 5 |
| Treeble ↓ | 4 | 5 | 4 | 5 |
| Category averages (16 reviews) | 5.69 | 5.94 | 5.94 | 5.88 |
Acqua Sacra (4/3/5/5, 11 min): Very loong and breathtaking dives to manage here, many underwater switches and two looping camera flybys. The skull is rather sneakily hidden and easy to miss and at least one camera hint would have been helpful.
Tomba dei Demoni (4/4/3/3, 6 min): Pitch black, but with the help of torches and flares quite achievable - even though it is not really fun to search for a skull and a single jump switch in a huge dark room filled with mummies.
Gardini Sacri (6/6/6/6, 13 min): The most substantial part of the set, thankfully in the bright daylight again. There is even a hint of a puzzle with the switch you get to use twice, a small underwater maze and a few blade and boulder traps. It was also nice to come back around to the start of the level again.
La Lancia del Destino / I cancelli della liberta (4/5/4/5, 7+2 min): Not a very exciting conclusion, with a needlessly long crawl for a key, a few trapdoors and the big prize then immediately gets used as a crowbar - LOL. Still, a good debut effort in trying to tell a bit of a story. It just lacks the inspiration and a few strong puzzles or action to really be an entertaining adventure." - MichaelP
Tomba dei Demoni: This level is the exact opposite of Acqua Sacra. He is just pitch-dark. Though one finds many Flares and two torches, but it is not nice if one must walk around with so little light. Particularly as here also many mummies are a party to it, but Lara, unfortunately, no suitable weapons has. Just because of this darkness one can overlook the important Jumpswitch very easily.
Giardini Sacri: This level has a few good ideas. However, to me has struck which the underwater grid doors which Lara opens by hand a wrong animation have. If the door is open he falls down. I have noted this already in the first level. The underwater labyrinth is luckily relatively small and easy to grasp. Nevertheless, an air hole would have quite felt well here, because one can collect here a lot and because the way is a little bit long to the normal air hole, one must swim several times to and fro. Unfortunately, the big wheels have no sound. And the things to be found are partially hidden too well. It is not so nice if, for example, important keys lie somewhere in the middle of a plant, thus one can find them only with a lot of luck.
La Lancia del Destino and I cancelli della Liberta: These both levels are built quite well. However, they are a little bit short. And also here has the level builder hidden important things too well.
For a first work it has quite felt well all together. However, there are some things which the level builder should follow in his next level. It is always bad anyway if keys or similar are hidden so well which one can find them, actually, only by chance. The level builder should absolutely work on the lighting. Since either it was pitch-dark in a few rooms, or it was most time equally brightly with few exceptions. Hence, it would very feel well if he got some tester aboard, because they would draw the attention of him then also to both careless mistakes with the textures. With the sound there was, up to an exception, no problems. However, the level builder should insert a few camera hints in his next level, so that the inclined player knows what the lever or the key causes." - Scottie