Test Levels
1,084 downloads

- Release date
- 23-Feb-2005
- File size
- 31 MB
- Class
- nc
- Engine
- TR3
- Duration
- short
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Ceamonks890 ↓ | 2 | 3 | 3 | 2 |
| Charles Kane ↓ | 5 | 5 | 5 | 5 |
| DJ Full ↓ | 5 | 3 | 5 | 5 |
| dmdibl ↓ | 4 | 5 | 4 | 5 |
| eRIC ↓ | 3 | 6 | 5 | 5 |
| eTux ↓ | 3 | 4 | 3 | 2 |
| Jose ↓ | 3 | 3 | 2 | 5 |
| manarch2 ↓ | 2 | 4 | 3 | 2 |
| MichaelP ↓ | 5 | 6 | 5 | 5 |
| Orbit Dream ↓ | 3 | 3 | 2 | 3 |
| Ryan ↓ | 3 | 3 | 3 | 3 |
| sonnyd83 ↓ | 5 | 5 | 3 | 3 |
| Treeble ↓ | 4 | 4 | 4 | 4 |
| Category averages (13 reviews) | 3.62 | 4.15 | 3.62 | 3.77 |
Diagonal Walls - a brief showcase of what types of architecture you can make with the diagonal walls. Again, not very exciting from a player's perspective.
DXTre3D v2rev2 Demo 2 - the closest thing to a proper level in this bunch. Not much eye-candy, but still decent looking - this takes you through a series of rooms as you master jump sequences, gather keys and fight off raptors. The uncontested highlight is the brilliant way you must overpower and kill the T-Rex, the level is worth to play for that alone.
DXTre3D v1.1 Demo 1 - basically the same level as before, but stripped of all objects, enemies and gameplay. Might work as a preparation for part 2, but not that exciting to experience them the other way around.
Mine Cart Demo - the room is textured somewhat haphazardly, and the only thing you can really do with the mine-cart here is sit in it and wait for the ride to end, but it does give some insight into the mechanics of how they are set up in TR3 levels, so interesting, though maybe not necessarily for players.
TReditor3D v1.0 Rev.B Example - a room with a pool. Not sure what was tested here, but maybe the pool explains why the marble floor sounds so squishy and wet here?
T-Rex - it's Lara vs a T-Rex here. The mud tiles are safe for Lara as the dino will not pursue you there, so you can base your strategy on that. But the only other thing remotely interesting here is to just observe how much ammunition you need to bring the dude down. I counted roughly over 800 pistols rounds.
Zone Editor Example Level - an interesting showcase of how the bears will not pursue Lara outside of their territory, though, again - from a player's perspective this probably loses it's novelty very soon.
" - eTux