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Train V2.0 by Leandro Dubost

alan 5 5 5 5
bERT 2 2 2 2
Blue43 4 4 5 5
Catherin 3 3 2 2
CC 4 5 6 6
Daniel 8 7 9 8
Dimpfelmoser 5 5 6 6
eTux 3 4 5 4
Gerty 3 5 5 4
Jay 5 5 6 5
Jose 5 5 5 5
Kristina 5 6 6 6
LePerk 4 3 5 7
Magnus 4 3 3 5
Mehrbod 6 5 5 5
MichaelP 5 5 7 6
Orbit Dream 3 7 6 4
QRS 5 4 5 6
RaiderGirl 7 8 7 8
Ryan 4 5 5 5
Sash 6 8 7 7
Torry 7 7 6 6
Treeble 6 6 7 6
 
release date: 01-Feb-2001
# of downloads: 158

average rating: 5.15
review count: 23
 
review this level

file size: 18.96 MB
file type: TR4
class: Train
 


author profile(s):
email(s):
leandrodubost@uol.com.br

Reviewer's comments
"Very glad to see an update, short after playing the previous version of this game. There was also a very annoying fixed camera, plus a few rock textures extracted from the TR3 game, but anyways, it was good to see an update... expected to see more! Thanks." - Mehrbod (29-Mar-2019)
"The first section of this level inside a stationary train was tedious with armies of guards to gun down, too many doors to open, a floating flare pickup that can't be acquired and a long backtrack to the start after using a switch to then drop through a trap door. The ending bike sequence past copious amounts of sentry guns and soldiers certainly provided a much needed punch as I crossed the finish trigger. It was a bitch to get past successfully (if you pardon my frustration) as the fixed cameras and scarce medipacks somewhat made it artificially difficult. The level as a whole was rather underwhelming, though." - Ryan (02-Jun-2018)
"The first part into the train was very boring, open a door, shoot a SAS, open another door to shoot another SAS... And so on, only to pull a switch and go back to the very beginning. The second part in the desert riding the bike was funny, avoiding all that soldiers and machine guns always under fixed cameras, but the author could place more medipacks, 'cause I reached the end without them in the inventory and very few health. Playable." - Jose (10-Nov-2017)
"It's the train level from this author with some rooms and tasks added. The bike section was the part I liked the most. Avoiding the turrets, rolling down some SAS and bats and jumping over cliffs; and I liked those camera angles. Found 2 secrets." - alan (30-Sep-2017)
"Initially, this is pretty much the same as the first Train level, i.e. a rather boring shoot 'em up in a not very attractive train setting. Tacked on to the end of this however is a frantic motorbike ride, running over guards and avoiding sentry guns, which is much more fun and as the whole thing only lasts about half an hour you might want to give it a go just for that part." - Jay (01-May-2015)
"If you played the first version, it might seem that much has not changed in here at first glance. And indeed - it seems only the timed door for the secret from the first version is now incorporated into main gameplay and is (I assume) this time opened by shooting 2 containers in the train. The ultimate goal of the train segment is to open a trapdoor at the start of the level - but if you're so inclined you can go ahead and skip all that by using an editor bug and jumping on top of the trapdoor to fall right through it and access the area where the new gameplay begins (make sure you pick up the revolver and lasersight, though!) right away. The new stuff includes a classical outsmarting of the sentry-gun trap, where I have to admit I was not immediately certain how that could be done (though I suppose you can leave that area as soon as you activate the lever without actually taking care of the gun). I was at first annoyed by the fixed cameras that robbed Lara's freedom to see where that blasted gun was, but when I noticed that the second fixed camera in that room is a actually a 1st person view from the sentry gun's point of view and the entire puzzle was to get past the crates without Lara showing up on your screen - I had to applaud the creativity of it. The fixed cameras later on during the bike ride through the canyon served a more aesthetic purpose though, but the ride itself was thrilling enough to make up for the tedium of the starting train sequence. Overall - nicely done and shows a nice spark of creativity or two for a level of its age!" - eTux (02-Oct-2011)
"In the first part of this shooter style level Lara runs from room to room inside a train finding only very few pickups but encounters tons of SAS and finally a lever. There was no background sound (I expected a train sound) so the atmosphere was a bit dull. Later I realized the train had actually stopped. After getting to the bike it gets pretty intense, as Lara has to drive over guards and evade sentry guns while feeding health packs. The whole last sequence was not as easy as it sounds because of a fixed camera angle and it took quite a few attempts to accomplish the ride. A short action filled level with basic texturing and fairly flat lighting, but interesting camera work. If you like shooting a lot and haven't played a train level this one might be for you. (20 minutes, 0 secrets found)" - Blue43 (24-Mar-2011)
"Hard as I tried, I couldn't remember what the first train level was about anymore. It has been 7 years ago though. As for this level it didn't feel like Lara was on a train apart from some corridors and doors to open. The bike ride at the end was sickening, at least to my stomach as the fixed camera's makes it a bit difficult to see where you have to go. This level is quite old (also made 7 years ago) so don't expect beautiful self made object or great textures as that sort of things weren't there. So bear that in mind and have a go at it, it is not difficult and if you like shooting and driving over soldiers and avoiding lot of sentry guns in the end, this is the one to play." - Gerty (13-May-2009)
"LOL haha, I started Leandro's level and there was the trapdoor bug. Love it! Though this time you can exit it again. This version of his Train level is indeed better though you still face wafer thin walls and stuff. But on a brigther note, the gameplay is better as you got some more switches and the level itself lasts longer. But the textures and the atmosphere haven't changed - not for me." - Catherin (02-Aug-2006)
"Much better that the first version. Still, the main thing is to see how many enemies lurks when you open the next door. A few more switches, a secntry gun (hard actually!) etc This version is twice as long as the first and is much better. Still, the train is not moving :)" - QRS (13-Dec-2005)
"Another early somewhat buggy level from Leandro. It's all rather good fun as you would expect; but the constant killing was somewhat gratuitous after a while (they may only be black-clad baddies but they're still somebody's children!...on second thoughts kill them anyway) and the motorbike ride at the end far from being hilarious was rather aggravating (although exhilarating at times). Advice: don't spare the heavy artillery and save on medipacks for the end sequence. Essentially this is the same as Train v.1 and still mighty rough around the edges. If you want a little classic go for the 'Quest for the Seraph' series by the same author instead." - Orbit Dream (16-Jan-2005)
"We're back on that same train again running to the end again shooting guards again opening doors again riding a bike again . . . no wait a minute this one is different. A long bike ride dodging machine guns running over guards avoiding pits up hill and down dale and off into the sunset. I liked the little battle with the machine gun in the room with the secret and floor lever." - CC (04-Sep-2003)
"I was expecting this to be a moving train but instead there is something that looks like a train has crates and cabins of some sort. The SAS guards are everywhere so I am glad you got the revolver at the start of the level. There is nothing much sentry guns steam and then you get outside and ride the bike past some more sentry guns and SAS. A couple of walls are on the way smash those and end the level after fifteen minutes. In one of the small rooms I couldn't pick up the flares I guess a forgotten trigger there. Also I found the cameras annoying at the last part. I found one secret. Nice try." - Kristina (05-Aug-2003)
"If you like killing SAS guys this is for you. If you like puzzles and jumps and traps forget it. I like a bit of both so I guess you could say this level was half satisfying. You make your way along the inside of a train pull a level and go back where you came from. It has a weird crawl thing where you magically end up in the room above. Anyway as the other reviews say the great part to this level happens after you leave the train. You get to squish those SAS guys with the motorbike. Good camera angles give great perspective whilst adding a level of difficulty in controlling the bike without being annoying." - LePerk (19-May-2003)
"Static train level with a lot of shooting to be done. The setting is not that bad as an idea but that's about it. The short end ride with a sidecar brought a bit of tension but the whole level is done in less than 15 minutes if you're fast." - bERT (16-Mar-2003)
"The first time I had a go at this I wasn't able to finish the level cause when I shot one of the jars that are placed on the seats inside the train the screen would freeze. I rebooted my little Mac and as I thought shooting that jar was vital for continuing the game I aimed at it again. As all this takes place in the very small train compartment you don't get an over shoulder of Lara as you usually do but it was a frontal shot of her guns ablaze and as an end for the level it was rather dramatic. A kind of open end as you would never find out what was inside that jar. Was it a bomb a swarm of locust a key or a treasure? So imagine my disappointment when this time around the screen would not freeze only for Lara to discover that there was absolutely nothing inside the Jar. But at least she was now able to finish the game. So you make your way to one end of the train and back get the motorbike and have to run over countless SAS guards while dodging bullets from a few sentry guns along the way; you do a few jumps avoid some pits until you have to dismount and can happily skip towards the finishing trigger. While some of the camera angles during the ride are quite good I thought there was too much killing involved. Speaking of which start using the revolver fairly early otherwise you might run out of health towards the end." - Dimpfelmoser (01-Jan-2003)
"If you have played the first version you will notice that barely anything much has changed inside the train where this 20 minute level does change though is with the wonderful end sequence that sees you riding a motorbike through some deadly canyons filled with SAS troopers and automatic machine guns which is made all the harder by the use of fixed 4th person camera angles from above. So if you're looking for a great adrenalin rush and you don't mind leaving lots of dead bodies in your wake then go check this out!" - Sash (21-Jun-2002)
"As said by the others nothing new in the first part except that I did have a few strange bugs with some of the trapdoors and found it again quite annoying to kill some 15+ SAS guards in the train. But when you leave it after 15 minutes the fun starts with one of the smartest bike rides as far as camera angles are concerned. Worth checking out for this one." - Michael (21-Jun-2002)
"Not a bad linear level with a bit of 'to and fro-ing' but a fun level all the same. Loved the escape on the motorbike at the end. That took almost as long as the level proper." - Torry (21-Jun-2002)
"An updated version of the remake with lots of new rooms. Now you have to stop the train to get out of inside it with your motorbike to a very nice sequence with it lots of enemies to run over and holes to avoid. The work put in cameras in the motorbike part was very good but it twisted my mind! But the level is still short - 15 minutes and it was over." - Treeble (21-Jun-2002)
"Train 2 plays pretty much like the first one. The rooms are almost exactly the same the soldiers all appear in the same places and many of the pickups are in the same place. In the sequel though you'll find a few new areas to explore some trapdoors some bats steam vents and a machine gun to get by before you get to the motorcycle and start the next section of the level - the obstacle course. Apparently the train has stopped at some Nevada military base and your objective is to escape on the bike driving over pits and by more soldiers and machine guns. It was hard for me to steer with the funny camera angles and the crates sitting everywhere but it was so satisfying to run over all those men! I found one secret room but it wasn't as well stocked as the one in the previous level. Apparently the timed door is gone too as I tried that first thing. Train 2 looks great though and will give you an exciting 20-30 minutes of gameplay." - RaiderGirl (21-Jun-2002)
"This is an updated version of 'Train' and I guess that explains why it's called 'version 2.0'. It's almost the same level but with some small differences the most noticeable is the ride with the motorcycle in the end which I have to say was rather boring. The train looked quite good but the outside areas looked very unreal." - Magnus (21-Jun-2002)
"This level is quite simple and short. All that you have to do is kill some guards walk and destroy a few vases to open one door (???). But the final sequence of this level (a motorbike ride) is simply amazing! Really good use of cameras and very challenging. You should download this level just because of this great scene. I really loved it!" - Daniel (21-Jun-2002)