Aspidetr Easter Time 2012 - Once Upon a Time - Inside the Magic Gem (Demo)

- Release date
- 04-Apr-2012
- File size
- 39 MB
- Class
- Fantasy/Surreal
- Engine
- TR4
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| afzalmiah ↓ | 7 | 5 | 7 | 7 |
| Andzia9 ↓ | 5 | 5 | 5 | 5 |
| Christian ↓ | 6 | 7 | 8 | 8 |
| DJ Full ↓ | 6 | 6 | 7 | 8 |
| dmdibl ↓ | 7 | 7 | 7 | 8 |
| Gerty ↓ | 5 | 5 | 5 | 6 |
| Jay ↓ | 7 | 7 | 7 | 8 |
| Jose ↓ | 6 | 5 | 6 | 5 |
| Josey ↓ | 8 | 7 | 7 | 8 |
| manarch2 ↓ | 7 | 7 | 8 | 7 |
| MichaelP ↓ | 7 | 5 | 6 | 6 |
| misho98 ↓ | 7 | 8 | 8 | 8 |
| Mister-B ↓ | 7 | 6 | 7 | 6 |
| Orbit Dream ↓ | 5 | 4 | 5 | 7 |
| Phil ↓ | 7 | 7 | 6 | 8 |
| Ryan ↓ | 6 | 6 | 6 | 8 |
| Soul ↓ | 7 | 7 | 9 | 7 |
| Steven Svorticher ↓ | 7 | 6 | 5 | 6 |
| TheStig ↓ | 7 | 5 | 6 | 6 |
| Treeble ↓ | 7 | 7 | 7 | 7 |
| Category averages (20 reviews) | 6.55 | 6.10 | 6.60 | 6.95 |
Those miniquests happen within a scenery filled with texturing placed with a great devotion - I saw only one squished tile in the whole game. Some cracks are noticeable, but only underwater. And we have a convincing lighting, although with no flares. The game is of Young Lara kind, so we also don't have neither binocs nor pistols to make corners brighter. I looked down into a certain hole several times and I never spotted a crawlspace, until I finally decided to drop, kill myself and see this is indeed the right way. Whoah... Not good. But even TRNG can't help here, so it's not Greywolf's fault. He had a YL vision, so he made a YL level. And I also learnt something again: from now on, when I see such project, I will just step into the darkness and just press Action to check if there is something to grab or not.
How to tell a player "You're not supposed to go in there"? Here, it's by making a survivable pit filled with scarabs and locusts. Well... I suspect many raiders will treat those evil plagues as a definite clue they're about to find a secret down there - while they're in fact supposed to DIE, DIE, DIEEE!!! I think one reason to justify this pit being so shallow is that if the pit was a bit deeper, an illusion of turning rooms would be damaged. But as long as the game is a TRNG one, a pit didn't have to be deep to provide death. The author could have simply made a flipeffect of killing Lara in midair, one click above the floor, so when she hits it, she would perform a right animation of crashing of a fall damage. It's also an illusion, but anyway it would be a much better solution in such case.
I didn't like a possibility to follow both "solve puzzle" and "exit puzzle" routes, as this causes confusion and unnecessary repeating. If we are supposed to solve something before quitting a location, please LOCK the exit so we don't have to reload anything.
SUMMARY: An idea presented in this level is a great one, the atmosphere is also crazy, however several things could be executed with more care (e.g. not throwing darts on defenseless Lara while she opens a door, and somehow mark pushable blocks, as we don't have flares to locate them). This quite long demo closes Easter Time 2012, leaving a kind of mess in our heads, as follows differing from what other authors provided, just like if turning to something new, and it indeed is - because it opens a new adventure, maybe to call an Aspide Easter Aftermath 2012. Let's see what we'll find in the full version." - DJ Full