Tomb Raider Secret Agent
1,130 downloads

- Release date
- 27-Apr-2012
- File size
- 313 MB
- Class
- City
- Engine
- TR4
- Duration
- very long
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Adrian ↓ | 10 | 10 | 10 | 10 |
| Christian ↓ | 8 | 9 | 10 | 10 |
| DJ Full ↓ | 7 | 10 | 9 | 9 |
| dmdibl ↓ | 9 | 10 | 10 | 10 |
| Dutchy ↓ | 10 | 10 | 10 | 10 |
| eTux ↓ | 8 | 9 | 10 | 9 |
| Fridge Raider ↓ | 10 | 9 | 10 | 10 |
| Jack& ↓ | 10 | 10 | 10 | 10 |
| Jay ↓ | 10 | 10 | 10 | 10 |
| JesseG ↓ | 9 | 6 | 10 | 10 |
| Jorge22 ↓ | 9 | 10 | 10 | 10 |
| Jose ↓ | 9 | 10 | 10 | 10 |
| jtrim ↓ | 10 | 10 | 10 | 10 |
| Juno Jim ↓ | 10 | 9 | 10 | 10 |
| manarch2 ↓ | 9 | 9 | 10 | 10 |
| McRaider ↓ | 10 | 10 | 10 | 10 |
| MedievalMetal ↓ | 9 | 9 | 10 | 10 |
| MigMarado ↓ | 10 | 10 | 10 | 10 |
| Minaru ↓ | 10 | 9 | 10 | 9 |
| Mister-B ↓ | 10 | 10 | 10 | 10 |
| Mman ↓ | 9 | 10 | 10 | 10 |
| Moonliteshadow ↓ | 7 | 8 | 10 | 9 |
| mugs ↓ | 10 | 10 | 10 | 10 |
| Mytly ↓ | 8 | 9 | 10 | 10 |
| Nomad ↓ | 9 | 9 | 10 | 10 |
| Obig ↓ | 9 | 9 | 10 | 10 |
| okuhtfesq ↓ | 10 | 9 | 10 | 10 |
| OverRaider ↓ | 10 | 7 | 10 | 10 |
| Phil ↓ | 10 | 9 | 10 | 10 |
| requiemsoul ↓ | 9 | 9 | 10 | 10 |
| Ryan ↓ | 9 | 9 | 10 | 10 |
| Sakusha ↓ | 9 | 9 | 10 | 10 |
| Shandroid ↓ | 10 | 10 | 10 | 10 |
| Steven Svorticher ↓ | 10 | 10 | 10 | 10 |
| TheStig ↓ | 9 | 10 | 10 | 10 |
| Treeble ↓ | 9 | 10 | 10 | 10 |
| Valdive ↓ | 10 | 10 | 10 | 10 |
| Zhyttya ↓ | 10 | 10 | 10 | 10 |
| Category averages (38 reviews) | 9.32 | 9.37 | 9.97 | 9.89 |
Still, there is plenty to love about this game. There are some clever puzzles, such as a very impressive one in Riverside in which you have to use both the motorbike and the motorboat as weights on pressure plates; or raising and lowering water in locks in the canals to get the motorboat to different places. The tram puzzle in Kouter Square is good too, and the simple but cute chess puzzle in the same level is memorable. I enjoyed jumping around on the chandeliers in Saint-Barbara's Cathedral, but found the gameplay in the exterior of the cathedral to be tiresomely repetitive (so many tight-ropes!). On the whole, gameplay mostly involves exploration and artefact hunts, apart from the above-mentioned puzzles, as well as a few jumping challenges and some generously timed runs.
The setting is obviously close to the builder's heart, as it is his hometown (Ghent, Belgium). Nearly all the levels are named after the unique setpiece they feature: Kouter Square after a beautiful central square, featuring fountains, a life-size chess board, and an underground parking garage; Gardens of Ghent after a number of lovely gardens and courtyards; Saint-Barbara's Cathedral after an amazing cathedral; The Opera House after ... well, the Opera House. The amount of loving detail lavished on the locations is nothing short of spectacular. The most impressive is The Opera House, which features an ongoing performance (of 'Aida', as advertised in posters all around town) as well as a packed audience. The rest of the city features all the paraphernalia of a city, such as road signs (the word 'uitgezonderd' is now burnt into my brain ;) ), posters and billboards, vehicles, statues, fountains, benches, etc. The only odd absence is the lack of humans apart from the few terrorists and police who attack Lara, but perhaps the story explains the absence of ordinary citizens from the streets.
The huge number of objects and the vast spaces help create a realistic setting, but they also have a flip side: the framerate drops drastically every now and then, especially in The Opera House and Saint-Barbara's Cathedral. The motorbike also tends to get stuck in objects: there were several instances in which I had to reload an older savegame to continue because the motorbike was irretrievably stuck in some object - especially in Riverside, where the narrow paths along the river are particularly nightmarish.
I love the colourful lighting - it's pretty unrealistic, and can occasionally get monotonous because it's the same in all the levels, but it's beautiful nonetheless. The textures are an odd mixture of old, low-res ones (mainly building textures from TR5's Rome levels) and ultra-high-res ones (mainly paintings and other decorative textures). Still, the overall effect is great. I also love the paintings and mosaics found all over the city. I don't know if the real Ghent looks like this (probably not), but this game made me want to visit it. (The Ghent tourism board should seriously consider using this game in their promotional campaign. ;) )
Overall: A unique and memorable game, despite certain shortcomings. Highly recommended." - Mytly
Gameplay is quite open and complex, although there is a somewhat linear main path you are intended to follow. Mostly the pack is challenging and full of engaging sequences, unfortunately the amount of new (and creative) object usages leads to some very obtuse progression at times, and this is the main area the gameplay suffers. It can generally be solved fine but you'll probably need the walkthrough ready for some points. There's also an overuse of invisible walls, and while the spaces you can explore are more open than most sets, using invisible walls to block out anything not "intended" is still an easy way out and, in some cases, makes things more obtuse than they need to be. There's a bit of backtracking that feels like it could have been cut down with one or two more shortcuts. Finally, mesh objects are made solid, unlike in most packs, which can lead to a lot of awkward moments while driving around on the bike. Those are the main problems but it's well-designed past that and those problems are mostly minor; in fact, it's probably one of the most well-interlinked packs ever made in TRLE. This is a set that's pretty inevitably going to be a new classic, and a must play." - Mman