Jungle

- Release date
- 15-Jun-2012
- File size
- 26 MB
- Class
- Jungle
- Engine
- TR3
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Blue43 ↓ | 2 | 2 | 1 | 1 |
| Ceamonks890 ↓ | 1 | 1 | 1 | 1 |
| DJ Full ↓ | 4 | 3 | 4 | 3 |
| dmdibl ↓ | 1 | 2 | 2 | 2 |
| Gerty ↓ | 1 | 1 | 1 | 1 |
| Jay ↓ | 2 | 3 | 3 | 3 |
| Jose ↓ | 3 | 4 | 5 | 3 |
| lokky99101 ↓ | 1 | 2 | 1 | 2 |
| manarch2 ↓ | 1 | 3 | 1 | 1 |
| MichaelP ↓ | 3 | 5 | 4 | 3 |
| Mulf ↓ | 1 | 1 | 0 | 1 |
| Orbit Dream ↓ | 0 | 0 | 0 | 0 |
| Ryan ↓ | 1 | 1 | 1 | 1 |
| sonnyd83 ↓ | 6 | 5 | 5 | 5 |
| Treeble ↓ | 1 | 1 | 1 | 1 |
| Category averages (15 reviews) | 1.87 | 2.27 | 2.00 | 1.87 |
1. They will put doors between trees, to make the exploration of the forest easier.
2. They will place checkout gates for visitors to pay for a ticket to the forest.
3. For visitors not to tire so much, thru-forest corridors will be provided.
4. A boss of an evil corporation will finally buy it all, to kill anyone driving the bike where not permitted.
Only in real life she won't be alone, but surrounded with dozens of hitmen. I don't see any of them in this level, so it's probably a fantasy/surreal.
And now seriously: I like the number and variety of secrets in this little world, but I don't like them being useless. Moreover, the last (6th) secret is a pain to get, and it takes more than half of the playtime to do so, with constant counting on luck, because an evil yellow wire-flailing machine circles around Lara like if ripped directly from Joel Veitch's nightmare, and Sophia is simply triggered too close from the bank, so her forcefield keeps pushing Lara away, straight onto underwater spikes (I think the author might have not been aware about this AI, and/or - possibly - Sophia's resistance to bullets). The only way to obtain that troubling secret involves parking a bike in a certain spot and using this vehicle for game engine to ignore the enemy shockwave.
From the main tasks of the level, I see Jordan wanted to create a smart chain of reason-effect events - there's a multi-coin puzzle, a sequence of switches and two pushables - so really a shame those haven't been finessed and wrapped in the environment as good as they could. Anyway, this short adventure indicates the author knows how to put TR gameplay together - what, regardless from its initial quality, shows symptomes of future improvement. 4 3 4 4
Several words about the Lara's Home addition, as no reviewer seems to have found it included. And it really is, so I rate both levels and pull out an average. The manor addition is more expanded than the actual jungle one - however it's much easier - and fortunately, because You can't save in this type of a level. It has no finish trigger at the end of the plot, and if You don't use the bike in this case as well, You'll get slaughtered by Sophia again. Simply get on the veh as soon as You can after placing the key, and run over her. I found it more challenging than frustrating. And I can see the sections of the house - in almost complete set btw - maintain right proportions, and the only thing which is wrong with them is their oversizement. Ah, and there are also two secrets to find. And two switches are decoys, so watch our for them not to burn You. 4 3 3 3" - DJ Full