Folklorist Diary - The Abyss of the Horizon

- Release date
- 17-Oct-2011
- File size
- 38 MB
- Class
- Oriental
- Engine
- TR2
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Ceamonks890 ↓ | 5 | 6 | 6 | 5 |
| DJ Full ↓ | 7 | 6 | 8 | 5 |
| dmdibl ↓ | 7 | 8 | 7 | 6 |
| eRIC ↓ | 5 | 7 | 5 | 4 |
| Gerty ↓ | 5 | 7 | 6 | 6 |
| Jay ↓ | 7 | 7 | 7 | 6 |
| Jose ↓ | 4 | 6 | 6 | 4 |
| manarch2 ↓ | 5 | 6 | 6 | 5 |
| Mister-B ↓ | 8 | 7 | 10 | 6 |
| Phil ↓ | 7 | 8 | 7 | 8 |
| Ryan ↓ | 7 | 6 | 6 | 6 |
| Taras ↓ | 7 | 8 | 7 | 7 |
| TheStig ↓ | 7 | 7 | 5 | 4 |
| Torry ↓ | 8 | 8 | 8 | 6 |
| Treeble ↓ | 6 | 8 | 8 | 8 |
| Category averages (15 reviews) | 6.33 | 7.00 | 6.80 | 5.73 |
Gameplay and puzzles can be engaging, there are plenty of enemies to spice things up. But are these levels at the quality of original TR2? Well, no. These levels are good, yet it feels as though the author has the talent and ability to do much better. Apparently, the author wasn't aware of trle.net, and wasn't expecting much return, and worked on his own. Therefore there isn't outdoor scenery, such as the first level of TR2, as this requires a lot more work to make and texture. There is much else missing, vehicles and enemies that appear in other custom levels: no T-rex, no motorboat, no snowmobile. Original TR2 had plenty of dramatic environments, and that is mostly what is missing here. I suspect the author didn't have the incentive to develop these levels further, but what is here is playable and solid. I enjoyed this, but was left wanting more expansive scenery. On average each of the eight levels lasts about half an hour; some are shorter. Not to be missed by TR2 fans, and better than many TR4 custom levels." - dmdibl
What sometimes spoils the impression is a bit flat lighting. Whenever I review a TR1-2 game, I have an inkling builders are less devoted to it than to an official LE project. It might be caused by older, not so capable engine, so let's throw a half of the fault on it. But even using the old engine can't justify everything: some areas in the snowy area are too bright, just so bright we have troubles spotting the ledges we're supposed to grab next. Also many audio triggers activate more than once. It happen often in certain levels, and almost doesn't occur in other, what might indicate the author learnt the one-shot command in the middle of building and maybe decided to leave the missing ones as his own practice memorial. But above all, there's one hidden flaw we can't notice unless we devote some more time to search for secrets - and sometimes it's actually better not to do so, because some of them are inaccessible, and several are just hidden beneath a fall-thru floor, what made me miss them by inches, still unable to spot them. Such lack of caring finally made me stop looking for them, but it was anyway rewarding to pick up that 3/4 I found. So - again - like in all other aspects - overall impression was positive despite of many symptomes of unfinishment, and let us remember: this game wasn't intended to be released here, so it wasn't betatested like it should, but it's still good. It looks like the next part (which I already heard a promising custom dialogue in a demo of) might be even better. SUMMARY: A lot of good work was put over this fulfilling adventure, and If You are calling Yourself a true TR2 fan, You shouldn't pass by it without that nostalgic touch prompting You to take a try, not minding beta flaws in this case. Don't worry fellow reviewers - I didn't ignore them in my rating." - DJ Full