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Tomb of Nefertari by Treeble

alan 4 4 5 5
ColeMoles 0 4 0 1
Cory 5 7 6 8
Daniel 4 7 6 6
David 1 2 2 4
Dimpfelmoser 2 3 4 4
eTux 3 4 5 7
Gerty 2 4 4 5
Jay 3 4 5 5
Jose 1 2 2 4
Kristina 2 2 3 3
LaraFan 3 5 5 6
Leandro 4 6 5 6
Magnus 3 3 4 5
manarch2 1 3 4 4
MichaelP 2 4 5 5
Momster 3 5 5 4
Orbit Dream 3 4 6 8
RaiderGirl 3 5 5 6
Ryan 2 2 4 4
Sash 1 5 3 6
Scottie 1 2 3 4
Torry 3 5 6 6
release date: 13-Jul-2001
# of downloads: 107

average rating: 3.92
review count: 23
review this level

file size: 13.92 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"You can finish this level just after starting if you go to the area behind you, but of course, that's not the intended way. If you wish, you can go for a Pharos Pillar (or was it a knot?), then return the way you came and kill some enemies on the way. It's as simple as that!" - alan (22-Oct-2022)
"Blink and you'll miss it - this is over in a flash. Basically, you traverse a few well textured but far too empty and large rooms in search of a Pharos Pillar that has no actual use and for back again, this time with the addition of plenty of guards. The overall construction isn't too bad, but there's nowhere near enough gameplay here and it ends after around 7 minutes. Short and unremarkable." - Ryan (05-Apr-2018)
"Very poor this simple gameplay, only advance through huge and empty rooms with nothing to do except shoot some enemies to get an artifact and, retrace your steps to the same place in the starting area shooting more enemies and that's all. The texturization is a bit better than the previous level from this author, but still nothing interesting here." - Jose (16-Dec-2017)
"Ten minutes of complete carnage in a TR1 style Egyptian setting. Ninjas, bats and guards to kill and a few pickups that you really don't need as pistols will see you through quite readily. The rooms are nicely textured, but far too big and devoid of any 'furniture'. At least you do get to keep a pharos pillar as a souvenir." - Jay (16-Jul-2016)
"I picked this level up randomly because I wanted a little break from longer customs, but I never thought that it was that short. It might be even shorter, if you don't want to explore the temple and only climb up the dunes to finish this level. If not, you get to fight a few enemies (SAS, ninjas, bats and a mummy) that were badly placed (appear out of thin air) and didn't need to be killed mostly. Else, no gameplay. Texturing was OK but the rooms are often empty and too big. After four minutes I grabbed the pharos and did what could be done way more soon - hit the finish trigger." - manarch2 (03-Nov-2011)
"And this should really be the Tomb of Nefertari? Nevertheless, the small undeveloped outskirt area is quite unsightly, not only because of the missing textures. And Inside the grave robbers have performed whole work. Since the rooms are absolutely empty. Up to a Pillar. The grave robbers must have overlooked him. And why are here so few rooms? And why are all rooms so big? And why one must fight the whole way back against a horde of SAS-Soldiers. And why is the level so short? And why functions of the Finish-Trigger already at the level beginning, thus one can finish the level already after a few seconds? Questions about questions. Must one have on these questions generally an answer? And must one play this level generally? I can answer at least the last both questions with a clear NO." - Scottie (20-May-2009)
"A very boring, very simple level, you can either finish it immediatly by running in the opposite direction to your starting position, or you can explore for 1.5 mins and find lots of bad guys, no traps whatsoever, lots of enemys, no point shooting then as you can just run right past them and they wont chase you, and stretched textures, boring representation of the real temple." - ColeMoles (13-Mar-2006)
"I wonder if I played this the right way. First of all starting the level you can finish it immediately as the finishing trigger is very close. Then after five minutes picking up a pillar some ammo and flares killing SAS bats and ninjas the level ended. There are illegal slopes outside that can be a pain. You better try another of Lucas's levels." - Kristina (29-Aug-2003)
"A five minute adventure to go after the knot in the tomb and back outside. Nothing overly remarkable here but even if big the rooms didn't looks so bad (but then again there was nothing special about them too) even if there are some compressed textures. I could test here how helpful the crossbows poison bolts really are cause they really work! When injuring a SAS guard with one of those after a few seconds they fall like flies with the pistols! Well you can download the level and have your short fun with it even if solely for the reason to test out what the crossbow really can do. Summing it all up - I enjoyed the level even if it was short." - eTux (28-Apr-2003)
"It was a very short level but the baddies were hard to kill because they were everywhere. It looked like a real Tomb and I thought there were going to be boulders in there but it worked out all right because there weren't any. The secrets were OK but the builder didn't hide them very well." - Cory (15-Dec-2002)
"An effectively simple idea for a level. Get in grab the artefact and get out again. Very good. But when the whole thing only takes 8 minutes it doesn't add up to much of a challenge really. Surely a concept such as this demands a larger and more complex gameplay? Anyway on the positive side the textures are well applied and the tomb looks reasonably convincing (in a rather biggish sort of way). There are a few heavies waiting for you when you re-emerge into daylight but it must be said that if Tombraiding were always this easy it would probably lose its appeal. And why all the pick-ups?" - Orbit Dream (01-Dec-2002)
"What can I say?! 17 rooms with rather repetitive textures and not much to do there other than pick up things you don't need. A bit of shooting instead of gameplay and the outside area that is quite interesting is marred by illegal slopes and the end of the world." - Dimpfelmoser (26-Nov-2002)
"A huge voluminous tomb with equally huge rooms some totally empty and some jam packed with pick ups. If you like shooting and I don't this is your level for all you do is push into this huge tomb kill lots of bats and guards grab a knot and get out and kill some more guys. The only challenge for me was not getting shot to death." - Momster (19-Aug-2002)
"The aim in this 10 minutes or less level is to retrieve the djed which is a pharaoh's pillar and leave the tomb which is a simple thing to do as there is no puzzles to work out only some battle scenes with quite a few ninjas and SAS troopers. The setting outside of the tomb where you start and finish the level is quite interesting but the inside of the tomb is totally empty although some nice Egyptian textures are used here and there. For me this held nothing of any interest game wise but I'm sure some people will like the fighting aspects of it." - Sash (21-Jun-2002)
"Texturally quite interesting as a start but some more attention to detail would make it even better. It does create the intended atmosphere but as far as gameplay goes there is simply nothing to do here other then shooting a load of bats white ninjas and SAS soldiers and collecting two rooms full of (unnecessary) pick-ups and the Pharao's Pillar. Outside the illegal slopes can easily become a pain. So if you are looking for 10 minutes of wild shooting get this one." - Michael. (21-Jun-2002)
"This was a simple level that will take under 10 minutes to complete. You enter the tomb do battle with some ninjas and pesky bats and retrieve the Pharoh's Knot and battle your way out again against a horde of SAS soldiers. Once you get back to where you began the level it abruptly ends." - Torry (21-Jun-2002)
"Only 15 rooms says the author of this very simple level. And it's based on a real building. Whilst I admire the attempt to 'get it right' the simple fact is that real buildings don't bear exploring Lara-style and this level has no challenge whatsoever. It's a little like the opening to a level but it really goes nowhere. I did this in about 5 minutes. There are lots of people to kill two rooms with lots of pick-ups and a zombie guarding the 'sacred object' which cannot move beyond a single square. All rather pointless. I didn't find the secret though so it's well hidden wherever it is (at least I don't think I found it). Outside the building the area around the lower pathway can be explored but there are numerous slides here which can trap Lara between them. Also she can climb up them at the start and going to far in the opposite direction to the building results in the Level ending. In summary a good starter for someone learning the editor but of no challenge whatsoever to a hardened gamer - unless of course I missed the hidden door to those 100 lower levels :-> Okay use of textures although we could do with more interest in the walls ceilings and floors." - David (21-Jun-2002)
"It's a simple level and you can finish it in less than 10 minutes. You won't find any puzzle or trap only a lot of SAS guards to kill. If you want to play a level with a lot of enemies this one may enjoy you. If you want a pure Tomb Raider experience with puzzles traps and other things you probably won't like this one. A funny level but not for everyone." - Leandro (21-Jun-2002)
"Wow! What a beautiful tomb! You couldn't pick a better place to be buried. Although empty all the rooms are spacious and beautifully textured. Unfortunately there's not much to do here. Your objective is to find the Pharaohs Knot but then I never actually found a place to use it. You'll spend your time fighting bats ninjas and a few guards plus you'll find large rooms filled with goodies which you won't really need. I found one secret near the beginning which included the revolver and I found the crossbow in one of the rooms. With some work this could be a great level." - RaiderGirl (21-Jun-2002)
"Probably did something wrong while installing but I got some butts floating in the air. Could pick one up that must have been the Pillar. One ninja in particular gave me a fright as I ran around a corner he was just in front of me. Gameplay is very simple and the load of goodies I found just remained in Lara's backpack. Had great fun in the sandy dunes. 30-05-2002" - Gerty (21-Jun-2002)
"This level lasted for about five minutes (if you collect the 'Djed' otherwise you can finish the level in ten seconds). Lara has to run into a tomb collect the Djed and run up again. In her way are a huge amount of bats some SAS-men and a couple of ninjas. I found one secret from which the 'end of the world' could be reached easily." - Magnus (21-Jun-2002)
"It's a very shot level (10 minutes to finish it) but quite nice to play. The rooms inside the tomb are a bit big! I don't think a real tomb is as big as this one! Anyway a nicely designed level." - Daniel (21-Jun-2002)
"Another one of these 'quickies'. This tomb consists of some huge rooms with some bad guys to handle. It even has two treasure rooms with a lot if items you actually don't need. Your trusty guns are more than enough for this. Once you get the Pharaos Knot you have to get out again. Besides some new enemies there is nothing that hinders you. Outside are some nasty illegal slopes you can get caught in. So save before leaving the tomb - if you want to because there is nothing more left than the end of this level." - LaraFan (21-Jun-2002)