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Mini Adventures - Tinnos by Tombraider95

Ceamonks890 8 9 9 9
DJ Full 7 8 9 9
dmdibl 9 8 8 9
eRIC 7 7 8 9
eTux 7 7 8 8
Gerty 7 8 9 8
Jay 8 8 9 9
Jorge22 9 8 8 9
Jose 8 9 9 9
Larabiker301 7 8 9 9
m.julien 8 9 9 10
manarch2 8 8 8 9
MichaelP 8 8 9 8
misho98 8 7 9 10
Mman 7 8 8 8
nerdfury 8 9 8 10
Nomad 8 8 8 9
Orbit Dream 8 8 9 9
Phil 9 8 9 8
raikutee 9 8 9 9
requiemsoul 9 9 9 9
Ryan 8 8 9 9
SeniorBlitz 7 9 9 9
Taras 9 8 8 9
TombExplorer 7 8 9 9
release date: 07-Feb-2013
# of downloads: 161

average rating: 8.40
review count: 25
review this level

file size: 40.70 MB
file type: TR4
class: Cold/Snowy

author profile(s):

Reviewer's comments
"This level felt very tight and constricted to me, which I don't like much but it is normal of course since it takes inspiration from those small room challenges. There is a quite dense gameplay here, and in every room there is a task to do or timed run. The latters were difficult but I enjoyed them a lot, particularly the one you must pass by the boulder quickly before the trapdoor closes. Luckily I did not experience any of the bugs mentioned by a lot of reviewers. In the air maze I had cold sweat since I had to deal with those poisonous giants without getting crushed by the doors, it was an interesting fight. Speaking of fights I really liked the enemy-medipack-ammo balance. And I found out I missed the classic creepy tomb raider soundtrack the level uses. It isn't one of my favorite custom levels, but I enjoyed it and I am sure many will so play it." - Nomad (26-Mar-2021)
"(8) Gameplay & Puzzles: There's quite varied gameplay packed within a confined 18x18 space, and despite the physical restrictions I never felt like it was a "lite" level in terms of content or game length. I enjoyed most of the element challenge rooms (except air -- I"ll elaborate more later) as well as the platforming involved in the bossfight. I never felt lost in terms of objective, and the level's pacing is generally very good. I do think, however, that it wasn't good game design to have 2 out of 4 element challenge rooms be mazes. (9) Enemies, Objects & Secrets: The enemy selection was great and the boss fight was thrilling. I do think that the enemies in the earth room tended to appear out of nowhere, and I think it's strange that a mutant and a dog would decide to gang up on Lara simultaneously, once she found the 1 secret. Lovely usage of static decor, though, and I also enjoyed the usage of the boulder in the earth room. (8) Atmosphere, Sound & Cameras: The eerie Tinnos atmosphere is captured perfectly, although the pickup sound is incorrect. There are 2 grey trapdoors which look the same in the earth room, but only 1 is timed. I would have liked there to have been some kind of indicator for this (perhaps a brief tense sound cue when activating the timed trapdoor). I also have a minor gripe about cameras in the air room: it is not clear to the player that a torch is available within the air maze, so the player may try to bring their lit torch from outside, which results in unnecessary backtracking. Camera guidance would have helped here, as well as a camera focused on the opening trapdoor, once all unlit torches within the maze were lit. (10) Lighting & Textures: I think that the builder did a thorough, wonderful job with both textures and lighting. Overall, Mini Adventures Tinnos is not a very challenging level, but it's creative, looks fantastic and is plenty of fun to play." - nerdfury (09-Nov-2020)
"Here we have Tombraider95, with one of his Mini Adventures. In this one we are brought back to Tinnos(one of my favourite settings ever). This level, by what I understood, was going to be part of an One Room Challenge, and in fact you can literally see the author trying to build in such a small space. The interesting thing, is that the author managed to put the 4 Elements Rooms and also a Boss fight at the end! So yeah, let's analyse the gameplay first. The hub area was pretty nice: it reminds me too much of the beginning of Lost City of Tinnos from TR3, but done in a very nice way. The only problem was the cold water, that causes so much forced damage. Nothing else to say. The Earth Room: it looked pretty nice, but the main problem I had was that some of the jumps were very tight and unforgiving, and of course there was some forced damage, again. Let's not talk about the double, different-angled ropes, a bit of a difficult platform in such a small room. The most trouble for me came from the falling ceiling after pulling one lever. The Fire Room: It looked pretty nice, but there was no hint you had to push the block on that specific tile, other than a raising block opening the way. Other than that, it was pretty nice. The Water Room: The beginning was okay, but the problem came with the underwater maze(something that most people dislike for obvious reasons). Luckily, it was not that bad. The Air Room: Another maze, but it involved the use of torches. There were some tinnos monsters in there that also poisoned you. This kind of enemy in such a small space was not the best idea in my opinion. A problem I had was a glitch with a lever at the end(the one before the rolling balls): if you save while you have pressed the lever, when you will reload the game, the gate will be closed and you wont be able to open the door again, because the lever will be broken. The Boss Fight: Yeah. There is Sophia as the boss. I really didn't expect it to happen and was actually a bit excited: Some mutant mosquitos also spawn trying to kill you, which I found a pretty nice addition. The only problem I had was that for some reason I couldn't push the rollingballs down in the liquid. I had to reload so many times till it fixed by itself. Still, it was pretty memorable, I really enjoyed this level and the bossfight. In the graphical department, the level is very colourful and it was so relaxing to play in such an environment, good job on that! The secret was not that hard to find and it had a Rocket Launcher, a weapon I used against Sophia at the end. In short, graphically this game is pretty nice to look at, but it can be improved a bit in the gameplay: main issue is that it used too many mazes but, most importantly, a lot of forced damage. Luckily, you get enough medikits, at least. Recommended? Yes, definitely. Difficulty? Easy-Medium. Duration? 35-45 minutes." - TombExplorer (21-Oct-2020)
""Let's include all crap because this level is too short to annoy people anyway" - this is what Brad must have had in his head since he added some bad ideas not existing in his other games as too risky: we get a dry maze, a water maze, a double angled rope and constant ammo shortage despite of picking up all the items. Especially the last is easily fixable, even without adding more pickups - just double the ammo count per pickup and you don't have to clutter. Nonetheless immersive, convincing and actually upgraded scenery makes this Tinnos rendition bearable and for this sole remarkable achievement I will recommend this little adventure to everybody." - DJ Full (21-Jul-2019)
"A very fun adventure in a Tinnos styled level, there are a lot traps to avoid and some items to find so you can proceed to defeat the final boss. The visual are very good the same for the light, my only complaints are on the level design in some places, while everything is fine, the air challenge has a timed door that DOESN’T open again, so if you fail to do so and you forgot to make backup saves you’re screwed, also I found the final boss somewhat cheap (especially if you have a bunch of spirits following you, which makes it UNBEARABLE) , but, overall it’s a good ride, I finished in 40 minutes and found all secrets (even though technically its only one secret xoD )." - SeniorBlitz (14-Nov-2017)
"Not so mini indeed, as I was kept entertained for 45 minutes. The gameplay in this level takes place in different branches of a hub room, revolving around the four elements (earth, air, fire and water). A bit dark in places, but on the whole looks solidly built. Recommended." - Ryan (20-May-2017)
"Again a big NO in my book, as the binoculars are missing. I still don't understand why builders leave them out though. For the rest it is a nice adventure to go through. You will find enough pick-ups to carry you through although I have to admit that the green health crystals did help as well. Still have a question mark where to ignite the torch in the 'Air room' so I jumped over with a lit torch (took some doing though) so I could continue. There are a few bugs in the level but if you keep saved games handy at strategic places it will safe you some agro. Took a bit of time but I managed to kill Sophia with only pistols and a little bit of help from the shotgun." - Gerty (28-Feb-2016)
"Underrated level. Excellent in each aspect. Very funny, stunning and very recommended." - requiemsoul (23-Feb-2014)
"For some reason, I am a great fan of Tinnos and hence was bound to enjoy this adventure - and I did. Nice compact Setting with diverse but not too demanding gameplay, vaguely designed around the 4 elements and then a decent boss ending with Sophia. The things I did not like were the freezing water at the beginning, the water maze area (although not too bad), the sudden appearance of enemies out of nowhere and the fact that you can survive the double boulder room but then the timed switch no longer works. None of these spoiled the general fun too much though, so I can only recommend this Level to play. 45 min, 1 secret." - MichaelP (05-Aug-2013)
"Another level that makes use of space restrictions for a compact adventure. The design uses a Tinnos theme that is pulled off convincingly and further enhanced by Souls HQ textures, there's a "four elements" concept, which provides a decent amount of visual variety, and the lighting and object use is convincing.
The gameplay is enjoyable and flows well, with the elements concept providing decently varied-if cliched-style that culminates in a nicely done boss encounter. It's not especially tough but that contributes to the breezy "mini- adventure" design that makes it a nice palette cleanser. The mazes felt a bit like lazy design though, and there's a major bug with a timed run that can't be redone if you fail it (which automatically dents the gameplay score). Enjoyable if you're in the mood for something that isn't giant, but watch out for the bugs." - Mman (24-May-2013)
"Nice small level of 40 minutes where you have to find the eye of Isis in the lost city of Tinnos. This game is not very difficult, I died only two times and I was never stuck. Lighting and textures are well applied, some ennemies well used. Some good traps. I liked the rolling ball which active a raising block and become the next trap. I noticed that sophia can be killed without pull the lever behind her for removing her defense. Anyway it's a very good job! found 1 secret 8/9/9/10" - m.julien (13-May-2013)
"To be a "Mini-Adventure" I was entertained about an hour. Really nice to play with no very hard tasks, except the timed run in the air section, small rooms where you always know what to do, very well lightened and textured, enough guns and ammo and, definitively, a level not so small many players will enjoy. Recommended!" - Jose (02-May-2013)
"This is a compact but satisfying adventure that clicks on all cylinders. The builder based his level on the One Room Challenge premise and used the TR3 "look" quite effectively in crafting the gameplay. There are four different areas to access and conquer, each one corresponding to an element. The gameplay is quite a bit challenging at times, particularly in the final room where you have to navigate past a flame tile while beating a timed run. The builder provided his own walkthrough, which I found most helpful, particularly in the later sections. Even with its assistance I required nearly an hour to complete the level. Others have mentioned the timed boulder run that cannot be reset, but the builder warns the player to save before pulling down the switch. The surroundings are uniformly eye-pleasing, and even though certain areas are quite dark, I found only occasional need to light a flare. A nice little challenge for the more seasoned raiders. Recommended." - Phil (26-Feb-2013)
"Personally, I find the author's "mini adventure" concept very enticing. As a builder, I know it must have a great disciplining effect when one works within such constraints, and as a player - there's just something admirable about a level that is unpretentiously confident about its compactness. And I'd say compact is more of a key word here rather than small or brief, as at close to 40 minutes of net gaming it can hold its own to many 'normal' level of its kind out there. The looks and setting are impeccably done, and really require no further comment - atmosphere-wise this remains very faithful towards its source of inspiration, using next generation tweaks to make it an even more pleasing experience aesthetically. On the other hand, while, as said, competently done, the looks don't stand out for any particular setting, and I can't get rid of the nagging feeling that it might have been worth its while to bend a rule or two here or there just to be able to incorporate what is eloquently called a 'wow' area. Other than that - the sounds break the illusion on a number of occasions - as every time Lara picked up any item at all, a hoof sound of the big Tinnos monsters played, which, in a comic twist, always made me look twice if a monster was actually pursuing Lara or not. The tasks are varied, move along at a pleasant, fast pace, and have an internal logic that should make it unnecessary to even reach for the walkthrough. The flipside here would be the (at least one, some reviewers say there's another one) non-resetable timed run, and the inclusion of no less than 2 mazes in succession in the final quarter of the game. Now, with a game this compact, the mazes will inevitably be rather minuscule here too - and as soothing as that is to that part of me who dreads the more evil incarnations of the labyrinths out there - my main gripe here is against mazes as lazy gameplay. Given all the neat touches up till them, I felt the author was clearly capable of more than that. One also has to marvel at Sophia's perseverance to come back from death just to get back that damnable piece of meteorite rock. Her and Lara's relationship is definitely a vicious cycle. All that said - this is a very commendable effort from the author - recommended to all Tinnos fans, especially. Found 1 secret." - eTux (26-Feb-2013)
"A compact level , but not too short , where the player will be busy all the time, and reload savegames quite a few times as some parts are rather challenging ( the earth room ), while others are easy. A good level , I would only have wished more ammos (Lara has to finish the last enemy with pistols) and more space on some ledges ( I don't like it when Lara has to make jumps from one-square ledges while the camera is not behind her ) or in some other narrows spaces to deal with enemies. Texturing is pretty good , and technically the level is very well built , the few faulty sounds are not a major let down. The only real problem I noticed is that the timed door in the Air room is not resettable , so if this task is failed at first try , Lara can not continue without reloading a savegame." - eRIC (21-Feb-2013)
"A good mini adventure indeed. As the author tells us this was inspired by the One Room Challenge, although in this case a few rooms broke free of the constraint. This lasts about 43 minutes, and has two challenging timed runs, an early one past a rolling boulder, and another at the end where Lara has to get by a flame emitter to reach a timed block to climb up to confront Sophia. These will certainly get your attention, but can be mastered after a few attempts. In fact the level is tightly packed with things to do: rope swings, rolling boulders to dodge, a dash of cold water, and fun enemies from TR3. The looks and texturing do a good job of creating Tinnos, and the lighting is well done. Perfect for a light evening raid." - dmdibl (16-Feb-2013)
"A fun level despite the limits the builder placed on it. The gameplay, I found, was easy to follow without leading you by the hand. The timed runs are tight, but if you are adept at them, they will not prove a major problem. I liked the use of fences to prevent getting to a place you aren't supposed to get to yet. Overall lighting was quite adequate, not needing a lot of flares. Great atmosphere and I thought the textures fit well. A good level for experienced players, tough for beginners." - raikutee (12-Feb-2013)
"Very nice idea. I rather enjoyed these mini settings and the Tinnos challenges I met along the way, clearly showing once again it's possible to build interesting adventures with small maps as well as it's possible to build boring ones with much larger ones. The final battle against Sophia tops it all wonderfully. Well done." - Jorge22 (11-Feb-2013)
"Mini Adventures-Tinnos is a pleasant adventure, short, as the title states, but well built and with a couple of challenges not easily overcome. Very attractive environment with lava. Perhaps the author should have included a few more cameras. The textures are well applied and the lights are adequate, the samples have some flaws. It breathes fully the atmosphere of the old tr3. Recommended media experience players." - Taras (11-Feb-2013)
"This was a lovely adventure to play. I mean, the atmosphere took me back to where I was first playing Tomb Raider III for the first time. G&P: 7 Although, the author did create a satisfying gameplay, I was frustrated at a few moments like when Lara's in the ice maze looking for another key. As she was about to grab a torch off the ground, a very annoying monster was triggered. I also had no medipacks what soever 'cause of the icy water in the beginning of the level & 'cause of the other mutants and guards so I had to glitch to get past that portion of the level. The main tasks were pulling a few switches & putting some puzzles into their slots. I didn't mind that; what would be Tomb Raider with out them & I don't get why some reviewers take points off for that 'cause that's literally what I grew up with, puzzles & switches. EO&S: 8 Like I said above, the monster was annoying but everything was enjoyable to shoot at although, the sound for the guards were a little loud but otherwise bearable. AS&C: I love the camera work especially in the fire room. A little more work for a few more but the atmosphere like I also said above reminded me of a icy level in TRIII. L&T: The colors was a little off at times but other than that the lighting was excellent. I didn't notice any texture mistakes, so I'll leave that for anybody else if they want to take on that task although, I'm pretty certain that there's no mistakes concerning textures. All in all, a very enjoyable raid for when you're on a lunch break. My playtime-42-45 mins. Recommended!" - Larabiker301 (10-Feb-2013)
"It's a very good little adventure. Great variety in gameplay, I loved the lava room. There were some hard task, but the only frustrating things were the enemies in the maze. I liked the boss battle in the end because it wasn't just shooting - you had to solve some puzzles first. Atmosphere - very TR3-ish, I love it! Textures and lighting - just perfect, I didn't notice any misplaced textures. It took me about 35 minutes and I found one secret, recommended!" - misho98 (10-Feb-2013)
"Mini it may be (less than an hour net playing time) but it's packed full of fun. Exploring the various areas for masks and keys involves plenty of action - boulder traps, deadly cold water, timed runs, torch work etc., and enemies such as mutants and Tinnos wasps. There's just one secret to find and frankly you'd have to try really hard to miss it. The Tinnos setting is nicely made and atmospheric and everything jogs along briskly and satisfyingly, culminating in a boss ending with Sophia - you can kill her, but it takes a loooooooog time. A short but most enjoyable raid." - Jay (09-Feb-2013)
"We start off the level with Lara sliding down into a temple, which is reminiscent of the Lost City of Tinnos from TR3. Our main objective is to retrieve a few masks and keys in a similar style to St. Francis Folly from TR1 or Hall of Seasons from AoD, in order to access a final showdown with Sophia Leigh, who has returned from the dead yet again, after the events of TR3 Gold. The lighting and texturing are used to great effect alongside the music, helping to create a very effective TR3- style atmosphere. Many of the enemies and objects used also help compliment the atmosphere, nearly convincing me that I was playing a level from TR3. Puzzles mostly involve either pulling a few levers, pushing some boulders or jumping from one point to another to reach another area, giving the player a very satisfying challenge in between. While you will end up dying in the same point at least a few times, players won't get stuck for too long and will eventually be able to proceed further. Finding the only secret in the level isn't too difficult, just as long as you keep your eyes open, as it will make the final boss fight much more easier to deal with. Now, there are a few flaws in this level that I can't ignore, such as odd sounds when Lara either picks up an item or gets crushed by a boulder(which sounds more like either an enemy about to attack you or Lara sounding like she's pulling out her pistols when she actually isn't), a particular sequence involving pulling a timed lever and running to the door while trying to avoid some boulders became unnecessary difficult(Finding out the lever couldn't be reset forced me to reload a savegame quite far back in the level, which was quite annoying), and lastly the final boss fight involving Sophia Leigh. While trying to climb up to where Sophia is at is fun in its own way, the boss fight itself was a bit lacking as you could just stand on the platform she was on, and keep shooting her until she dies, Sophia meanwhile not doing much to react. Overall, this was still a very fun level to play, despite a few issues. If you're a fan of TR3-style themed levels or challenging levels, this is one that is definitely worth checking out. 8/10" - Ceamonks890 (08-Feb-2013)
"After a rather not so nice game experience, this 30 minute level was just the right thing to get me back into the right mood. The gameplay, whilst not being very innovative or clever, plays out smoothly and I had a lot of fun with this level; the four element chambers had a lot of gameplay that despite being very fast-paced has enough complexity to be (relatively) immersive. The only real problem was the fact that at least one timed switch can only be used once and thus I had to reload an earlier savegame (save before each switch, and thereon only if you entered the door). I found the atmosphere to be very strong mainly because of the excellent texturing and lighting in this level (only smaller mistakes - some brick textures clashed wrongly against each other is the main one I've encountered), but it suffered from a few awkward pickup sounds, but the builder is pretty aware of it and I think that it's been the better choice to release this level instead of trying forever to fix them, as it's a quite forgivable thing. Enemies, while being pretty ordinary and what you'd expect from the Tinnos setting, are placed strategically well; a bit more ammo could've been provided to not only use heavier weapons on the boss fight against Sophia. I found the only secret was rather hidden as an afterthought as it doesn't require much to find it. All in all a fun, attractive and overall well-rounded level that I'd highly recommend for a little break." - manarch2 (08-Feb-2013)
"This is one of those 'multiple saves are absolutely mandatory!' levels.It's very well constructed (especially when you take into account the restrictions that the builder placed on himself); beautifully lit and textured and filled with neat gameplay ideas,which are always rather tricky and verge on the 'tough' on more than one occasion.What somewhat lets it down is the occasional buggy nature of the gameplay:there are at least two instances where timed levers can't be re-activated should you save immediately after pulling them;and another where saving in the wrong place creates a game-stopping bug involving a non-raising block.The final Boss fight was a bit of an aggravation,as she can only be killed after firing off every last piece of available ammo and then standing around finishing off the job with a rather tedious bout of pistol shooting,all the while wondering if you're doing the right thing and that she perhaps ought to be killed by some other method. Nonetheless,I spent a challenging hour in this 'mini' level (something of a misnomer)and would recommend it to more experienced players." - Orbit Dream (07-Feb-2013)