Reach the Top

- Release date
- 04-Apr-2013
- File size
- 17 MB
- Class
- nc
- Engine
- TR4
- Duration
- medium
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Ceamonks890 ↓ | 3 | 2 | 2 | 1 |
| Cory ↓ | 4 | 2 | 1 | 1 |
| DJ Full ↓ | 4 | 3 | 2 | 2 |
| eRIC ↓ | 3 | 1 | 1 | 1 |
| EssGee ↓ | 5 | 4 | 3 | 3 |
| Gerty ↓ | 3 | 2 | 2 | 1 |
| Jay ↓ | 6 | 5 | 3 | 3 |
| JimmyBeon ↓ | 2 | 1 | 3 | 1 |
| Jose ↓ | 5 | 4 | 4 | 4 |
| Lara_Fox_Croft ↓ | 5 | 4 | 2 | 0 |
| manarch2 ↓ | 3 | 2 | 2 | 1 |
| MichaelP ↓ | 6 | 5 | 3 | 2 |
| Mman ↓ | 3 | 2 | 2 | 2 |
| MpGrill ↓ | 3 | 2 | 3 | 1 |
| Mulf ↓ | 5 | 4 | 4 | 4 |
| Nickelony ↓ | 6 | 3 | 2 | 2 |
| Orbit Dream ↓ | 6 | 4 | 6 | 6 |
| Ryan ↓ | 4 | 3 | 3 | 2 |
| sonnyd83 ↓ | 3 | 3 | 2 | 2 |
| Treeble ↓ | 6 | 4 | 3 | 3 |
| Category averages (20 reviews) | 4.25 | 3.00 | 2.65 | 2.10 |
The builder's trademark pop-up ninjas attempt to foil your plans on occasion. As before, they don't really add anything to the gameplay but health drains; but for all that the sparse ammo and medipack pickups (I found one secret: one meagre set of Uzi clips) are well considered. I survived and managed to finish the level even though I suffered an unnecessary health loss when I returned to a lower level to pick up the crucial puzzle item that I missed, so there's some buffer. At least it was still possible to go back - you can in fact easily reach the top without that puzzle piece, in which case you're left with suicide as your only option to end the game. This brings the gameplay score down a notch. I would also have given higher scores in Atmosphere and Textures if it weren't for that very dark side-room which the builder kept as it is despite the flare bug being present from the very beginning, while the absence of lighting undercuts the effect of the many flame emitters, which are the reason for the flare bug in the first place. Also, the omnipresent metal grid textures of the floating platforms should have been applied double-sided.
That the builder used only four or five textures in the entire game, on the other hand, didn't bother me at all. This minimalism actually works in the game's favour by preventing pointless distractions. Minimalism may more commonly be abused as a euphemism for laziness, but it is as valid an approach as any; although I can't recall any other game in which it was employed to similar effect (possibly because I've been avoiding Robert LaChapelle levels)." - Mulf