The Golden City

- Release date
- 25-May-2013
- File size
- 25 MB
- Class
- Egypt
- Engine
- TR4
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| DJ Full ↓ | 7 | 8 | 8 | 7 |
| Drakan ↓ | 8 | 8 | 8 | 7 |
| eRIC ↓ | 7 | 7 | 5 | 4 |
| Gerty ↓ | 7 | 7 | 6 | 7 |
| Jay ↓ | 7 | 7 | 6 | 5 |
| Jose ↓ | 7 | 7 | 7 | 6 |
| Josey ↓ | 8 | 7 | 8 | 7 |
| manarch2 ↓ | 6 | 5 | 6 | 4 |
| MichaelP ↓ | 8 | 7 | 7 | 6 |
| Mulf ↓ | 6 | 5 | 5 | 4 |
| Nina Croft ↓ | 8 | 7 | 8 | 7 |
| Orbit Dream ↓ | 6 | 7 | 6 | 7 |
| Phil ↓ | 8 | 8 | 8 | 8 |
| Ryan ↓ | 7 | 7 | 7 | 7 |
| Treeble ↓ | 7 | 7 | 7 | 6 |
| Category averages (15 reviews) | 7.13 | 6.93 | 6.80 | 6.13 |
The builder's pop-up ninjas return once more to serve as health drains (cover is available on only one or two occasions), which puts a strain on your medipack rations. One or the other of the secret weapons may effectively be required for finishing the level, especially since it also enforces health loss by long drop at one point (I got the grenade gun and finished with one small medipack left.) Otherwise, only a couple of mummies (ignore) and a few scorpions (to distract Lara's aim from the ninjas) stand in your way.
As in the builder's first two levels, this one comprises three distinct areas. The Golden Room is the toughest; the Blue Room - so called in the walkthrough to distinguish it from the former because some of its textures are partly greenish-blue, but it's still mostly golden - relents somewhat; and the final area is really only about finding the camouflaged exit. Thus the stress level peaks early, then goes gradually down and eventually fizzles out, with the finish trigger once again being located in some nondescript corridor. There is one excursion to the outside, which I thought was pretty pointless (it's a large area with not a lot to do in it other than retrieve one half of a Cartouche), and which could have been used instead to end the level in a more satisfying manner." - Mulf