Tomb Raider - League of the Dragons

- Release date
- 19-Jun-2013
- File size
- 314 MB
- Class
- nc
- Engine
- TR4
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| DJ Full ↓ | 8 | 9 | 9 | 9 |
| Drakan ↓ | 10 | 10 | 10 | 10 |
| Feder ↓ | 9 | 10 | 10 | 10 |
| Gerty ↓ | 7 | 8 | 8 | 8 |
| janachorider ↓ | 7 | 8 | 8 | 9 |
| Jay ↓ | 8 | 8 | 8 | 8 |
| Jorge22 ↓ | 7 | 8 | 8 | 8 |
| Jose ↓ | 4 | 9 | 9 | 9 |
| Josey ↓ | 7 | 8 | 9 | 10 |
| manarch2 ↓ | 7 | 8 | 9 | 8 |
| MichaelP ↓ | 8 | 9 | 9 | 8 |
| Minox ↓ | 10 | 10 | 10 | 9 |
| OverRaider ↓ | 7 | 9 | 7 | 8 |
| Phil ↓ | 9 | 9 | 9 | 9 |
| Ryan ↓ | 8 | 9 | 9 | 8 |
| Shandroid ↓ | 8 | 9 | 9 | 9 |
| Treeble ↓ | 8 | 8 | 9 | 9 |
| Category averages (17 reviews) | 7.76 | 8.76 | 8.82 | 8.76 |
Dasmore's Apartment: Continuing the city theme, Lara reaches her friend's residence and let's herself in. A bit more varied gameplay in this level, with a code pad puzzle as well as finding sand, fire and water for the element puzzle at the end.
Eldorado: Quite the change of setting here, to rich blue, red and gold colours as well as Golden Mask textures. Not much puzzling here, although I enjoyed the combat sequences as well as the hunt for the two gold stones.
London's Building: Dashes of familiarity here, as a couple of the areas look suspiciously like the City Level from TR3. Lots of buttons here, as well as using the Shotgun to blow apart grates to the lack of Revolver and Sight. A bit too much backtracking for my liking here, IMO.
The Labs: A short VCI transition level here, shooting robots and finding fuses, with a block puzzle and a boss fight with Sophia.
Cleopatra's Necropolis: Definitely a high point, and a vast improvement on the previous sections. The blue colour scheme and the flybys were well done. The gameplay is more engaging with a hunt for four beetles, a few demigods to fight and good use of the Mechanical Beetle.
Xiaolin Monastery: Another great level. Some of the textures and background music seems to be from Titak's Himalayan Mysteries, which worked well. I liked the five levers puzzle and the torch jumping puzzle.
Industrial Zone: A bit of a let down after the brilliant previous levels. Back to the grey colour scheme of London. For some reason, this level reminded me of Thames Wharf, Opera House and Lud's Gate. The only real high points were a couple of timed runs (one of which proved quite difficult).
League of the Dragons: Quite a finale, with a couple of hub rooms to work from, as well as a nasty dragon to avoid while performing various tasks. A double boss battle suitably ended the game and the credits roll.
Overall, this was an enjoyable game and I enjoyed the puzzle based levels most. I wouldn't have located all of the secrets without the walkthrough. I do think that the opening levels could have more puzzles and less backtracking, but it is well worth playing. My total time: 12 hours 20 minutes with 47 secrets found." - Ryan
Dasmore Apartment (8/9/9/9, 6 secrets, 95 min): Very much a continuation of the first level in terms of overall setting, so at times it does get a bit lengthy with the many buttons to find and push and it is also quite heavy on the slow duct crawling. There are still many rats and dogs, but the worker enemies have been replaced by a bunch of tougher baddies to kill. On the plus side though, there is some nice use of more complex objects like the distillery and object driven gameplay as you collect the items for the final elements puzzle. There are a few shorter timed runs, none of which are too hard; a tricky (but fun) slide, jump, shoot task and a flood & drain exercise to spice things up as well. A downside are a few actions that few (if any) players will figure out by themselves (like the chandelier jump switch or the placement of the wine bottle - despite the camera hint). I really liked the design of the whole wine cellar area near the end for a bit of a change of looks.
Eldorado (7/9/8/8, 7 secrets, 65 min): A refreshing change of locale with stronger colors in gold and blue that I rather liked. Always fun to explore and jump around rivers (gold and water both present here) and the traps encountered are rather mild (a few boulders and blades). Safe for a few slightly tricky jumps the overall gameplay is quite tame and humble to the extent that it is missing something special or extra, so for me it was the variety of enemies and the hunt for the secrets that kept this one entertaining, but it did feel a bit uninspired in terms of agility or puzzle ideas.
London Building (7/9/8/8, 7 secrets, 90 min): Again I played this previous demo release as part of the full Dragon series and I only had a dim recollection of the previous smaller demo played years before. You get a City setting here with plenty of agility actions between the high buildings and around the roofs which is kind of fun. There are a few timed activities near the beginning but then it turns more and more into the usual find button for next door gameplay. This is also a level that utilizes elements that only more experienced players will easily manage, such as a few banana jumps and aiming with the shotgung to shoot grates. Other downsides include some rather substantial backtracking, often repeating the very same path back and forth a few times which is rather tedious and also a phase where the otherwise helpful camera hints are completely absent. Enemies are a dozen or so thugs and some dogs, crows and rats again. The brief stealth scene was an interesting element and I really liked how several of the secrets here did indeed require some unusual and creative moves to get to them.
The Labs (7/8/8/8, 1 secret, 25 min): Somwhat an intermediate level in the series, in TR5 style and with a (fairly easy) boos fight included. Battle a few dogs, thugs and those funny androids, solve a quick push box puzzle and master a timed run and you are out of here to move on to Egypt.
Cleopatras Nercopolis (8/9/9/9, 3 secrets, 50 min): For me actaully the most enjoyable level of the set so far. It is up a notch in terms of look and feel with really decent texturing and lighting that conveys a great atmosphere and it has a much better balance in terms of gameplay and duration, generally using a hub room concept twice, for the level as a whole and then for the four beetles for the pyramid quest again. Quite a breadth of enemies throughout with panthers, demigods, big scoprions, crocs, horsemen and a bunch of blue lizards. The final cave room looks most impressive indeed and was well designed with the change of deadly water into blue. Well rounded and good looking - a highlight of the series.
Xiaolin Monastery (9/9/9/9, 6 secrets, 80 min): And it gets better and better. This oriental level was truly fun to play, despite a lot of the usual push-button-to-open-door or push-a-few-blocks-around gameplay. There is quite a bit of battle going on with monks, thugs, dogs and even a few aliens along the way and a nice little boss fight at the end. The looks and overall setting are rather well done and gameplay picks up a notch with some nice torch jump puzzle, a 5 lever puzzle with a clue and the general set up of the quest for the four elements. The buddha statue looked great too. A definite highlight of the series!
Industrial Zone (7/8/8/7, 5 secrets, 110 min): Now that was a bit of a drag. After the previous rather refreshing levels, this one gets you back to where you started. The dark and grey/brown city settings of London - and even the long and nice intro flyby did not manage to lift my spirits. This particular level did indeed outstay its welcome a bit and less could have been more here. The usual many buttons and doors, many long ladders to climb, the usual enemies and many of them (I counted 25 or so bad guys and a variety of wildlife - crows, rats, dogs and crocs). The only thing that saves this level a little is the fact that you have a brief and well done transition part through a museum and then get into, around and below the cathedral. And the few gameplay highlights of course: A timed run that needs quite a bit of preparation and a timed swim/run that is challenging mainly because it is very long and includes many different moves and jumps. Nonetheless, I was really glad when this part was finally done with.
League of the Dragons (8/9/9/9, 7 secrets, 90 min): Always good to end on a high note, and this certainly is one for this massive adventure. The sandy cave leading into the castle type setting is a pleasing environment for the final showdown. And you will be busy again doing lots of different things to progress, some maybe a bit too repetitive as the builders lets you complete very similar tasks often 2 to 4 times in a row, but overall rather varied enough to be fun. You get a timed run at the start, plenty of enemies to battle (a dozen lizards and poisonous dragons as well as a bunch of knights) and I particularly enjoyed the three level theme area at the end with the wind, lava and toxic rooms and their related tasks to manage. It all culminates in a two stage boss battle that is actually not too hard but still a suitable climax before the end credits roll.
Summary: It has been quite a while since I have tackled such a long adventure and Raidermatty can certainly be very proud of having put together such a massive set of levels. I had many moments of great entertainment here, but also many periods where I just wanted it to end or at least move on to the next stage quicker than it did. A little less of London and a bit more of Egypt, Oriental and Castle settings would have made this more balanced for my own taste. Still, if you want to put your teeth into some adventure for quite a bit of time, you can do much worse than this one, so give it a go. My final stats: 11 hours 23 minutes 47 secrets..." - MichaelP
The Square (9-9-9-10): Basically the same as the builder's first Easter level (so look for a more detailed review there), but I still liked this level a lot even the second time I played through it. The slicers still might be annoying but it's still possible to not lose any health on them. Only thing I don't like (a general complaint of mine in this game) is the pickup animation which is not correctly tuned with the vanishing of the item. 65 minutes.
Dasmore's Apartment (7-9-9-9): A continuation of the first level, with mostly the same textures and objects. While the general progression and opening up of the map is partly quite ingenious, there were way too many situations where I ran around headlessly without knowing what to do, since the map is nothing but huge, there are way too many junctions and crawlspaces and too well hidden things (I never would have guessed that chandelier is a jumpswitch), so it might turn into a nightmare for some players, though it is quite solid otherwise; I had to chuckle about the wine cellar and the room behind the XXX door. Thought the enemy placement was pretty effective in this level. 95 minutes.
Eldorado (7-7-8-7): This level might be my least favourite of the whole set. I simply did not warm up in this level, for me the whole setting felt too sterile with a few misplaced textures and a few wallpaper effects, a bit of a simplistic architecture and less efforts put into the object design than in the other levels. At points, the gameplay felt rather dull with too easy progression and uninspired platforming, at points it was more entertaining, especially in the flooding/draining puzzles. 55 minutes.
London's Building (8-8-9-8): This is another older level of the builder so if needed look for the review there. At first I was a bit surprised to see the classic TR 3 London textures since the first two levels with different visuals are also set in this city, but I got used to this oddity. The backtracking apparently was reduced a bit release so it should be more entertaining to play through versus the demo release. 70 minutes.
The Labs (6-7-8-7): A shorter level and the continuation of the last one. I felt like the lever pushing being prominent throughout the whole set was a bit of too much here and if not for the interesting box puzzle/timed run I wouldn't have enjoyed the gameplay in this level a bit. I liked the look of multi-stage room where most of the gameplay takes place, but there were a few more apparent texture mistakes here; Sophia at the end looked rather ugly but that's a minor complaint. 25 minutes.
Cleopatra's Necropolis (7-8-9-9): Visually this level is on par with the first two levels, with a decent atmosphere and pretty looking modern Egyptian textures, but I found the gameplay to be a bit boring again, not overly inspired and since this game lasted about six hours at that time a few more serious puzzles or inspired tasks should have been provided, since the elseway decent gameplay elements felt a bit tiresome after a while since the variety of tasks doesn't increase much; the lever puzzle at the end where each lever deactivates one fire could've easily be replaced by a challenging timed run across the fires, for example. 60 minutes.
Xiaolin Monastery (8-8-9-9): One of the better levels of this set, and definately another step upwards compared to the last, Egyptian, level. The monastery setting is very well set in scene and the whole alien part is nicely enhancing the atmosphere; lighting and texturing are very solid with only a few cracks here and there. The gameplay also is enjoyable here, with a few nice timed runs and block puzzles (I don't understand though why the two block puzzles above the pool room were exactly symmetrical - that's fairly boring!) and in general the task to find the four "ingredients" was fun. The boss fight at the end was rather nicely done, though I don't know the sense of lower stage with several lizards, because it's not needed to get down there at all. 70 minutes.
Industrial Zone (7-8-8-7): Beware - this is inspired from most areas of Thames Wharf, Lud's Gate and All Hallows (with the start surprisingly also reminding on Opera House) - packed into one level! Though it's far from a close remake, it definately is a too large level for its own good and the size should have been halved, especially since the London setting is definately worn-out in this game (after all it's the fifth level set in here!). While definately with good moments (my favourite being the timed run that first needs to be prepared by three block puzzles), the fun was comparatively lower than it would have been if this one was placed as one of the first levels. There also were a few rather glaring texturing mistakes in here and a few possible end-of-the-world moments. 95 minutes (much less than I thought).
League of the Dragons (6-8-9-9): Tedium is the first word that comes to my mind here. Nearly every task in this level is spoilt by either a) too long tasks (like the way too long ladder climbs) or b) tasks that have to be repeated in a way - e.g. pushing four knights onto their corresponding places to use a crowbar lever afterwards in exactly the same way, or the same door/monkeyswing setup to get up to the next stage of the high tower (a nice idea though which could have been so much more inspired), or the two symmetrical tasks in the poison room (also falls in the last category) or c) annoying tasks like using three underwater levers and eventually running out of air, or always having to return to the exit in the poison room. At the end some good things about this level: the timed run at the start, the AOD inspired setting, the cheeky enemy placement (at parts a bit annoying though; I also never could kill that nasty dragon) and the good boss ending where much, though less than I had approved, ammo was needed. 80 minutes.
Summary: A levelset with ups and downs in nearly every category, maybe not the most polished and the ideas are mainly far from being ingenious. For myself I missed the latter a lot, since this game lasted above 10 hours. If a level is short, I can forgive the gameplay to be not highly involved, but if that's the case in longer levels boredom kicks in after a while and that's the worst thing that can happen in a game, not any bugs and not overly challenging tasks (they are a good tool against tedium in fact). But this level is not as bad as you may think reading this, it's a good game in fact and all that with a good story and a lot of atmospheric levels, and I appreciate the amount of time and the work the builder has spent for this level. Other players might be able to enjoy it more than me. Found 46 secrets and still miss one from the monastery level." - manarch2