The Bloody Sun

- Release date
- 13-Aug-2015
- File size
- 109 MB
- Class
- Fantasy/Surreal
- Engine
- TR4
- Duration
- long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| CalrOsario ↓ | 9 | 9 | 10 | 10 |
| Christian ↓ | 9 | 9 | 9 | 8 |
| Dick ↓ | 9 | 8 | 8 | 9 |
| DJ Full ↓ | 9 | 10 | 9 | 9 |
| Drakan ↓ | 10 | 10 | 10 | 10 |
| eRIC ↓ | 8 | 10 | 9 | 10 |
| Feats ↓ | 10 | 10 | 10 | 10 |
| Gorty ↓ | 9 | 9 | 10 | 8 |
| Jay ↓ | 9 | 10 | 9 | 9 |
| JesseG ↓ | 9 | 10 | 10 | 9 |
| Jorge22 ↓ | 9 | 10 | 10 | 10 |
| Jose ↓ | 9 | 9 | 10 | 10 |
| Killer Gameplayz ↓ | 10 | 10 | 10 | 10 |
| LarangL ↓ | 10 | 10 | 10 | 10 |
| Lara_Fox_Croft ↓ | 10 | 10 | 10 | 10 |
| manarch2 ↓ | 9 | 9 | 9 | 9 |
| Mman ↓ | 8 | 9 | 9 | 10 |
| Mr XY ↓ | 9 | 10 | 9 | 10 |
| Mytly ↓ | 9 | 9 | 9 | 9 |
| nerdfury ↓ | 9 | 9 | 9 | 9 |
| Nomad ↓ | 10 | 9 | 10 | 9 |
| okuhtfesq ↓ | 9 | 9 | 9 | 9 |
| Petaludas ↓ | 9 | 9 | 10 | 10 |
| Phil ↓ | 10 | 10 | 10 | 10 |
| Rambo ↓ | 9 | 8 | 9 | 9 |
| Ryan ↓ | 9 | 10 | 10 | 9 |
| Samu ↓ | 9 | 9 | 9 | 10 |
| Sander ↓ | 9 | 8 | 10 | 10 |
| TombExplorer ↓ | 8 | 9 | 10 | 9 |
| Treeble ↓ | 9 | 10 | 10 | 10 |
| Wikus Croft ↓ | 9 | 9 | 10 | 10 |
| Category averages (31 reviews) | 9.13 | 9.35 | 9.55 | 9.48 |
Despite it being some kind of "alien world", it really looks like it takes place in a nordic/medieval-fantasy setting.
For those who know me, I LOVE BOTH the Snowy settings, and the medieval-fantasy, so this really brought me to play this in the first place.
I want to start with something important: this level's geometry and texturing is very simple(especially the caves in the beginning!), but it totally DOESN'T fail to create a very atmospheric location.
(special shoutout to the Mist Lake, it looks SO GORGEOUS and UNIQUE).
Oh, and the skybox with the many planets and the giant bloody sun... amazing.
The atmosphere is also enhanced with some maps, music and cutscenes, that get you even more immersed in the world!
Gameplay-wise, the author has actually tried to add a lot of new puzzles. I liked most of them.
The one that didn't convince me too much was the "BOOK PUZZLE" near the beginning. There is not anything to hint you the books are pickable, combinable, and placeable on the shelves. I still managed to complete it fairly quickly, but I could imagine how for someone new that could get them stuck for a long time.
Timed runs are very abundant, but they are fun(you know I love them) so nothing to say about it.
I also like how to travel from one Point of Interest to the other, you use an horse, it kinda fits(despite the wacky controls, but that's not the author's fault) Plus sometimes paths may be a bit hidden or cryptic, so it may be difficult to find the way to go here and there.
Talking about secrets, there are only 3 secrets, of which the last one can only be obtained if you have the previous 2. It's not a mechanic I appreciate much, but it's there.
Difficulty-wise then, the level is not too hard, but the amount of timed runs and unique puzzles may take some people away from the level. I would still say to not get scared! Everything can be done!
Overall, this is an amazing snowy/nordic/medieval-fantasy level with an AMAZING atmosphere and with some new puzzles which can be refreshing. Would reccommend, just know it may be a bit difficult to navigate.
Recommended? Must-Play, especially if you like Medieval-Fantasy settings.
Difficulty? Medium-Hard.
Duration? Approx. 1h30m-3h (depends on how much you get stuck)
" - TombExplorer
The gameplay mostly isn't too tough in terms of difficulty, but it's got a slight pixel-hunt issue at times, as I got stuck a couple of times due to how much certain objects blended into the environment. While it was present I also felt the clue to one puzzle later was a bit obscure (and contains things that can be a red herring), and even a minor camera/look hint could have helped a lot. Outside of those issues it's mostly smooth with varied tasks, and the use of the Horse was also quite creative. The timed twist of the lake area was also well handled, although it's more of a scare than an actual threat. Like Harmony there's also a small extra for finding the secrets, although it's only a minor bonus rather than a whole extra area this time. The maps that pop up when you enter the main areas were some nice extra world-building, although being able to view them later as item would have been nice. A great level despite its occasional obscurity issues, and a clear evolution from Bigfoot's earlier releases in ambition." - Mman
The puzzles are varied and diverse. I particularly enjoyed the tasks in the big tower with the water scales, wooden planks to light and a clever jumping puzzle. Timeruns are fair and a timer always shows how much time is left. Traps are also great and loosen up the whole thing. A very good idea were the ice surfaces that collapse if you walk too fast. The horse is also used and has to serve as a paperweight and timerun helper.
The only thing I didn't like was the book puzzle. There are books on the floor all over the room and they all look the same. But why can you only pick up 4 of them? There is no clue for this. Likewise, it makes little sense why a door opens when the 2 shelves are filled with books. There are tons of other shelves in the room that look the same. The problem is that you get tricked into picking up every book that comes next in the level. How could this have been solved? For example, give the pickup books a different color.
The atmosphere was very impressive. The castles and courtyards in particular were very well designed. The cave at the beginning was a bit simple and could have used a little more contrast in the lighting. But the complete layout of the level was just great. The areas were very well linked (apart from the teleporters) and little by little more doors were opened and everything started to make sense. Here and there there were a few unclean transitions in the textures, but that doesn't really matter.
The key moments were appropriately accompanied by the sound. Background music wasn't too intrusive and just as appropriate. Samples were all where they should be. I would have liked a few more pieces of music here and there.
Opponents were used to match the story and the location. Overall, not that many, which is a good thing in my opinion.
I had a couple moments where I didn't know what to do next, which interrupted the flow of the game. There were camera cues, but sometimes they weren't enough because the level is very complex and the doors all look the same. A short flyby from time to time would have been more helpful here. There are also some medieval weapons hanging on the wall as statics, which draw off energy when you touch them, which actually makes sense, but is just annoying after the 5th time at the latest. New is not always good in this case.
Overall a great level that everyone should play. Great puzzles, great layout, fair level of difficulty." - Mr XY
This is probably the first level I've played where the highlight could be said to be the sky: the huge red sun that dominates the sky and gives the level its name is awesome, and imbues the level with a distinctly otherworldly atmosphere. The sky even provides the clue for the answer to a puzzle! The other highlight is the mist lake: it's both beautiful and a unique gameplay experience.
The level features a nice mix of the BtB2013 (Northern Legends) and the Complex Simplicity (Castle) packages. The castle buildings and a cottage are nicely built, and the organic landscape (especially in the mist lake) is very well done. There are just a couple of negative issues with the looks: the initial ice caves area is monotonously textured with rather blocky geometry; and the overall lighting is a bit flat and colourless (wouldn't such a red sun give off red light?).
Overall: An enjoyable level in a unique and memorable setting. Recommended." - Mytly