Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 33
TR4 - 3169
TR3 - 179
TR2 - 137
TR1 - 65

72793 reviews (20.3/level)
3568 (99.6%) walkthroughs
448 Hall of Fame levels
1247 levels rated >= 8

TR Fan Site


Temple of Shabaka by RaiderNut

alan 6 6 7 6
CC 6 5 6 6
Dimpfelmoser 6 6 6 6
eRIC 6 6 7 6
Gerty 9 8 8 7
Jay 7 6 8 7
Jose 6 6 7 7
Kristina 8 8 9 8
Mehrbod 7 5 6 6
MichaelP 6 4 6 3
Orbit Dream 7 7 8 6
Phil 7 7 8 7
RaiderGirl 8 7 7 7
Ryan 7 7 7 6
Sash 8 7 7 7
Scottie 8 7 9 8
Tombaholic 5 6 7 8
Treeble 7 7 7 5
vienna 6 6 7 7
Yoav 6 6 6 7
release date: 20-Jan-2001
# of downloads: 111

average rating: 6.70
review count: 20
review this level

file size: 14.55 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"One of the most enjoyable Egyptian adventures I have played, although there were some errors and issues involved. The most critical bug was the flare bug. It simply prevented me from using flares, which at some points of this game, was turned into a pain in the neck actually. On the bright side, gameplay of this debut took every bad points about this level away! Pleased to see another TUT- based game! Thanks!" - Mehrbod (13-Feb-2019)
"The main downside of this otherwise solid level is the pervading gloom and the flare bug, which rather obscured the surroundings a lot and hindered gameplay slightly. Those negatives aside, this is quite sturdy for its age and has some quite interesting gameplay progression, mostly around traps, but there's a couple of movable object puzzles, some moderate jumping and rope swinging and a neat ascension up a central structure. Quite enjoyable." - Ryan (06-Nov-2017)
"Debut level that will last for approximately 30 minutes. It's an average level, egyptian setting, multiple tasks to complete, enemies and textures from tut1.wad. It's a bit dark most of the time, but there are plenty of flares, BUT you can't use them because (you guessed) the flare bug will appear somewhere during Lara's journey. It's ok for a debut level." - alan (30-Aug-2017)
"An average level from year 2001. It is quite clear to survive this level but in the later section there is a hidden cave. That was the only time when I needed the walkthru. Good atmosphere and cameras, lighting OK. Recommendable level for beginners." - vienna (07-Apr-2017)
"This is billed as "a dark Egyptian level," and it certainly is that, made worse by the flare bug that manifests itself very early on. However, if you can put up with the darkness, it's really not a bad raid at all for the thirty minutes or so that it lasts. Ninjas abound, frequently attacking when you're most vulnerable. The secret behind the walkthrough wall is the major topic in the reviews, but I'm surprised that no mention is made (either in the reviews or in Harry Laudie's otherwise thoroughly documented walkthrough) of the revolver and laser sight that are lying out in the open on the floor of the same room. I couldn't find anything there to shoot, and the level ends shortly thereafter, so their presence is still a mystery to me. Anyway, it's another solid middle-of-the-road level for your playing enjoyment." - Phil (07-Aug-2016)
"I think once the author completed the tut1 level following the manual instructions, starts to build this level from scratch. The classic tasks with the classic style. Even so the level is entertaining and there was an original way to hide the last secret. It was a pain the flare bug 'cause the rooms are very dark; I think the rooms with many fire tiles in the floor could be the cause. Correct texturization but monotonous sometimes; almost only ninjas as enemies in all rooms can get boring. Not a good idea force the players to get a secret behind a phantom wall (I hate phantom walls) so they can continue playing. Even so, the level is well playable and worth to play." - Jose (20-Apr-2015)
"Classic Tut1 style raiding, which, at approximately 50 minutes, is longer than the average level of its age. It's not bad actually - quite well made and it has a reasonable variety of gameplay, with ninjas to shoot, boulder and spike traps, a bit of swimming, climbing and rope work and a few artefacts to find. The pickups aren't overly lavish either, as is often the case with these old levels. Good one for newbie raiders." - Jay (19-Mar-2015)
"In this modified Tutorial level Lara explores wonderfully built and textured rooms. She must find a cartouche, the hand of Osiris and Sirius and the eye of Horus. There is a monkey swing, ropes which hang about abysses and diving distances. The only disturbing thing is a permeable wall. Behind there lies one of both hands. And there are absolut no hints, that there is permeable wall. This did not have to be. Annoying it is also which the Baddies appear very sudden. And several times behind Lara's back. The lighting is good. Opponents were Baddies and scorpions. Result: Successful Tutorial level. It is woerth to play." - Scottie (08-May-2009)
"This is one of the best adaptations of the Tut wad I've seen. Yes, there are the usual textures, enemies, actions, etc., but all done in an excellent way here, with excellent lighting, if a little dark in places. It's a fairly straight forward level. And the only place I was stuck was near the end in the tall room with a central structure. I needed a hand and couldn't figure out where it was until I read about the walkthrough wall. Then I remember where the camera changes on one of the ledges. So that's the clue. Apart from that it's a really good, fun, easy going level to play for half an hour." - CC (14-Jun-2005)
"I did rate the last category on this level a point lower than what I would, just because of the flare bug. The level follows the linear progression of a regular Tutorial level, there were some unusual bits, like the huge gap surrounded by sloped ground and the tower with several platforms, but there was this downside that was the excessive darkness. Usually I'd say - you wanna make a dark level, go ahead, but provide enough flares. I think I should change that to provide enough flares and make sure they work. From halfway through to the end of the level you won't see much, and even if you play on a dark room, with the brightest setup of your monitor, the maximum you'll see are dim outlines of the architecture. It's a torture, just so you can have an idea, if you press F5 to bring up the save menu you will literally go blind for a couple of seconds! This does no good to your eyes, and surely after you finish it the first thing you will do is either turn on the lights or open up the windows. Do rest your eyes after this one! Oh and yes, be sure to run through that wall in one of the opposites of the tower if you want to finish the level. 30 minutes, 2 secrets. 01/05" - Treeble (06-Feb-2005)
"Another variation on the Tut1 theme and a well done one at that. Most impressive are the room design and texturing/lighting creating a very nice atmosphere overall. The gameplay is straightforward and easy - just a bit too easy really. Still it's a fun 1/2 hour of raiding and I might have rated gameplay a point higher if not for the flare bug which made getting through some of the moodily gloomy rooms an eye-straining nuisance. I'm also always curious when authors make 'secrets' out of pickups that are essential to finishing the game not that it matters in the end. Overall a nice effort especially in the visual department." - Tombaholic (20-Jan-2004)
"Play this level - it is a piece of cake; easily to find the way and the objects Hmmm one Object was hiding very nicely behind a wall. Many ninjas and if you are not careful when you slide down there are spike traps. The Textures from tut1 and now........ it's your turn to play!!!" - Yoav (06-Jan-2004)
"If it weren't for the persistent gloom I would have been really rather impressed. As it is the low level of the lighting hides some (apparently) impressive rooms and what dimly appeared to be very good texturing. Out of the murk however there emerges nonetheless a very enjoyable and entertaining gameplay combining excellent enemy placement; effective boulder traps; fun jumps and a really unexpected but rather clever walkthrough wall (I got it immediately with the help of the camera angle). All in all this was a very pleasing Tut1 effort." - Orbit Dream (21-Oct-2003)
"This level proves that you can make a tutorial style level that is fun and entertaining. There are no difficult puzzles but there's quite a lot to do including finding a number of objects and it seems as you run from room to room that there's always something to do. The only thing I didn't like was the walk through wall where you need to find the second hand - those are always a bit unfair. Still an fun level and at the end I had three secrets that I don't even remember finding." - RaiderGirl (21-Feb-2003)
"This tutorial level is entertaining and lasts 35 minutes with 3 secrets found. I think there is more. The classic Egyptian texturing is well done and the atmosphere of the tombs is convincing. The flares bug shows its face in the middle of the level. A good bunch of ninjas to kill some of them shoot you in the back. A couple of rooms are interesting with good jumps to perform. The hand of Orion you need to find at the end of the level is well hidden behind a walkthrough wall in the big room with many platforms: look out for a ledge which seems to have no purpose." - eRIC (21-Dec-2002)
"This is a very Egyptian looking and feeling level although dimly lit in most places it adds to the atmosphere and mood of the setting with well placed rope jumps monkey swings short swims and camera fly bys this is an overall fun level the only trouble you may have is finding a certain crucial pick up as it is one of the best hidden that I have ever come across....good luck!" - Sash (21-Jun-2002)
"This is classical Tut1 WAD Egypt raiding and my main complaint is really that is was way too dark - very annoying for me. Throughout the game you face all the well known obstacles such as a fair amount of ninjas tricky spikes boulders fires poles ropes pushable objects monkey swings and shimmying etc. So it is actually kind of fun but because of that darkness it simply did not work for me." - Michael (21-Jun-2002)
"Also played this game on the Mac and I liked it. You should know your Tomb Raiders game. As Sash said about a crucial pick up also a secret that was very well hidden indeed. Found a total of 3 secrets. Every now and then the textures could be a bit better kept getting torch lights shining through but overall a level that kept going on and on." - Gerty (21-Jun-2002)
"Despite my aversion for the Egyptian and dark levels especially tombs I am rather fed up I tend to differ now and say this one got me. The textures and the lighting were sufficient and up to the standards of how a level should be. Going further the player must sweat to get to the end meaning that the items to collect aren't as easy as a pick up and the areas are well connected I liked the little backtracking it had which is missing lately. Some of the puzzles are the cartouche a couple of hands and the Eye. Walking through the corridors you will meet a lot of baddies to try and stop you and spike ball traps. A couple of underwater tunnels are also a test for the player. The last part is a big room with the puzzles connected and opening the way to the exit one hand though is a little tricky to get the camera always helps. I am glad I didn't miss this level." - Kristina (21-Jun-2002)
"It's quite fascinating if you think about how many short tutorial levels exist and how different they are. Well not that different probably but if you consider the limits of the tutorial wad you would think it's hard to find any movement at all and still people do. This is a bit longer than you common tut1 quickie and certainly belongs to the Top class of this genre. In fact if it wasn't for the totally unexpected walkthrough wall this would get a really good rating. Yes there is this hand of Orion that I wouldn't have found in a month of Sundays so I'm really glad that Doc gives us a hint in the Shabaka thread. Apart from that it's a nice and steady progression with all those TR activities you love and hate while the setting is your traditional Egypt environment with surprisingly few scorpions. I liked the way the course alternates between big open spaces and narrow corridors; plus there isn't a maze in here and that alone makes it worth playing." - Dimpfelmoser (21-Jun-2002)