City of Memory

- Release date
- 02-Jan-2016
- File size
- 105 MB
- Class
- Rome/Greece
- Engine
- TR4
- Duration
- medium
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Adrian ↓ | 8 | 9 | 10 | 10 |
| Amethyste ↓ | 10 | 9 | 10 | 9 |
| Angel_K ↓ | 10 | 10 | 10 | 10 |
| Bene ↓ | 7 | 9 | 10 | 10 |
| David ↓ | 6 | 5 | 7 | 8 |
| Dick ↓ | 9 | 10 | 10 | 10 |
| DJ Full ↓ | 9 | 9 | 9 | 9 |
| Drakan ↓ | 10 | 10 | 10 | 10 |
| eRIC ↓ | 9 | 9 | 9 | 10 |
| Feder ↓ | 9 | 8 | 10 | 10 |
| Glouglouton ↓ | 9 | 9 | 9 | 9 |
| High Priestess ↓ | 10 | 10 | 10 | 10 |
| Jay ↓ | 8 | 8 | 10 | 10 |
| Jose ↓ | 6 | 7 | 10 | 10 |
| Josey ↓ | 8 | 8 | 9 | 9 |
| Leraf ↓ | 10 | 9 | 10 | 10 |
| LolauMylenium ↓ | 10 | 10 | 10 | 10 |
| manarch2 ↓ | 7 | 7 | 9 | 9 |
| MaxDeaconVR ↓ | 10 | 10 | 10 | 10 |
| MigMarado ↓ | 10 | 10 | 10 | 10 |
| Mman ↓ | 10 | 9 | 10 | 10 |
| Mytly ↓ | 8 | 8 | 9 | 9 |
| Phil ↓ | 8 | 9 | 10 | 10 |
| Ryan ↓ | 9 | 8 | 10 | 10 |
| Sakusha ↓ | 9 | 9 | 10 | 10 |
| SeniorBlitz ↓ | 8 | 9 | 10 | 9 |
| Thiago ↓ | 9 | 10 | 10 | 10 |
| Tolle87 ↓ | 7 | 8 | 10 | 10 |
| Treeble ↓ | 7 | 9 | 10 | 10 |
| TRTheoP ↓ | 10 | 8 | 10 | 10 |
| Category averages (30 reviews) | 8.67 | 8.77 | 9.70 | 9.70 |
There's no combat or traps here, although a few friendly/neutral NPCs are around, and the focus is on exploration and puzzles. It starts off a little intimidating with how open it seems, but it's more confined than it initially appears, and goals to work for present themselves pretty soon. The layout is quite ingenious in how areas have multiple purposes, and can suddenly reveal whole other interactions long after you first enter them. The layout is also tight despite it's size and full of unlockable shortcuts that make getting almost anywhere quite quick despite the amount there is to find. Camera hints are also used very well and guide you throughout in a way that almost always gives an idea of where to go (which is also an improvement on Bigfoot's earlier levels, where this was occasionally an issue). The only issue I had is the ending feeling slightly anti-climatic, but the journey makes up for that. I felt the secrets were a little lacking too, as I found them all near the start, and they almost felt simpler than the general progression. An excellent level that provides a chill town exploration atmosphere few others match while also having enough going on to be engaging throughout." - Mman
The level revolves around finding the thread to follow to the end. The beginning can be daunting, but don't be stressed out. You'll get the hang of it after you found a couple of leads. I did not use the walkthrough and was proud!
No enemies and no traps make for some very welcome diversity, from where I'm sitting. So no deductions for that choice from me. The story is cute, of Biblical origin, and there are some ramifications of that in the gameplay elements. All is of extreme beauty and precision!
Thank you, dear Sylvain ;) Congratulations on this friendly puzzler!" - MigMarado
From the aesthetic point of view, the looks are mostly great. The lighting in the outdoor areas is a little too flat and bright, with only the objects and textures providing colour. However, given the beautiful and colourful BtB2015 package, this is not really a problem. Most of the rooms in Lara's house as well as in the houses in the village look nearly identical - a little variety would have looked more realistic, and helped players navigate around the place better. The uniformity also results in a lack of any particularly memorable spot or set-piece.
Overall: With its very laid-back setting and complete lack of enemies, in a bright and beautiful setting, this level feels like it should have been an Advent or Easter level. A pleasant raid in a pretty setting, though a little too non-linear for my taste. Recommended." - Mytly