Create a Classic: 20 years of TR - Search for the Sun Seraph
1,124 downloads

- Release date
- 02-Dec-2016
- File size
- 79 MB
- Class
- Cold/Snowy
- Engine
- TR4
- Duration
- medium
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Adrian ↓ | 7 | 8 | 8 | 7 |
| alan ↓ | 10 | 10 | 9 | 9 |
| Bigfoot ↓ | 10 | 10 | 10 | 10 |
| DJ Full ↓ | 9 | 10 | 10 | 9 |
| Gian Carlo ↓ | 9 | 9 | 9 | 10 |
| Gorty ↓ | 8 | 8 | 9 | 7 |
| Jay ↓ | 8 | 9 | 10 | 9 |
| Jorge22 ↓ | 10 | 10 | 10 | 10 |
| Jose ↓ | 8 | 10 | 10 | 9 |
| KBoaz ↓ | 10 | 10 | 10 | 10 |
| manarch2 ↓ | 8 | 9 | 9 | 8 |
| MichaelP ↓ | 8 | 8 | 10 | 8 |
| Minox ↓ | 9 | 9 | 8 | 8 |
| Mman ↓ | 10 | 10 | 10 | 10 |
| MrJavi94 ↓ | 9 | 9 | 10 | 9 |
| Mulf ↓ | 8 | 9 | 9 | 7 |
| Mytly ↓ | 8 | 8 | 9 | 8 |
| Orbit Dream ↓ | 10 | 10 | 10 | 10 |
| Petaludas ↓ | 7 | 8 | 9 | 8 |
| Phil ↓ | 10 | 10 | 9 | 8 |
| phms2010 ↓ | 9 | 9 | 8 | 9 |
| Raider99 ↓ | 10 | 10 | 9 | 9 |
| requiemsoul ↓ | 7 | 9 | 9 | 9 |
| Ryan ↓ | 9 | 9 | 10 | 10 |
| SeniorBlitz ↓ | 9 | 9 | 9 | 9 |
| Sethian ↓ | 10 | 10 | 10 | 10 |
| smcandrew ↓ | 10 | 9 | 10 | 10 |
| The Boo ↓ | 9 | 10 | 9 | 8 |
| Torry ↓ | 10 | 10 | 10 | 10 |
| Treeble ↓ | 8 | 9 | 9 | 9 |
| vandit ↓ | 8 | 8 | 9 | 8 |
| Category averages (31 reviews) | 8.87 | 9.23 | 9.35 | 8.87 |
The first puzzle you encounter might be a bit tedious for some and normally I myself don't like it when I have to excel at a timed run sequence so early on in a level and so many times over. However, I think this was very well executed and wasn't too much of a challenge. It felt like a great way to begin the level actually since it draws one in feeling one is doing something classic for Tomb Raider, rather than waiting until later to have an immersive puzzle like this. We continue on through massive icy caves with great atmosphere, and then we find the frozen village and face off with the bad guys who have set up camp here. The boat is back – and much better than it was in Kaufi's previous Venice level. No buggy or missing sounds this time, and no awkward jumps onto ledges from the boat, and no super-tight timed run… instead, just a relaxing boat ride and exploration through some icy caves to avoid some water currents that will lead to Lara's death. Entering the final temple and claiming the Sun-Seraph artifact is also a great moment, as is the ending with the elevator that takes us to the surface and the way to the helicopter. All in all, just a super-fun gameplay experience – and actually a really HUGE level, that almost feels like it could be two levels (with the Croft Manor bonus as the third).
Enemies are pretty good this time, and fit to all their respective environments. The Jade Warriors we fight after taking the Sun-Seraph are a little annoying – the effect with which they trigger is great, and thankfully they only trigger one at time. However, it is a bit of a pain that they seem to injure and even kill Lara simply by grazing her, without actually attacking her. So, just get ready to keep your distance and use lots of medipacks whilst fighting them. As someone already mentioned, yes, the last Yeti that pops up later does feel a little out of place and unnecessary, and yes, maybe it would've been nice to just keep the Yetis to the earlier ice caves. Speaking of which, another great form of subtle storytelling is when we find the Rusty Key which was left by some skeletons who were probably previous Tomb Raiders who fell and broke their bones when the ladder above them ripped. Also, the note the Tibetan villager leaves is a nice way to flesh out the story, and the fact that his skeleton is spooning the skeleton of his deceased wife is just priceless.
Pickups are everywhere and very generously given this time around. The level really encourages you to use the Uzis since you get so much Uzi ammo (which is awesome!) and the supply of medipacks is also good, particularly for the boss fight as mentioned. However, this is just the thing: you NEED to make sure you find the Uzis, and they can only be found as part of a secret. So, if you don't get all secrets, I can see this level being quite challenging because you'll only have pistols and a Shotgun which doesn't have as much ammo provided for you. Having said that though, the Secrets in this level are a MUST. More on this shortly.
Back to Objects: The Crowbar this time gets excellent treatment, as a major step up from - Trouble in Venice'. Not only is it clearly visible on the white snow, but the process to get to it is hard to miss, and you even pick it up in a small fenced off area that you cannot exit without using the Crowbar. This is excellent level design, because it also tells players exactly which types of doors are Crowbar Doors! I also happen to love the Crowbar Door in this level, and the sign that is on it. Whilst the Crowbar gets celebrity treatment this time, the Torch sadly doesn't fair as well. Yes, it is hard to spot, and simply placing that flame emitter closer, or adding a brighter light where the torch is would've helped players to find it. The puzzle one uses the torch for is a cool one though.
Now back to Secrets: I'm beginning to think Kaufi may be the Master of Secrets. His previous level and this one both have extremely well-hidden Secrets, and I don't think I've completed either one of them and found all Secrets the first time around. Luckily, the re-playability value for this one is excellent, and it was fun to go back (a few times now) to find all the well-hidden Secrets. And, let me tell you: do it, it's worth it. Not only because of the Uzis, Grenade Launcher, and all the extra ammo you'll have. But also, because the final rooms it unlocks in the Croft Manor bonus level are a real treat, and probably the best thing he could've come up with as a gift to the player for Tomb Raider's 20th Anniversary.
Camera placement and Audio tracks used are also great; and the Atmosphere is perfect all around. The icy blue distance fog certainly helps to enhance this, although there was one pool of water early on where it was just a bit too much and became hard to see. The final effect when we take the Sun- Seraph, combining cameras, audio, and a texture and atmosphere change is also great and a cool way of showing without any boring exposition that Lara has just taken the source of warmth and sunlight in the temple.
Lighting and Texturing is flawless of course, and captures the original Tibet aesthetic from TR2, building upon that though. The change in textures when we get to the frozen village is also interesting – the textures are actually the same, but the warm-beige-rock has now become a cold-icy- blue. We experience a similar change like this again with the flip-map effect just mentioned when we take the artifact and the warm chamber becomes cold.
A really great achievement from start to finish. A fun level, beautifully crafted, and a major hit of dopamine due to the nostalgia it gives you – particularly the final visit to Lara's Home. This was a well-deserved winner for the Create a Classic Competition; a well-deserved spot in the Hall of Fame; and also, a well-deserved spot in my own personal Hall of Favorites. Well done Kaufi!" - Sethian
The gameplay also goes through a progression and shifts from relatively linear challenges to more open design later on. I did find the difficulty progression a little odd; the combat gradually ramps up, but the most dangerous traps and obstacles are in the first half, and mostly went away to be replaced by more passive exploration later, it fits the theme changes somewhat, but feels a little odd pacing-wise. Despite the slightly uneven difficulty progression the way the linear first half gives way to the open later parts helps convey the story as you near your goal. In particular there's a cool idea in the setup to the final encounters, and even a small bonus level that expands with some extra visuals (including a sort of alternative ending, even if it's just triggering the same cutscene in a different way) depending on how many secrets you've found. A level that would be good with just traditional materials, but really elevates itself with the tweaked aspects that add a freshness to the theme and convey the story. Easily one of the best of this contest." - Mman