Reviewer's comments |
"In this level it's possible to take the wrong route. It happened to me when I got in that
underwater maze like room before I pulled out in a room with a ramp and realized that was
the way back. But then I began to progress normally and ended the level in around 20
minutes. When you get into the caves, the areas start looking really dark, but at least
there were flares to be found. The flare bug appeared later on, though, but at least that
was towards the end of the level, so that wasn't much of a problem. Most of the rooms are
huge, but not to the point of getting lost. There are also a few traps to avoid, as there
are in this kind of levels. Not that bad. Found 4 secrets (some of them were a bit obvious)." - alan (21-Oct-2022) |
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"This suffers from severe errors in construction and looks plain dreadful. While playing I noticed opportunities to get stuck (happened to me once) and to bypass crucial pickups, for which you'd then have to backtrack through the entire level (did not happen to me, thankfully). These errors spoil the gameplay score, and the less said about textures and lighting the better, but I had more fun here than the numbers seem to indicate. If you play the level the way the builder intended (as I seem to have, for the most part anyway), no backtracking is required at all, and you end up precisely where you need to be for the next task. Therefore the pacing is quite good, and the least you can say in the level's favour is that at 30 minutes, it doesn't outstay its welcome.
Early in the level the audio cues come thick and fast, but the builder thankfully relents as the level progresses. While enemies aren't the most inspired lot (white ninjas, who pop up with increasing predictability, and a couple of mummies, which are however mainly used as atmospheric props), gameplay includes some interesting platforming and dodging of boulders as well as a good number of secrets (I found four, but I'm sure I missed some). I particularly liked the unpredictability of the room geometry, which is often quite unusual. There are even a couple of potential - wow' moments, though due to poor design, the level never manages to become truly impressive." - Mulf (04-Jan-2021) |
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"A basic level with very much standard
gameplay for what was on offer in 2001.
The textures are a bit of a mishmash and
rather badly applied and the lighting is
too gloomy in the inner areas, not really
making for much on the visual front. The
only things that really stand out are the
multitude of ninjas encountered along the
way, a slope jump sequence and a nifty
boulder trap that is easier to avoid than
it may look initially. Overall though,
nothing extraordinary." - Ryan (03-Dec-2018) |
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"Just a basic Egyptian level nothing really special," - JoeTheCrazyGamer (13-Sep-2018) |
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"Short and unremarkable, Egypt style level with a lot of dark areas so you'll need those flares. Battling ninjas is the main theme, plus finding a couple of artefacts, some basic jumps/ rope work and boulder traps. OK, but nothing special." - Jay (19-Aug-2016) |
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"Not very entertaining this level. You can advance leaving behind important items, the environments have not a good appearance with angulous architecture, bad texturization and not well ornated with very few and not well tinted objects and also excessive dark zones with only a couple of flare pickups in all level. The secrets are easy to find, the enemies only white ninjas and I never find the shotgun to utilize the generous ammount of ammo for it. Certain exploration, some jumps here and there, there are some places with no return where you can go (reload); even near the end you can trigger the rolling spiked balls which stay slowly moving at the end of the slope preventing you to finish the level. It seems that this one was not properly beta tested." - Jose (27-Jan-2016) |
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"So I have liked the level. Well, he cannot keep up with the really good Levels. But he is substantially better than many other works. Now and again one sees sometimes a stretched texture, but one can let this go through. Though there are many dark till very dark rooms, but the Level builderin has placed luckily enough Flares. A small negative point are the partly misplaced spikes. Though are in this level many Baddies, but with the shotgun, enough ammunition and some Medipacks is this no problem. All together this is quite a pleasant level. Not too easily and not too hard." - Scottie (23-Mar-2010) |
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"This is a fairly average game but quite enjoyable. The scene is your typical catacomb design and although this level didn't have much new to offer, it was still an enjoyable 30mins worth. Although I'm sure it could have been completed quicker." - Necro (13-Oct-2008) |
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"Getting back to some of these ancient levels. When reviewing these one has to look at the date of release, and consider the huge advances that have been made by our great level builders in just four years. It's nice though, every now and then, to go back and see these old levels. And of course, here we have huge beginners problems in every department, especially texturing. Actually, despite its age, it seems a rushed job. However, there are some areas which do stand out for atmosphere alone, and one of them is the gigantic room with high up walkways, and another is the final tomb of the Pharaoh where we place the 'eye'. This is just a nostalgic trip, and really only for a quick TR fix for a spare half hour. For anyone thinking of playing it, it is an extremely dark level, and annoyingly so when there are at least two slopes to avoid boulders on." - CC (07-Jun-2005) |
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"Bianka's games are not bad. They are also enjoyable and challenging in a very manageable way. High pillar walkway, confusing swim, series of slope jumps, dark rope swing, spike balls (trickiest in the game) etc. Very nice. Simple and straight forward. I enjoyed and had fun here." - Drew Pizza (31-May-2005) |
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"This level turns out to be more of a linear Egyptian-styled tutorial level. There are several stretched textures around and secrets that aren't so secret (I found three). You will find everything you usually find in a Tut level so if you're looking for novelty I do recommend you to look somewhere else. A few complaints about this level - it's dark when underground (most of the time) you have few flares and the flare bug appears. Those rope swings and the rolling ball puzzle were done in the dark and I am still not sure if I understood the logic of the latter one. Pick up the two pieces of the Eye and as in most tut1 levels exit the level through the round door. 20 minutes." - Treeble (20-Sep-2004) |
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"Having not played the initial version I have no basis for comparison but I may play it before I submit this review. A linear level gloomy atmosphere but it fits the level. It wasn't really caves per se but more like a dungeon type atmosphere. Plenty of ninjas waiting but taken care of fairly easily. Lara is on a quest for the 2 eyepieces as usual and she must also find a Hand of Sirius and the Ba Cartouche. A little jumping a little climbing and a fair amount of swimming to gain her objective. Ending with a wicked boulder trap and a swim away 20 minutes later." - Momster (19-Oct-2002) |
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"The level disappointed me a little. Lara walked through carelessly arranged caves. One can also turn and reflect textures. The task is to find different puzzle pieces and then make it to exit. The sound was ok and thus best. The camera guidance came suitably in addition very fast. Opponents were baddies and mummies. Lara found five secrets. One at the end. Not sure why Lara should still find a new weapon right before the end ;). The mysteries were very easy. I have already played better levels from Bibi. P.S.: The flarebug appeared here as well - very annoying with the darkness." - Navi (13-Oct-2002) |
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"Compared to Temple of Chon this level is a bit more difficult. Texturing could be much better and the lighting is a bit extreme either very bright or very dark. It's your task to find a cartouche piece and then the two pieces of the eye of horus. You have to do a bit of jumping. Your opponents are mainly blue baddies fighting gets boring very soon. At the end you have to overcome a rolling boulder trap. It's a very short level and quite easy." - Tombraidergirl (12-Oct-2002) |
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"Amazing that this takes you roughly 20 minutes as the whole level is made of only 22 rooms. Nothing really seems to fit here: the textures that are not appropriate for a tomb the wild and uncoordinated fly bys the cubic underwater maze and the enigmatic lighting. It's business as usual for Lara only near the end you get a jump combination that is a bit tricky followed by a very frustrating boulder trap. I found four secrets but as the only resistance is a gun crazy cast of ninjas you don't have to worry if you miss the shotgun. It's one of those levels that you tend to forget as soon as you reach the end.; the only thing I know for sure is that I'm not going back." - Dimpfelmoser (15-Sep-2002) |
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"Like this creators other level 'Temple of Chon' this level is set out similarly with a nice initial outdoor setting a water maze a fair few ninjas lots of pick ups and the need to find a few key pick ups but this time it was done better with a nice gloomy atmosphere given to the large underground areas. I was happily surprised at the size and length 30 minutes of this level as it is only comprised of 22 rooms but comes across as much bigger still though this could have been made a whole lot harder and the 5 secrets I found could have been placed a little less obviously. Still all in all this is another cute level but nothing brilliant." - Sash (21-Jun-2002) |
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"More atmosphere than in the other level by the same author but also some architectural bugs such as missing water textures thin walls a door placed the wrong way round incorrectly placed spikes and overall texturing would need a bit of fine-tuning. Many dark corners in the caves but adequate flares around. Flybys could also be technically improved. Gameplay throughout the half hour keeps you interested though so if you don't mind the 'technicality issues' give it a try." - Michael (21-Jun-2002) |
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"First off this level is way too dark for my liking although there are sufficient flares scattered around the place (thankfully). There were some really tough rolling spike ball traps in this one that took some time to figure out but apart from that a fairly standard level lasting around 30 minutes." - Torry (21-Jun-2002) |
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"In this level Lara has to find a tomb among a labyrinth under water and caverns with traps and ninja to kill. I have found 3 secrets no bug and I have ended the level in about 35 minutes with middle difficulty." - Boris (21-Jun-2002) |
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"The first half of this thirty minute level looked promising with a nice outdoor area and a short easy underwater maze but towards the end it just seemed to be one large room after the other with the same texture used to cover the entire room and spikes that appeared to be hanging in midair. There are a few objects to find and use while you dodge some ninjas and boulders as well as five secrets and plenty of pickups. Many of the areas were way too dark for me plus the flare bug appeared towards the end and made it even worse. This is a good attempt at a first level though and had some interesting spots." - RaiderGirl (21-Jun-2002) |
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"I was surprised at the length of this level. It had a nice flow of game play. Enough ammo secrets were not that hard to find main enemies were ninjas mostly in twos and I met one lonely mummy which posed no threat. The only complaint I have that is was too dark enough flares were provided but still. Main goal is finding the two pieces of the eye of Horus the cartouche and the Hand of Orion. At the end the flare bug appeared and it threw me back to my desktop." - Gerty (21-Jun-2002) |
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"30 minutes of gameplay for only 22 rooms; that's pretty good value. It's all fairly basic and the texturing needs more work but it's entertaining and even features a few attempts to do something new with the usually redundant Tut1 wad." - Orbit Dream (21-Jun-2002) |
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"Very empty rooms and many faults in textures. Not even the basics in texture placing are applied here they are not aligned and they don't go well with each other. The rooms contain some baddies and two statues in one of them two other statues in the other and nothing else. Even the trap with spikes is so obvious and Lara can't be surprised at all. The outside area which you start is not a pretty sight there are some rough edges around and it looks so fake. One cartouche and the eye to finish the level with a few pick ups in between and some of them underwater. Right about the time it seemed to be improving at the last part with the spike balls coming down and the door with eye the end comes. So I don't think this is fun at all." - Kristina (21-Jun-2002) |
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