Levels listed...
TR5 - 31
TR4 - 3143
TR3 - 178
TR2 - 135
TR1 - 63
72417 reviews (20.4/level)
3540 (99.7%) walkthroughs
446 Hall of Fame levels
1223 levels rated >= 8
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release date: |
20-Apr-2019 |
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# of downloads: |
121 |
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average rating: |
7.42 |
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review count: |
12 |
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review this level |
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file size: |
33.90 MB |
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file type: |
TR4 |
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class: |
Easter |
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Reviewer's comments |
"I was very close to stop playing this level in the jump
sequence, I am sorry but those camera angles were not a
good decision. It is not THAT much of a problem when you
know what you are supposed to do, but I had no idea that
the log served as a swinging pole and the constantly
changing camera angles (each one was also fixed) made it
quite difficult to look around for possible ledges to
hold or platforms to jump on, which frustrated me a lot.
Perhaps it was meant to clue the player not to search
around and just jump to the log, but if so it didn't
serve its purpose for me. Anyway I am glad I persevered,
because the level expanded quite nicely, and went on to
tell that classic story of magic and ego-driven greedy
corporations. I enjoyed snooping around the tents a lot,
and the mercenary who kicked me out was a nice touch. The
secrets which led to the golden tree of life were quite
fun as well. Despite its couple of faults (to add:
enemies walking in the water which I also spotted in some
other custom levels, and it could use more dramatic
music), this is a well-done level with a good plot." - Nomad (12-Jun-2020) |
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"A bit mixed - there are definitely too many undefined, badly lit rooms linking together main locations which are good enough otherwise. I like the usage of enemies, didn't see such combination yet, and the secrets form their own storyline which I always particularly appreciate. Extra points for narrative design with custom soundtrack and lines. A very good seasonal raid." - DJ Full (01-Jun-2019) |
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"I'll say I'd rather have a nice Easter bunny giving
chocolate eggs away but this will do. A nice little eco-
adventure with just a few more thrilling parts, namely the
big sliding descent at one time, nice-looking and simple,
yet one where it's easy to miss the tree secret (I just
went back and ate that slice after watching the video on
Youtube). It does have its share of traps, a couple of
simple puzzles and the eco-enemies that are actually
friends (but should give friendship a little practice
instead of atacking Lara - I mean, who on earth doesn't
know Lara's the good gal?). Enjoyable. Even the music is
ok." - Jorge22 (15-May-2019) |
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"What a treat – a lovely Easter level. This could be viewed as a timely eco-warning or merely enjoyed for the charming raid it is. Lara has no guns, but the only ‘enemies’ around are tree sprites which are easily avoided. Lara’s quest is to find the golden acorn and along the way she gets to visit some lovely woodland areas (with wonderful relaxing sound files), a camp full of non aggressive guards and quite a few caves. It’s delightful fun, don’t miss it." - Jay (06-May-2019) |
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"gameplay&puzzles: The gameplay was totally obscure, I could use worse words to describe it, but I will stay as polite as I can. Nothing was logical for me ( I know this is a "magic" level) everything was horrible, why did you do "invisible walls" to go through? ( the floor), why using fix cameras in some jump sequences? Why making underwater labyrinth? ( builders should know that it is bad), not fun at all. Why putting like tens of enemies when Lara is unarmed? Why are walking enemies underwater? I'm very sorry I would say something nice about the gameplay, or puzzles but.. I can't find anything that was nice to me.
Enemies,Objects&Secrets: Enemies, when Lara can't fight back, that frustating, objects were quite nice, except that some of them were disapearing sometimes. Secrets were ok, but why using slots like the jerrycan? you can use ammo slots for weapons that you don't use in the level. With a 'good' script it works fine.
Atmosphere, Sound&Cameras: well I didn't feel a lot of things, even if I quite enjoyed the "storylines" about nature, a level with a purpose: ask people to respect nature I guess. Good idea. The musics were totally out of place...
Lighting&Textures: lighting was ok, but the texture were not amazing, some of them were quite ugly, like the greeny thickets. I saw some bad triangles etc etc
To sumup, a not that short level because of a pretty obscure gameplay, with at least a kind of purpose, I won't recomment it because it is not funny or very interesting, but hey, that's my point of view, try it yourself :)" - Lara_Fox_Croft (02-May-2019) |
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"Pleasing for the season, including a nice story and with occasional highlights (the jump sequence was quite fancy), but this level was a bit less inspired as we got used to from Greywolf. There are too few interesting tasks to be done here and progression is mostly very simple and straightforward, except of finding the decently but not very sneakily hidden secrets. The surroundings are eye-pleasing, but not highly atmospheric and realistic; I am never a fan of those 2D textures at the border of the map. The background audios were well chosen and cameras were mostly well done too, but some went through solid walls. Overall it was 25 solid but not very intense minutes I spent here." - manarch2 (01-May-2019) |
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"This a quirky little quest adventure,filled with
interesting details and creative moments - but perhaps too
much of the gameplay (indeed,maybe even the bulk of the
level) consists of locating secrets;which,should you
progress too far into the game,can no longer be acquired -
resulting in an inevitable impasse.Look beyond this,and
it's a lot of fun. The music choices are interesting (and
even,in the case of Layla,good humoured);the pick-ups are
creative;the puzzles straightforward but enjoyable;and that
little gauntlet in the cave was most entertaining. Enemies
are used sparingly (you have no weapons),and are basically
there to provide some tense moments;and the whole adventure
is linear and rather fun. The duration is rather
flexible;and entirely dependant upon whether you collect
all the secrets or not.Definitely worth a play." - Orbit Dream (30-Apr-2019) |
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"Even when there are not interesting puzzles, I'm not agree with Jason's review. Of course, the item to pick up impossible to see lying in the grass in the starting area is not a good feature, but later the gameplay is more fluid and never nasty. I liked the architecture too, the secrets are not hard to find, there is a good use of cameras, musics and flybys, also a solid history behind and the environments usually have a good appearance. Good work, Greywolf." - Jose (28-Apr-2019) |
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"As befits the Easter theme, the gameplay
here is relatively peaceful and
undemanding, but at least still makes for
a sufficiently entertaining experience.
The storyline and its execution is pretty
neatly done, although the usage of various
items is a bit outlandish in places and
requires some lateral thinking, but never
frightfully obscure. What I did have to
deduct a point from gameplay for was the
frustration slope jump and swingpole
combination partway through the level. I
can't count how many attempts it took me
to accomplish it successfully and it
ruined the serene flow of the level a bit
too much for my liking. I also thought
that the texturing was a bit too bland,
but that's purely opinion. As a whole, it
is fun, rather sweet and worth a go." - Ryan (27-Apr-2019) |
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"I have no idea what Jason L was playing. Because in no way, is this Easter release as bad as he's making it out to be(Maybe said problems you had, were intentionally done by Greywolf as a design choice?).
And what's wrong with playing a nice relaxing level to celebrate the holidays? Do you need to have copious amounts of dopamine-fueled action constantly to justify your ridiculously high standards or are you that naturally easy to bore? Because by your flawed logic, surely all holiday-themed releases must be for kids, right?
But unrelated long-winded rant aside, what's on offer here is incredibly relaxing with a very believable environment to explore(including secrets that were surprisingly easy to come across, for someone like me who doesn't tend to find them all usually in most levels).
Lighting, texturing, music, enemy and object use also help contribute tremendously to the general atmosphere, even if the tree guardians never really posed much of a threat to me(tending to get stuck on terrain or in a pool), with a rather tight platforming sequence early on, proving more of a worthy challenge to overcome by comparison.
So overall, a fun little romp that was well-worth the time I spent on it. Highly recommended!" - Ceamonks890 (26-Apr-2019) |
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"This entertaining level needs some higher scores to offset
those in the initial review, and fast. I found it to be fun,
different, and entirely appropriate for the season. Too bad
it was the only Easter level this year. You play as Young
Lara, which means you have no weapons and no flares. I've
always been wary of the potential combination of Young Lara
and excessive darkness, but that's definitely not a problem
here. The lack of weapons is not an issue either, but you do
have to be attentive to a half-dozen cleverly retextured
skeletons as they roam the woods in search of Lara, and
there are two armed soldiers you have to run past late in
the game, but for the most part you can just kick back and
enjoy the quirky touches provided by the builder without
having to look over your shoulder. Two necessary pickups
were perhaps unfairly difficult to see, and if not for
Doggett's video walk I would never have found the Lichen.
Even when I was standing right on top of it I couldn't see
it. The Golden Acorn wasn't much better, but at least I
could get a visual on it once I knew its exact location. As
you progress you acquire three Tree of Life Stones, but I
never found any use for them. All but one of the six secrets
provide items essential for progression, thus breaking one
of the unwritten rules of level building. Gameplay is
reasonably player-friendly throughout except for one jumping
sequence through fixed cameras where you have to make a
precise leap at the end to grab a pole. The only way I could
accomplish it was by sliding down the second slope backwards
so I could grab and shimmy before jumping to the final
slope. There was some mystical mumbo-jumbo intended as a
story line which I largely ignored, since I was sufficiently
entertained by the gameplay itself. A solid level suitable
for players of all skill levels." - Phil (26-Apr-2019) |
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"A little level made for kids with Young Lara. The design is
kinda "blocky" and some textures are not vey good...
Specially those at the begining in where Lara can go
through them. I guess the author tried to simulate
undergrowth... One thing that I liked where the tree-
monsters, they look great! The game was kinda funny, but
that's all." - Jason L (23-Apr-2019) |
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