
Levels listed...
TEN - 10
TR5 - 33
TR4 - 3194
TR3 - 183
TR2 - 141
TR1 - 69
74162 reviews (20.4/level)
3618 (99.7%) walkthroughs
460 Hall of Fame levels


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release date: |
01-May-2019 |
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# of downloads: |
324 |
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average rating: |
6.31 |
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review count: |
9 |
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review this level |
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file size: |
66.30 MB |
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file type: |
TR4 |
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class: |
nc |
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author profile(s): |
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Reviewer's comments |
"Collaborative TRLE level of Osvaldo and Neltharion and also the debut level of Neltharion.
It's mediocre. The best thing about this three levels game is gameplay. I actually really
enjoyed some of the ideas this level has to offer. There were a few nice puzzles like
pushable puzzle (which could have been shortened because it was too long), element puzzle
and obelisk puzzle; I liked this one the most. We have few timed runs, some parkour and
trap sequences as well. However I feel that some areas felt pretty uninspired. For example
there was a room that was totally empty and there was only a switch in it. There are
several other places which are pretty empty in terms of gameplay. Some areas just could
have had more extended gameplay in my opinion. Design is not the best but it's not
something rubbish. Rooms in overall feel boxy, sometimes repetetive and uninspired. In
many places lighting is flat and dull, at times even unrealistic. Texture placement isn't
something great too but again it is not totally rubbish. There are pretty nice looking
areas but also a lot of them have repetetive textures and wallpapered walls. Some objects
on map didn't really fit to the environement. Rooms are pretty empty. To reduce feeling of
emptiness author should add more decorative objects. A lot of rooms lack them. As about
the atmosphere; despite the stuff I mentioned above, some exterior areas have a nice
relaxing vibe. Although the atmosphere in interior rooms and especially in the third level
is dull and bland. The thing I liked is the usage of soundtracks. All in all it's a
mediocre level. It has some nice gameplay ideas but visuals are so-so. It's not a hard
level. You can give it a try if you want." - BlackWolfTR (27-Sep-2022) |
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"I hesitated to do this level because I prefer that the hero be Lara. But I still decided to do it. This is an interesting level in 3 parts but that looks in the gameplay at other levels of the author (s). I liked the puzzle with the obelisk. The texturing is average (wallpaper very insistent in some places). Not found the secret." - Drakan (20-Oct-2019) |
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"Well, I'd like to start off by saying I was unable to
finish the game, even after quite a few tries and
repeating the same actions over and over, as the
character that took Lara's place kept stubbornly refusing
to pull the chain so I could get the gem - that is after
having everything in place plus the objects needed. But
it's alright as I played most of it and I saw how it
ends. Hmm... It's basically Osvaldo (and Scourge05) the
way you'd expect it to be. Nothing new to say about
textures, atmosphere or anything like that. I did enjoy
the gameplay in spite of the serious occasional back and
forth, the odd total lack of clues (not the case at all
times) and that final bug (I think I'm entitled to say
it's a bug after having re-tried it like half a dozen
times at least). Oh, and the torch disappearing after
having travelled from one level to another and back.
There was one timed run I did enjoy. And more. I don't
know what else to add. I wasn't really ever bored except
for the frustrating repetitions. So, that's it." - Jorge22 (14-Jun-2019) |
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"Again the same old style from this builder, so you know what you can expect... This time there's no much care with the texturization, the maze area with the slopes and 5 buttons was not very funny for me, and in the last level (serious backtracking), there's not a hint (he should place a camera to see the obelisks moving?) to know where to move the big circular levers. Even so this adventure is playable and enjoyable, and it's always good to see a new builder (Scourge05) taking a first steps in the LE world. Encouragement!" - Jose (03-Jun-2019) |
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"To be honest this is as awful as these levels get. It really feels like if Osvaldo has crossed the line several games ago and at this point he's just shittesting the community - how much we can yet take until our self-respect calls us not to play anymore, which of course won't stop him from building. Really. Beating this game was tougher than building it. At least for visuals I've got a brief comparison - just imagine an early GMac level but without any lighting and you got it, especially the obelisk room which is a pinnacle of lazy building. I'm gonna be merciful and stop the description here..." - DJ Full (03-Jun-2019) |
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"More fast paced raiding from the reliable
Osvaldo, but I found this to be a bit of a
step back compared to his other latest
efforts. It's not at all a bad raid and
certainly has its enjoyable moments (in
the form of a few traps, push puzzles and
element puzzles, but what let it down for
me was that the setting seemed rather
bland and repetitive overall, and I
thought that a few of the areas could have
been constructed better texture-wise (the
main area in the third level was an
incredibly plain sea of grey with little
in the way of relief). The numerous ninja
attacks also became tedious and annoying
after a while, as there were pretty much
no other enemies in the game, and there
seemed to be only one secret (although the
latter isn't necessarily a bad thing). On
the upside, the squishy block traps were
neat, the various gymnastics were quite
nifty, the pyramid cutscene was well done
and the music choice wasn't half bad. It
just didn't make much of an impression on
me." - Ryan (24-May-2019) |
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"Whether intentionally or not, the title of this release
seems to reflect a ho hum attitude of "more of the same," as
a previous reviewer has noted. Nevertheless, I always seem
to find myself sufficiently entertained by Osvaldo's levels
(although this time he has brought on a colleague whose
contributions are not made clear), and this one is no
exception. There are three TR4 files, but the gameplay seems
to flow rather seamlessly from one to the next, and I spent
more time here (nearly two hours) than was perhaps warranted
because I writing a walkthrough along the way. There's only
one secret, which is rather surprising for a game of this
length and in light of Osvaldo's previous efforts. Some
backtracking is required, as usual, but not to an annoying
extent. The tasks are relatively easy to perform and to
figure out, but overall they provide an entertaining raid
that gives off more positive vibes than negative ones." - Phil (23-May-2019) |
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"A South-American setting with ninjas as enemies , in this
3 levels game with the two first inter-connected.
Settings are rudimentary , texturing seems to have been
done hastily and lighting is uneven , and sometimes
absent.
Gameplay is a mixed bag with some interesting parts
(essentially the few timed tasks) and parts a bit more
boring.
The gameplay is user-friendly and fast-paced except for a
few parts ( how many liters of water haved to be poured ?
how many times do we need to turn the wheels for the
obelisk ?)
Generally there is not a lot of things to do in the
rooms. The third level is the most interesting with a bit
of challenge as well but nothing too difficult.
One can wonder why Lara did all this raiding to retrieve
the goddess of the sun which is used just to open a door
and finish the adventure ? Despite this and considering
the other flaws (mainly the lack of atmosphere), this
adventure gave some satisfaction when all things were
done." - eRIC (23-May-2019) |
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"My reviews about Osvaldo's levels (this time it is joint production with another builder) are getting repetitive, but what else should I write about levels that tend to be more or less the same and that show no learning curve at all. This release has a few solid gameplay elements like pushable puzzles, decent traps, the element puzzle and the obelisk puzzle, combined with quite a bit of backtracking and other tedious parts but overall it maintains interest that is lost at the yet again very sudden and unexpected ending... what was the point of all this? The enemy and object choice was pretty odd with some fitting Peruvian objects but then ninjas and Egyptian decoration and pickup items... lazy design. There are a few more detailed rooms in this level but very often architecture is blocky and/or the lighting is very flat to the point of non-existance at times. The huge outside area in the third level is entirely wallpapered and all rocks are textured with the "texture all" button, with a huge dose of mistakes. Anyway, again not horribly done overall but the builder(s) surely can do better than this, so it is again lack of care that makes this an at best mediocre offering. Found the sole secret in 50 minutes of net playtime." - manarch2 (11-May-2019) |
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