Levels listed...
TR5 - 31
TR4 - 3143
TR3 - 178
TR2 - 135
TR1 - 63
72417 reviews (20.4/level)
3540 (99.7%) walkthroughs
446 Hall of Fame levels
1223 levels rated >= 8
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release date: |
14-May-2019 |
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# of downloads: |
80 |
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average rating: |
5.20 |
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review count: |
10 |
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review this level |
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file size: |
33.40 MB |
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file type: |
TR4 |
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class: |
Egypt |
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Reviewer's comments |
"Although undoubtedly more capably built than her previous
levels,the linear and sequential nature of the gameplay
of this adventure doesn't really do it any favours.One or
two interesting jump sequences are really not enough to
keep the player gripped.It's not that the level outstays
its welcome,it's just that it rather pointlessly keeps
going. If it had ended earlier,we would have been spared
the horrendously stretched ladder texture;and the dreary
final confrontation with the two Demi-gods.For most of
the time,however,the textures were of the repetitive
variety;while lighting,although often colourful,was
lacking in mood.The enemies were plentiful and varied;and
the pace was always brisk.It's perfectly adequate for
those in the mood for a generally undemanding level;but
it takes rather longer to reach the Finish Trigger than
it should,under the circumstances." - Orbit Dream (08-Sep-2019) |
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"This level is a bit like all those created by Liongirl, not very well textured, (textures stretched, wallpaper). Virtually all recovered objects are called 'load'. It's a long way to go to get to the end and you can pick up some secrets (glasses called 'load')." - Drakan (20-Jun-2019) |
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"It seems this author doesn't progress getting better skills; the same style as before, no much care with the texturization, absence of cameras, the secrets are not hidden, not enough ammo for the extra guns, no puzzles to solve... Again the gameplay is based only about the exploration to look for several keys and avoid some traps. From the room with two demigods I had to hear that ominous music till the end of the level. Not really a bad level, but I think the author could do it better if proposed." - Jose (06-Jun-2019) |
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"I had a very similar impression as from The Mystic Temple, but this one is a bit less random and more toned down while nicely organized gameplay is still here. A little step forward enough for this builder, so I think it's time to sculpt and care about details... it will be all about them now." - DJ Full (04-Jun-2019) |
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"I agree with the previous reviewers. This level is competently
built and provides a reasonable challenge in several spots,
but I'm afraid the builder's learning curve has reached
something of a plateau. The secrets are profuse but easy and
bland, and they provide no incentive for finding them.
Lighting is fine for my tastes, requiring the use of few if
any flares. Almost classically linear, and appropriate for the
newer raiders." - Phil (03-Jun-2019) |
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"This is quite similar to this builder's
first effort, as the overall atmosphere,
textures and objects are used in a very
similar fashion. This, alongside the
gameplay does make for an average and
rather simplistic raid, but nothing more
than that. I found the texture application
in this one a bit rough and repetitive and
as a result, the atmosphere was a bit
compromised. The numerous crawlspaces and
backtracking sequence also became tiring
quickly, and my end time ended up being
close to an hour when I'm sure it could
have been less than that. There is
admittedly a hint of more fulfilling
gameplay here with a few slope jump
sequences, the traps that require a bit of
thinking and the way that a few of the
secrets are hidden, which I suppose are
improvements, though. Not a bad raid
overall, but nothing overwhelming either." - Ryan (01-Jun-2019) |
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"There are some agreeable gameplay elements in this one, like the slope jumps and negotiating the better placed traps, but what lets this level down again is that it is so mightily tedious with all those countless ladders, crawlspaces, monkeyswings. I suggest to the builder to cut off about 90% of those because a longer play time does not necessarily mean a better experience for players. It should be about time the builder thinks of some serious puzzles or at least creative tasks else than keeping the players busy for a while. Else than that, the texturing is quite faulty this time with wallpapered looks all around with eclectically put together tiles, the lighting is very flat and uninspired as well except of the last few areas where things are handled better. Still, this is the first level of the builder where I felt a sense of place in some way and it is less about a series of boxy areas than before (but still not quite realistic). A slight step upwards overall but not really a satisfying experience. Found all 7 secrets in 35 minutes." - manarch2 (30-May-2019) |
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"I liked the gameplay in this level but I didn’t like the overall look. Again textures that could use attention and a lot of different enemies will seek Lara out. There will be some fighting to be done, as the enemy is seldom alone. A tip… never make room is the right down corner of the map as you get the disappearing of textures in those rooms as you will experience in this game. The hunt for secrets are more exciting in this level and some of them are cleverly hidden." - Gerty (30-May-2019) |
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"In her latest offering, LionGirl has used very much the objects and textures of her debut level and it makes for an attractive enough atmosphere. The emphasis is very much on exploration, although as the level progresses there is some platforming, boulder and spike traps etc., but nothing difficult to achieve. Enemies are what you would expect from an Egyptian themed level, with added giant spiders, yuk. Am I the only one who finds demigods really, really irritating, by the way? I mean, once you can kneel in front of them so they fire over your head it’s just boring waiting for the damn things to die. Anyway, rant over. It’s not a long level – well under an hour – and passes the time pleasantly enough." - Jay (23-May-2019) |
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"Again a stand-alone level with a correct duration. The
builder has reused the same objects we've seen in her
other levels.
The level seems to explore different aspects and there is
not much coherency to the whole thing. First there are
very unventful rooms with reddish ambient lighting (never
liked this type of ambience), then we get some gameplay
in different indoor rooms of rather small size with
varied enemies and objects, some of which seem out of
place. I rather liked some of the objects lighted
differently but then it seems more a shy attempt at
creativity that does not last the whole level so we can
wonder what was the point of it ? In this middle part of
the level, the strange green enemy in that small room
pushed Lara directly into a ground hole with a secret in
it. Given the lack of space to deal with that enemy it
was more obvious to proceed farther than killing him so
the encounter with the giant spiders later on was a non
event as they did not attack Lara.
Too many different objects and enemies do not make your
level works better. In the end of the level , bigger
rooms with a slightly more entertaining gameplay with
jumps and traps.
Lighting is weak or sometimes absent, there are thin
walls , wrong sfx (probably caused by the presence of the
underwater door), no difference of atmosphere between
indoor and outdoor areas , the keys are named 'load', and
secrets are not hidden.
But (even with too many ladders , crawlspaces, boring
demigods and repetitiveness in general for me) this is so
far the builder's level with the more amount of gameplay." - eRIC (21-May-2019) |
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