Fragments of Destiny - Episode 1 - Laras Home
1,081 downloads

- Release date
- 22-May-2019
- File size
- 207 MB
- Class
- Home
- Engine
- TR4
- Duration
- short
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Ceamonks890 ↓ | 7 | 7 | 8 | 9 |
| DJ Full ↓ | 6 | 8 | 8 | 8 |
| Gerty ↓ | 6 | 7 | 6 | 6 |
| Jason L ↓ | 7 | 5 | 6 | 5 |
| Jay ↓ | 8 | 8 | 9 | 9 |
| John ↓ | 7 | 6 | 7 | 8 |
| Jorge22 ↓ | 8 | 7 | 9 | 10 |
| Jose ↓ | 6 | 7 | 8 | 10 |
| manarch2 ↓ | 4 | 7 | 5 | 7 |
| MichaelP ↓ | 5 | 6 | 7 | 9 |
| Orbit Dream ↓ | 7 | 7 | 8 | 9 |
| Phil ↓ | 8 | 8 | 9 | 8 |
| Ryan ↓ | 7 | 8 | 8 | 9 |
| Sethian ↓ | 4 | 5 | 4 | 5 |
| the_legend ↓ | 9 | 7 | 8 | 8 |
| Category averages (15 reviews) | 6.60 | 6.87 | 7.33 | 8.00 |
This level is a very dull take on Lara's Home from TR2/3. Sure, these sorts of levels are always a dull take of this most-favorite-of-all locations, but this one stands out due to how buggy some of the setups are and also how bad some of it looks. The gameplay is a bit boring and I found myself wandering around looking for something to do, based on how the original manor is setup in TR2/3. I then ended up trapped in the hedge-maze, escaping scarab-rats while some sort of Lady-Gaga-meets-Beetlejuice-music played. I had to check the walkthrough to find out I was meant to have a puzzle item, and that I could get out of here by crawling through a texture – the author then proceeds to use this method a lot: passing through vine-textures. I think it's okay for that one secret, but cheap for the rest of the gameplay. I couldn't get the combat simulator in the ball room to work, and I kept trying to figure out what kind of salad Lara was going to make with the - Sterile Dressing' she found in her kitchen. The only real bit of gameplay was a rather unpleasant underwater switch puzzle that had you filling and draining some underwater rooms. All the guns, ammo, and access to Lara's armory was nice – but what is the point of it all if the combat simulator doesn't work?
I realize many other reviews claim that the saving grace about this level are its visuals. I beg to differ. Yes, there are some new objects and lots of new high-res textures. Lighting also, isn't terrible. But, put together with the blocky room geometry of the LE, all of it ends up just looking like a bad combination. The textures are so detailed sometimes, and the leaves so colorful, that it almost feels like you're on a drug trip. It ends up feeling plastic and fake applied to the harsh lines of the standard TR2/3 map. Then, we have really detailed meshes such as those gorgeous knights in the ballroom, but the simple TR2 harp is not far away. There is just a lack of aesthetic consistency here. Furthermore, rooms, if they have been changed, have only been made gargantuan and no longer feel realistic, and these overly detailed brick, stone, grass, or leaf textures have then been applied with a non-stop wallpaper effect as if the builder just hit the - texture floor/ceiling/wall buttons' without doing anything to break it up.
There really isn't much that I liked about this level, except the Easter Egg of the original Core design team on Lara's bedside table, and the idea behind this Episode 1. Yes, there is a great idea here and big dream on the author's part: Expanding the entire Spear of Destiny storyline from TR5, and I got the connection between his choice of using that TRA Pierre object to pretend to be Charles Kane from the Russian levels, plus the books on the spear that were on the desk close by. If one reads the storyline given in the description it also sounds good. It's just a shame the author released this manor as his Episode 1 – of all levels. Had this rather pointless manor visit been paired with a real location from his planned mega-project, it might've not stood out as such a glaring problem. If anything, it shows us that flashy new textures and a bit of Meta2TR here and there do-not-a-good-level-make. I hope he continues the Spear of Destiny project somehow, perhaps releasing the entire masterpiece in full someday, but that he gets some beta testers who can test the thing properly and also give him honest feedback and critique." - Sethian