Hollywood Mini Adventures - Ninja
1,081 downloads

- Release date
- 15-Oct-2019
- File size
- 72 MB
- Class
- Oriental
- Engine
- TR4
- Duration
- short
- Difficulty
- easy
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| DJ Full ↓ | 7 | 9 | 8 | 7 |
| eRIC ↓ | 7 | 8 | 7 | 7 |
| Jay ↓ | 7 | 7 | 8 | 8 |
| JesseG ↓ | 7 | 9 | 8 | 9 |
| John ↓ | 8 | 7 | 9 | 8 |
| Jorge22 ↓ | 6 | 7 | 7 | 7 |
| Jose ↓ | 8 | 9 | 9 | 9 |
| manarch2 ↓ | 5 | 6 | 6 | 7 |
| MichaelP ↓ | 7 | 8 | 8 | 7 |
| Mulf ↓ | 7 | 6 | 6 | 8 |
| Orbit Dream ↓ | 8 | 8 | 8 | 9 |
| Phil ↓ | 8 | 8 | 8 | 8 |
| Ryan ↓ | 7 | 7 | 8 | 8 |
| Sponge ↓ | 8 | 8 | 8 | 8 |
| Torry ↓ | 9 | 7 | 9 | 9 |
| Category averages (15 reviews) | 7.27 | 7.60 | 7.80 | 7.93 |
What we have here is an entertaining and in most respects well-designed - Oriental' fantasy with a running time of comfortably less than an hour and pretensions towards a fully-fledged stand-alone game complete with plot. In this latter respect it failed for me, not least because of the fact that in the finale, you can both kill and not kill that lady at the same time (I forget her name, but it's something other than Schrödinger); also, I haven't any better idea who that Winston bloke may be than Lara, who asks herself that question in the game - but I do know that the builder wanted to have another artefact besides the combo item that is your nominal goal in this game, so Winston and - his present' were written into script (maybe there [i]is[/i] a Hollywood connection after all). However, coherent plots have never been TR's strongest point exactly, and I, for one, don't play TR for its storyline. At least it wasn't so cringeworthy in this case as to distract from what matters.
With that out of the way, let's talk business. The game was made using mostly prefab material (from the 2006 BtB contest), which has been given a new spin, most obviously by the addition of a new Lara model (ostensibly a ninja, but really a catburglar), and yes, Bobbing Lara is back, much to my chagrin, as irritating as ever. Over the course of the game, I became somewhat used to her animations, but I'm never going to like them: excellent though they may be from a purely technical point of view, they are annoying in-game, the running in particular feeling clunky, unresponsive and, with weapons drawn, looking silly. However, according to recent forum posts, MBog has taken criticisms like these to heart, promising to - do better next time', so there's hope.
For most of the game, your only opponents are a gang of burly kendo enthusiasts; it's only near the finale that you get to see the spiders from Xian once more and, eventually, a re-modeled (and killable) Seth. The former retain their TR2 looks and feel therefore slightly out of tune with the otherwise high-res environment; the latter is, I believe, a modification of Trinity's Princess Amygdala, who has no legs (the download includes no readme, hence no credits). Because she has inherited the original animations of ol' Seth, it pleases the legless princess to stomp around a lot.
The traps that you have to pass through present players with moderate challenges; players can usually assess how best to deal with them in advance or while negotiating them, and are thus allowed to work smart rather than hard. This does not apply, however, to one ill-devised boulder trap (players who go back rather than, counterintuitively, forward will find themselves permanently stuck).
There is also some platforming to be done, but not much in the way of puzzles. The pushable puzzle is one of those in which you have to use switches, - raising blocks' and trapdoors in order to move the pushables where you need them. It is neither difficult nor unduly prolonged, but it is colour-coded, and the colours are not easily distinguished. I don't know whether this was an issue in the BtB contest where they made their first appearance, but the builder silently acknowledges the problem by preventing the player from moving the one to be used last (red, but doesn't look like it) until it becomes necessary. Very considerate, but surely something could have been done here with the lighting instead?
Apart from the atmospheric and consistent, but somewhat murky lighting, and the slight incongruence of some low-res enemies as well as the TR3-style box-shaped trees at the beginning, there is not a lot to gripe about concerning the visuals, though much of the credit obviously goes to the creators of the material that served for a base. Well, the waterfalls, prominent as they are, stand out as grey and should have been given a tint more suitable for them to fit in with the rest of the environment; nor would an adjustment of scrolling speed (or simply choosing a different texture) have gone amiss. Sound design, however, is a different matter. Absolutely no effort was made by the builder to mend the sounds once Wadmerger had successfully messed them up. Although the builder was luckier than others in this respect, there are sounds noticeably missing (levers, the - plough' trap), Lara makes some weirdly high-pitched noises, and most annoyingly, something like an electric crackle can be heard throughout a considerable chunk of the level (due to a wrong sound placed in or near the room where you pick up - Winston's present', I suspect). This grave negligence (and the Bobbing Lara problem) I hope to see addressed in the builder's next effort." - Mulf