Create a Classic 2019 - Tomb of Thoth
1,084 downloads

- Release date
- 05-Nov-2019
- File size
- 29 MB
- Class
- Egypt
- Engine
- TR4
- Duration
- medium
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| ameliacrofty ↓ | 9 | 10 | 10 | 9 |
| Cbl ↓ | 7 | 9 | 8 | 8 |
| DJ Full ↓ | 7 | 8 | 8 | 7 |
| dragooncroft ↓ | 7 | 8 | 8 | 8 |
| Jay ↓ | 8 | 8 | 9 | 9 |
| JesseG ↓ | 9 | 8 | 9 | 8 |
| Jose ↓ | 5 | 8 | 9 | 8 |
| manarch2 ↓ | 7 | 8 | 7 | 7 |
| MarlenaCrystal ↓ | 8 | 9 | 9 | 8 |
| MichaelP ↓ | 9 | 7 | 8 | 8 |
| Mman ↓ | 9 | 9 | 9 | 9 |
| nerdfury ↓ | 9 | 8 | 8 | 6 |
| Phil ↓ | 9 | 8 | 9 | 8 |
| Ryan ↓ | 8 | 8 | 9 | 9 |
| TombExplorer ↓ | 8 | 8 | 9 | 9 |
| Torry ↓ | 7 | 9 | 10 | 7 |
| Treeble ↓ | 8 | 9 | 9 | 8 |
| Category averages (17 reviews) | 7.88 | 8.35 | 8.71 | 8.00 |
This adventure is set in a TR4-Styled Tomb at night-time(what a sweet setting!) and graphically, despite using said TR4 textures, it doesn't feel bad at all!
Graphically it looks very pleasant and unlike some other people, I don't find it too dark at all!
Gameplay-wise, it's mostly a platformer and especially the first half is very fun and engaging. The second part of the level, on the other hand, was a bit slower paced but not too bad either.
What really stands out and is memorable of this level is actually the last boss fight. A bit buggy, but it's original! I really love when authors focus on custom boss fights, and I really think the idea here was great. Good Job!
Overall, this is a simple but slightly challenging level that has some cool ideas and great setting and I really was not expecting this when I downloaded the game.
Of course, it's not the best level on the site by any means, but it does what it wants to do greatly. Good job!
Recommended? Yes, definitely.
Difficulty? Medium-Hard
Duration? Approx. 1-2 hours.
" - TombExplorer
This level is gonna be a bit tricky to rate because I loved the gameplay aspect, and I don't want my sour opinion of the lighting to affect the gameplay category. I loved the challenging platforming sequences and timed runs, the need to angle your jump *just right*, the variety of creative puzzles and the thrill of dodging various traps. Many sequences I had to repeat over 20 times to get right; however, the amazing feeling I had once I finally conquered a platforming sequence was worth it. My favorite aspects of the gameplay was the torch-fetching and the crazy trap gauntlet after inserting the 2 star keys. I would have given a 10 for gameplay if not for the very obtuse beginning of the mirror room puzzle.
(8) Enemies,Objects & Secrets
I enjoyed all of the enemies (aside from the final boss fight) and the builder used decorative objects very well from start to finish. About half way through the game, I thought it was super cool that an Ahmet jumped out of nowhere and scared the bejesus out of me. The final boss fight was creative and original, but it just wasn't very fun.
(8) Atmosphere, Sound & Cameras
The builder did a wonderful job with crafting a grim, spooky atmosphere; however, I felt like none of the rooms were memorable in terms of architectural design, if that makes sense. They all kind of blended in with each other. Music was used well during tense moments or when discovering new areas, although I thought it was weird that there was no tense tune when a timed run commenced. Flyby and standard cameras were great. The earthquake was too strong at the end of the game and was quite annoying.
(6) Lighting & Textures
Texturing was perfect. The darkness in this level is too omnipresent; it needed a change of pace lighting-wise. Perhaps some more brightly-lit side challenge rooms? The player is given a good amount of flares at the beginning of the game, however, as I progressed further, I had a sneaking suspicion that the builder wasn't going to provide any more. So, I was stuck with the conundrum -- do I use flares whenever I feel like I need one (i.e. all the freakin' time), or do I try to conserve my flares in the hopes that they will last me till the end of the game? I chose the latter, almost ran out of flares, and found myself constantly squinting or using binoculars way too often during the adventure.
In sum, I really do appreciate the creative gameplay ideas that the builder came up with. However, I didn't have much fun due to the omnipresent darkness, resulting in me squinting way too often to look for shimmy-able ledges. I would recommend ToT to expert players who enjoy dark levels, and don't mind reloading over and over in order to succeed in unforgiving platform sequences. 9/8/8/6." - nerdfury