Create a Classic 2019 - The Russian Base
1,087 downloads

- Release date
- 05-Nov-2019
- File size
- 84 MB
- Class
- Base/Lab
- Engine
- TR4
- Duration
- long
- Difficulty
- very challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Cbl ↓ | 9 | 9 | 10 | 8 |
| Ceamonks890 ↓ | 6 | 6 | 7 | 8 |
| Croftyboy ↓ | 8 | 9 | 10 | 10 |
| DJ Full ↓ | 9 | 10 | 10 | 9 |
| Dutchyraider ↓ | 8 | 9 | 9 | 9 |
| Jay ↓ | 8 | 9 | 10 | 9 |
| JesseG ↓ | 6 | 9 | 8 | 8 |
| Jorge22 ↓ | 6 | 8 | 10 | 10 |
| Jose ↓ | 4 | 7 | 8 | 9 |
| Klona ↓ | 10 | 10 | 10 | 10 |
| Lizard Queen ↓ | 8 | 7 | 10 | 10 |
| manarch2 ↓ | 6 | 7 | 9 | 8 |
| MarlenaCrystal ↓ | 9 | 8 | 9 | 10 |
| MichaelP ↓ | 7 | 8 | 10 | 9 |
| Mman ↓ | 7 | 9 | 9 | 9 |
| Petaludas ↓ | 9 | 10 | 10 | 9 |
| Phil ↓ | 8 | 9 | 9 | 8 |
| Raider99 ↓ | 9 | 10 | 10 | 10 |
| Raq ↓ | 9 | 8 | 10 | 8 |
| Relic Hunter ↓ | 7 | 9 | 9 | 9 |
| Ryan ↓ | 8 | 8 | 9 | 10 |
| Teone ↓ | 10 | 10 | 10 | 10 |
| TombExplorer ↓ | 6 | 9 | 10 | 10 |
| Treeble ↓ | 8 | 8 | 9 | 7 |
| Category averages (24 reviews) | 7.71 | 8.58 | 9.38 | 9.04 |
The level is a shooter, and finds an innovative idea: all enemies deal way more damage than usual, plus they "track" you perfectly, forcing you to take insane amount of damage.
To kind of get through this issue, the author put many medikits around the map, and that's a blessing. I remember I used 31 meds in the whole adventure, that is very long, maybe a bit too long.
Yeah, one of the big issues in my opinion is the length: I know length is subjective, some people like shorter levels(like me) and some people prefer longer levels(like dinne herself), but the issue here is a more complex: the level is a single level(so not a multi-level) and it took me 5 hours, while barely getting stuck.
The main gameplay is getting in rooms, shooting, getting key for another room and so on. It's very repetitive and get tiring a bit too quick, even if the fights themselves are not too bad(some sections are actually fun!).
It's just that I feel like this level(just like some recent levels) are over-stretched in gameplay: it seems like the author wanted to increase playtime, but in an artificial way and not in a natural way.
All the repetitive sections were the weakest point in my opinion.
The difficulty is very high, but I had no problems with it.
What this level shines at is the graphics. The attention to detail is outstanding and not only I already love the TR5 Russia Setting, but also love how it was portrayed here by dinne! Good job!
Overall, I remember back in the day I ranked this 5th out of 18 of the Create a Classic 2019 Competition.
I don't know if it still has that title for me now that time passed. The graphical side and that innovation with fights were amazing, too bad for the overstretched gameplay and repetitiveness.
Still, not bad! Good job Dinne!
Recommended? Yes, definitely. Not recommended if you don't like shooter-type games and if you don't like difficult levels.
Difficulty? Challenging
Duration? Approx. 5 hours.
" - TombExplorer
The readme warns that this is a complex and diffiult map (it's two, but the second is pretty short) that could take up to five hours to finish; it was only about half that for me but it's probably not too far off for a lot of people. This is definitely not an easy level, with amped up combat (although supplies are pretty generous once you get going) and a very complex layout with a lot of things to potentially overlook. In general, the clues are there to work things out (and like the visuals, there's a nice commitment to realism in how certain things work), but there's so much going on it can be easy to overlook something; I actually feel this is a level that would be enhanced by giving Lara a diary or something to give a basic clue of what the next actions were. The only thing I found unfair though was the crowbar placement, which is a bit non-standard and doesn't seem to have any hints that it's intended to be that, especially as there are similar objects near an actual crowbar door. The combat is mostly fine despite the difficulty hike, but there are some situations towards the end that basically don't seem possible without just tanking shots and huffing med-kits, and even a few bits of cover could have made that better (there's also a moment designed to be unwinnable without the Grenade Launcher, but I found a way past without it). The second map has some creative bike riding, but it's made very frustrating by a bunch of weird collision that seemed to make the main threat not getting randomly sucked into a wall or floor or stalled on invisible walls, and made it far more frustrating than it was supposed to be. It has flaws and isn't one for anyone who wants a lighter experience, but this is probably the most ambitious level of this contest so far in how much it has going on, and there are some extremely creative ideas here." - Mman