BtB2020 - The Dharma Jewel
1,092 downloads

- Release date
- 14-Jun-2020
- File size
- 112 MB*
- Class
- Oriental
- Engine
- TR4
- Duration
- medium
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Adrian ↓ | 10 | 9 | 10 | 9 |
| Bigfoot ↓ | 10 | 10 | 10 | 10 |
| BlackWolfTR ↓ | 9 | 9 | 9 | 9 |
| Dick ↓ | 8 | 9 | 7 | 7 |
| DJ Full ↓ | 8 | 9 | 8 | 7 |
| eRIC ↓ | 9 | 8 | 8 | 7 |
| Feder ↓ | 9 | 9 | 8 | 7 |
| Jay ↓ | 9 | 9 | 9 | 9 |
| Jorge22 ↓ | 8 | 8 | 8 | 8 |
| Jose ↓ | 9 | 9 | 9 | 9 |
| Josey ↓ | 10 | 10 | 10 | 10 |
| Lizard Queen ↓ | 9 | 8 | 8 | 10 |
| Magnus ↓ | 5 | 5 | 5 | 5 |
| manarch2 ↓ | 8 | 8 | 7 | 7 |
| MichaelP ↓ | 10 | 9 | 8 | 8 |
| MigMarado ↓ | 10 | 10 | 9 | 8 |
| Mman ↓ | 8 | 7 | 8 | 6 |
| Mytly ↓ | 8 | 6 | 7 | 6 |
| nad ↓ | 8 | 8 | 7 | 7 |
| Phil ↓ | 9 | 9 | 10 | 8 |
| Relic Hunter ↓ | 8 | 8 | 8 | 8 |
| Ryan ↓ | 9 | 9 | 8 | 8 |
| Topixtor ↓ | 9 | 8 | 7 | 7 |
| Torry ↓ | 9 | 10 | 10 | 9 |
| Treeble ↓ | 9 | 10 | 10 | 10 |
| Category averages (25 reviews) | 8.72 | 8.56 | 8.32 | 7.96 |
The enemies are a mixed bag: there are some supernatural enemies such as yetis, bird monsters and hammergods, with some human enemies thrown in at random. The boss fight involves avoiding the Seth-like boss, and finding another way to neutralize him, which is fun.
But the looks … *sigh* the looks are just depressing. Around 90% of the level takes place in some dreary underground place, which is very poorly lit. Most of the rooms are shrouded in darkness or lit in a uniform brown or green shade. It gets particularly annoying because flares disappear from the inventory in certain places – I have no idea why. The builder seems to have made very little attempt at decorating the places with attractive textures or objects. There are a few exceptions: there's a rather pretty secret room (though it doesn't seem to count as a secret); and there's a lovely village area at the end, which can be accessed only if you shoot 10 vases throughout the level. Why couldn't more of the level look like that village? It's one thing if a builder is incapable of building attractive locations – but when they clearly are capable, why do they refuse to do so? I really don't understand.
Overall: A level with pretty good gameplay, but little in the way of eye candy." - Mytly
The gameplay is pretty enjoyable throughout and provides a good range of tasks. The previously mentioned visual issues do also result in the level feeling like a disconnected series of tasks outside of one or two parts, but those tasks are fun outside of a couple of things that still go by pretty quickly. There's a good mix between the exploration and action, and some nice use of modern features like a boss to dispatch in a non-standard way, and a difficulty selection for one timed segment. There's a task to break multiple vases throughout the map, and succeding at this actually leads to the best looking part of the map, so it feels a little odd to have it be extra, but the level is forgiving with letting you go back to find them, and they aren't too hidden in the first place. There's some slightly bizzare enemy placements, but one inspired surprise near the start successfully scared me and put me on my toes for much of the rest, so I guess there's a method to it? Despite the issues that suggest this being a bit of a learning experience this is a good entry and hints at a lot of future potential for whoever made it." - Mman