
Levels listed...
TR5 - 33
TR4 - 3194
TR3 - 183
TR2 - 141
TR1 - 69
74157 reviews (20.4/level)
3618 (99.9%) walkthroughs
460 Hall of Fame levels
1269 levels rated >= 8


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release date: |
18-Jun-2020 |
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# of downloads: |
319 |
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average rating: |
5.22 |
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review count: |
9 |
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review this level |
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file size: |
37.40 MB |
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file type: |
TR4 |
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class: |
Oriental |
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Reviewer's comments |
"Cute but with every beginner mistake included. Please please please pleeeeease betatest and care about quality assurance, because you put too much effort into this to let it slip like that." - DJ Full (24-Oct-2020) |
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"Pleasant to play this easy level, but not very funny. First exploring a sort of hotel
area empty of enemies and later another garden area full of wild animals. I could not
find enough ammo for the extra weapons I got in the armory shop, so I was forced to
shoot the last dozen of animals only with the pistols. I think the author enjoys
ornating the rooms with all kind of objects, because in my opinion there are too many
objects placed in every location, even flowers growing on the nude rock. The
architecture is very simple, only interconnected boxes, and the gameplay the same, only
looking for keys to open doors. Nothing really entertaining. Also I missed more cameras
and sounds to create a better atmosphere, but I found nothing. Playable anyway." - Jose (14-Sep-2020) |
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"An overload of objects often tries to cover up simplistic architecture, and this is the case in this 20 minute level. Not particularly a fan of this setting with eclectical choice and usage of objects and textures, plus a lot of unfitting enemies towards the end. It does have its charm in a few places, but more often it is just a series of long corridors with very monotonous gameplay. Only a rather easy jump sequence and the bike make up for something different. Found three secrets." - manarch2 (09-Aug-2020) |
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"This is a rather charmingly quirky level. It starts off very
much with the look and feel of a lovely bright and peaceful
- kinder' level, involving exploration of a colourful seaside
area. However, once Lara find the key to the gun shop all
thoughts of recommending this to younger raiders swiftly
evaporate. Surely enough, any possibility of Lara enjoying a
quiet time at the beach is soon scuppered by encounters with
tigers, raptors and Tinnos wasps. It's short, readily
achievable and just the job if you're feeling like a relaxing
raid." - Jay (05-Aug-2020) |
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"After pouring a handful of hours into a massive levelset, it was nice to land on a rather relaxing raid such as this one. A red variant of the Legend outfit meant instant love for me. The level itself is pretty linear, but a few of the keys were pretty hard to spot, so I reckon my final stats could have been much better had I paid more attention. While the level looks nice overall and is filled to the brim with objects, I couldn't help but noticing how most of the rooms are flat and boxy, so perhaps room geometry could have done with a bit more variety. Speaking of objects, the static girls laying on the bathing chairs looked odd but acceptable, but then the ones floating on the pools were downright creepy. Riding the bike around was also a bit trickier than it should due to the objects having hard collision, and my last remark goes to the complete lack of scripting rendering random (or the infamous 'Load') names for all key and artifact pickups. Still wondering what the 'lost treasure' itself was - definitely not as pretty or shiny as the secret dragons, in my opinion. 45 minutes, 3 secrets. 07/20" - Treeble (19-Jul-2020) |
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"A level that really tries to come across as sweet and charming, but unfortunately comes across as rather underdone. The setting doesn't seem particularly evocative of India (either in real life or the TR3 incarnation although the textures are adequate), the object placement is a bit cluttered and the collision is annoyingly wonky, the women sunbathing on deckchairs disintegrate when you fire at them or run into them with the bike which is just plain weird, and the gameplay is underwhelming and doesn't have much of a spark to it. That said, the jumping sequences were a nice gameplay addition, the enemy battles were decent and it at least doesn't outstay its welcome, so it just might be worth a look for an undemanding 45 minutes or so." - Ryan (17-Jul-2020) |
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"This game is a sequence of boxes full of redundant objects placed to distract players hoping they don't realize to be inside a box. The gameplay is mostly to find keys and kill tigers and raptors (actually you can also kill sunbathing ladies but only if you are bad). The only notable passage is the one inside the sewer where you have to do a couple of jumps on slopes from a monkeyclimb. No puzzles, three easy secrets. I think this author should work more on levels geometry and puzzles." - Teone (23-Jun-2020) |
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"This is a level that very much wants to be cute and
fun;but the builder lacks the technical finesse to pull
it off.Mildly amusing objects (with dubious collision)
are scattered hither and yon,but succeed only in impeding
progress ever so slightly. Interesting looking raptors
attack in groups;sunbathing beauties quietly explode if
you shoot at them;starfish lie about all over the
place,inexplicably;and the environments are all
rectangular or square,and barely represent the things the
builder would presumably like them to. Progression is all
about finding a key;then backtracking to the place where
it can be used,in order to gain access to another
rectangular or square environment. The textures are
reasonably pretty;and the ambient audio consists of a
distant sound of continually buzzing bees - but neither
do much to create an immersive atmosphere. The battles
(which all take place in the latter half of the game) are
invigorating,though;and you are highly unlikely to need
recourse in the Walkthrough." - Orbit Dream (23-Jun-2020) |
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"Straightforward adventure that took 40 minutes to
complete. The beginning where you are in a holiday resort
brought a smile when seeing all the drinks , the junk
food, and the women on deckchairs. Later, you are more in
nature, and enemies (tigers , mosquitoes, raptors and
crocs) begin to show up now and then. The builder seems
to take pleasure to decor the rooms with many objects ,
some are very nice. A few do not have the proper
collision (and there is none for the wooden stairs) so
when the motorbike is used, Lara loses a bit of health
even if she has not hurted an object. The gameplay is
quite simple, progress and find the next key and key
hole. Very easy. Only a couple of places with welcome
jumps. Sounds are good , texturing also mostly but as
areas and blocks are squarish and square , it is easy to
have a rather clean setting. 40 minutes. Found 2 secrets." - eRIC (19-Jun-2020) |
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