Tomb Raider: The Little Things - Hijacked!
1,100 downloads

- Release date
- 20-Jul-2020
- File size
- 34 MB
- Class
- Train
- Engine
- TR4
- Duration
- short
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Cbl ↓ | 9 | 7 | 9 | 8 |
| dinne ↓ | 8 | 6 | 9 | 9 |
| DJ Full ↓ | 9 | 10 | 10 | 10 |
| Jay ↓ | 8 | 9 | 9 | 9 |
| JesseG ↓ | 7 | 10 | 10 | 9 |
| John ↓ | 7 | 8 | 8 | 7 |
| Jorge22 ↓ | 9 | 9 | 8 | 8 |
| Jose ↓ | 7 | 8 | 8 | 9 |
| LoreRaider ↓ | 8 | 8 | 8 | 9 |
| manarch2 ↓ | 4 | 7 | 8 | 7 |
| Phil ↓ | 8 | 8 | 8 | 8 |
| Ryan ↓ | 7 | 9 | 9 | 9 |
| Samu ↓ | 8 | 9 | 9 | 8 |
| The Snarky Lesbian ↓ | 8 | 10 | 9 | 10 |
| TimJ ↓ | 8 | 8 | 9 | 9 |
| Category averages (15 reviews) | 7.67 | 8.40 | 8.73 | 8.60 |
Collisions for some objects was problematic in some places: I had to crouch to grab some items, the desert eagle was hidden behind a counter that pushes Lara back, lamps and curtains made avoiding the deadly malfunctioning doors harder and searching the cupboards weirdly required Lara to be one to two steps away from them. The timed run with the deadly doors was a bit tedious because of the aforementioned point and those doors could have had two more frames where they were fully opened to make it a bit easier. The end of this timed run also had a fixed camera that hid the objective to unnecessarily add to the difficulty. Texturing was generally flawless, I was just surprised with the colour choice for the exterior tracks.
This level is a lot of fun to play, I loved the helicopter mini-boss at the front of the train to get a secret, the ambiance was great and with the short duration you can't get bored of the train theme. Much recommended." - TimJ
The first thing that one notices when starting this level, and one thing that stays with you throughout the level, is the unbelievably high amount of custom objects found within the level and the high amount of detail put into decorating the interior areas of the train. It's both interesting to explore, as well as seeming real. Like everything has a believable structure, with only a really tiny amount of switches in weird places to open doors somewhere entirely different. For the most part, the immersion in this level absolutely unparalleled. Same goes for the weapons and enemies, all custom, all fitting the level's tone and era in history. Everyone wears suits and machine pistols, or dons sabres and robes. You really get some kind of "Raider's of the Lost Ark" vibe. The cream of the crop being the ambushes in which you find something important, and suddenly the train seems infiltrated by these guys, likely having spawned from the admittedly quite high tech looking helicopters. In short: It works. Atmospherically it absolutely works and it is very commendable for that.
However, what is slightly less great, is how these elements interact with the general gameplay. The aforementioned wagons are still quite tight, so whenever you open the door of one of the room, be it to enter or to leave, those doors then stay open and make it very hard to pass through the corridor because they have collision and are kind of blocking the way. This becomes especially bad when these doors open next to little drawers in said corridor, making you spent a few seconds trying to finagle around them every time you wanna pass these sections. Similarly, there is an area with sliding doors, or "clanky doors", they have a big annoying hitbox that - while fitting it's graphic perfectly - are infuriating to get past without getting hits for 1-2 frames. And in said corridor with these sliding doors, there are 2 lamps that make it extremely hard to reach the side of the shifting door that is safe the longest, so if you wanna pass through you need to find just the right finicky position, and then you have a really small time frame to roll through. And there are 4 of these doors. Also, moving between wagons can be finicky too because the roofs are so low, so half the time you hit your head and die unless you jump just right.
Here is the thing, if all that existed just by itself I probably would not care much, just move a bit slower, take your time and do it right. But here comes the kicker. This entire section described by me, is part of a timed run. A tight one. So tight I had to take a break to buy lube. I spent over an hour on that section in which I perfected a way through the sliding doors and sprinting through the corridor blocked by custom objects and doors, to reach the point from where I could jump into the room with the still open door, but the place from where you jump has a TR4-style fixed camera that shows Lara from a diagonally flipped position, making the jump even harder for no reason. This timed run is extremely infuriating and the timer easily could have been increased by 70% and still be a challenge.
Another element that went kinda hit or miss, is the limit ammunition of the guns. I know I specifically wished for more levels with completely limited ammo, but the structure of the level does not make it obvious whether you move forward or backwards first, and if you go backwards first you will likely run out of ammo, but then find gates that need to be shot to open. So on my first attempt I actually got softlocked. Meanwhile at the end you suddenly get two powerful weapons at the same time and suddenly the ammo issue is completely gone. Kinda strange. The enemy encounters, especially the ambushes are also really brutal. Huge squads of enemies will ambush you in really tight situations. But the challenge can be delightful.
To end this, let me say that while not everything attempted here hit the mark perfectly, I feel like this level more than a lot of other ones actually attempted to make a good action level, that explored challenging encounters and ammo management better than everything else I have played so far. It's an experiment in trying to develop these elements nicely, , and again, while not all of it hits the mark perfectly, the attempt is none the less highly commendable, and I can't wait Uzi Master will build next!" - The Snarky Lesbian