
Levels listed...
TR5 - 33
TR4 - 3194
TR3 - 183
TR2 - 141
TR1 - 69
74159 reviews (20.4/level)
3618 (99.9%) walkthroughs
460 Hall of Fame levels
1269 levels rated >= 8


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release date: |
31-Jul-2020 |
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# of downloads: |
324 |
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average rating: |
4.88 |
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review count: |
17 |
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review this level |
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file size: |
25.90 MB |
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file type: |
TR4 |
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class: |
Coastal |
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Reviewer's comments |
"The 1st level of the author is pleasant to walk, apart from the labyrinth. Texturing is not perfect with many packed
or stretched textures. This coastal type level has the essential ingredients for learning and the author masters the
basics necessary to make future major levels. The dozy is activated but no need, as we recover the crossbow with
explosive arrows very quickly" - grizzly (14-Mar-2025) |
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"The level finished after 38 minutes for me , with the 2 easy secrets found. For a first
level this was mostly solidly built if we can overlook a few flaws : stetched textures ,
you can reach the end of the world at the beginning, one of the pools in the main square
has no water in it, or a thin wall at the end. The gameplay is easy and i liked it ,
with the Coastal ruins atmosphere this was a relaxing raid for a change and i
appreciated that. The enemies show up at the appropriate time but are hardly a threat
with explosive arrows. A good time with this level" - eRIC (03-Apr-2021) |
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"Not a bad debut. I enjoyed this short adventure despite some flaws. Rooms are not
designed that bad, however they are boxy, monotone and unpolished, even so the author
knows some basics of creating a simple room, but also some creativity at making simple
tasks and puzzles. Texture placement is sometimes chaotic and not fitting in some areas,
more variety will be also welcome. Lighting fares much better though, some rooms have
very unique contrast with dark and yellow-ish color. Enemies are from the original
"Coastal Ruins" level, they were well placed and executed overall, I don't have any
remarks to this. Secrets are not hard to find, if someone is focused on exploring every
area, will find them very easily and get a nice reward. There are a lot of hints, that
don't let you get lost or stuck easily. In all, there is a lot of potential here, I
think future levels by this author will be really good. Recommended for beginner trle
players." - Mahetus (01-Feb-2021) |
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"Actually I enjoyed this one. Aside from some wallpapering and boxy rooms, the atmosphere worked on its favour. Lightning was also good in some parts like the "Church" but also dark. Maybe some people can get confused on the green water zone thinking its deadly. The town zone and the beach is very impressive for a debut. What it could have been worked here is the water on the beach, next time try adding different blue ranges on the water and it will be nice. Gameplay was good with only a bit of backtracking, the only thing that wasn't really good is the door maze but apart from that gameplay was fun and enjoyable. Next time try to add some puzzles and work on boxy rooms. Recommended if you want a short easy level." - Neltharion (30-Jan-2021) |
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"I played this game a few months back and it was enjoyable for the most part. The map
wasn't ginormous so it became fairly easy to navigate and get your bearings. There were
some broken elements that I could recall such as broken/non-existent water. The combat
was easy, it wasn't anything especially dangerous. The puzzle element of this level was
pretty good too in my opinion. It wasn't overly challenging or over complicated. The
only time I got stuck was when a random door opened that I had no clue that it opened.
My only complaint I had about this game was the long-winded backwards-and-forwards
traveling. Other than that, I look forward to more material from the author!" - g12STL (21-Jan-2021) |
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"To be a debut it's not bad. The architecture is simple, the rooms are very nude of objects and the textures wallpapered; some areas are too huge with no apparent reason, there are not enough cameras/flybys and musics to create a better ambience, the constant backtracking in the nasty maze to see what door opened when you step on a trigger tile was not a good idea, and the final curved jumps on the burning board were not too friendly too. Even so I noticed some potential in this builder and I hope this author can build better levels in the future. Encouragement!" - Jose (02-Nov-2020) |
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"Plays better than it looks. Has enough camera hints, enough pickups, multiple combat scenarios, useful secrets, prologue, epilogue and core, nailing the basics missing in pro levels... yes yes I wrote this already but it's a pattern ambitious levels neglect those necessities. Go immersive next time, keep the good things, and it's gonna be a HUGE leap in quality." - DJ Full (02-Nov-2020) |
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"Not a bad level for a new builder. The author did implement some puzzles and timed runs
which makes the level a bit more enjoyable. However, the problem with this level is that
the areas were empty and scarcely decorated, but the textures weren't stretched which is
a plus. Hopefully, BlackWolfTR's next level will be better as this level shows progress." - Kubsy (20-Oct-2020) |
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"Coastal Town
5/5/5/5
Quite a good debut effort from this new, young builder. The
town is solidly built, albeit somewhat austere. There are a
lot of rooms to search initially and a lot of them are empty
and unfurnished. The usual coastal enemies are in place and
there's a rather fun timed run to achieve, but mostly it's
about the exploration. The maze like area with trigger tiles
had me dipping into the walkthrough, but otherwise it's all
readily achievable. Potential here, I feel." - Jay (27-Aug-2020) |
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"Not bad for a debut level and the use of the Coastal wad gave it (for me) a
- retro' feel from the early days of level building. The architecture was fairly
simple but functional, but I felt the texturing could have been more varied
and there were some squashed and stretched ones present in places. I
thought the fire timed run was rather good, but the maze like trigger tiles
was somewhat confusing. It could also have done with more static items
scattered about, as it looked a bit empty. The lighting could have done with
being more varied and there was a water pool that had no actual water in it." - StormChaser (22-Aug-2020) |
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"New builders are always to be encouraged, because we all have
to start somewhere. This maiden effort, although a bit crude
by our more polished standards, has some interesting ideas. I
especially enjoyed the timed run, which is tight enough to
require several attempts of most of us. On the other hand, the
five-tile maze was not much fun to negotiate, and I'm glad
that Treeble provided a map with his well-worded walkthrough.
There's a rich diversity of enemies, but plenty of weaponry
and ammo to deal with them. There are quite a few dark areas
as well, but an amply supply of flares is provided. Welcome to
the ranks, BlackWolf, and I urge you to keep at it." - Phil (21-Aug-2020) |
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"I've been knee-deep into older levels, but to anyone else who decides to pick this up this will probably feel like a very nice throwback to early days. This is a fairly standard coastal.wad level, probably even using unedited assets as the old known "pillar into knot" issue takes place when placing the artifact into its receptacle. New builders are always welcome into our community and I hope the author doesn't feel discouraged to keep building, as despite the overall simplicity of this level we oughta remember we all started somewhere. Looks are decent and gameplay is linear and predictable. Perhaps my biggest complain would be the "sea" area with the obvious end of the world within sight and nearly within reach as well, although I also managed to land an illegal slope. 30 minutes, 2 secrets. 08/20" - Treeble (16-Aug-2020) |
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"For a debut (and an old-school Coastal level,at that) I
really quite enjoyed this. The texturing is pretty
basic;but it generally fits the empty village location.
Lighting is decent enough in the subterranean sections of
the game;while the Coastal wad's enemies have been placed
for maximum 'inconvenience value'. The gameplay is all
about backtracking (although the level map isn't too
expansive,so it never takes long to traverse it);and
fluctuates between the 'fairly tricky' (the timed flame
pillars in the water room) and the 'fairly annoying' (the
trigger tile maze). Other challenges are entertaining
enough;although it's a simple thing to be stuck at the end
of the back-and-forth jumping sequence.
Overall progression is fluent,though;and provides for a
generally enjoyable 35 minutes." - Orbit Dream (11-Aug-2020) |
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"A decent level for a debut. It's very simplistic both in
gameplay as in lighting and textures. The city has
repetitive textures and the rooms are architecturally
simplified. The labyrinth and the fire with a timer are
some of the author's initial steps in trying something more
advanced. Still it remains simple. I recommend the author
to continue building and try to make his levels calmly, in
no hurry to finish, taking care of the details and
perfecting himself in the editor. As I mentioned, this
level is a decent debut." - Mister-B (05-Aug-2020) |
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"While the typical beginner mistakes like the known texturing and lighting issues are present here, I think this is an okay debut level with a few decent tasks like the timed run or the pillar puzzle. I could've well lived without the door maze and the backtracking also got a bit annoying towards the end. Some of the outside areas are a bit rushed while others and also interior areas are more cared of; I liked the huge open sea even if the end of the map is of course omnipresent. Enemies are decently used and the two secrets are okay, if quite easy to find. Many doors are stuck in ceilings. For a 15 minute raid this was quite okay and without glaring mistakes." - manarch2 (04-Aug-2020) |
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"Despite showcasing a few typical beginners
mistakes, this simple raid really isn't too
bad. The gameplay is quite simplistic and
underwhelming (and the backtracking and the
door labyrinth dragged on for a bit too
long), but is interspersed with a couple of
nice tasks, including a timed run and some
trigger tile exercises. In terms of visuals,
it's also rather mixed. The object design is
quite sparse and the textures are
nondescript, but you also get the occasional
nicer looking room (mostly the indoor
areas). Enemies are fairly nicely placed
though, and you get enough ammo to deal with
anything that tries to stop Lara in her
tracks. Not an outstanding raid by any
means, but the potential is definitely
visible and for a shortish raid, it might be
just the ticket." - Ryan (04-Aug-2020) |
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"A short debut level made with the original Coastal
package. Even considering this as a debut and some flaws
could be excused, the level is pretty much unpolished and
it appears more like an early lazy draft (or just a
concept) rather than a finished game. The area, in short,
is a main town with all same-looking squared houses, a
coastal area with the sea and 2 underground mysterious
areas. This level brings the typical mistakes that most
beginners make when they rush on releasing something:
cracks, bad portals (I assume this is the case of a
"fake" water pool), huge flat patternized walls,
stretched/squished textures, "squared" looks and flat
white lighting.
I gave 3 in gameplay instead of 2 because the builder
tried to create some puzzles with pad triggers and
flames, and a sort of labyrinth. It's difficult to add
more dedicated comments with remarkable moments or events
of this adventure, I would personally suggest the builder
to give him/herself a chance to explore TRLE's large
possibilities instead of releasing something asap, also
playing more levels to get ideas and inputs to try new
implementations." - dinne (02-Aug-2020) |
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