
Levels listed...
TR5 - 33
TR4 - 3194
TR3 - 183
TR2 - 140
TR1 - 67
74039 reviews (20.4/level)
3607 (99.7%) walkthroughs
458 Hall of Fame levels
1266 levels rated >= 8


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release date: |
17-Aug-2020 |
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# of downloads: |
284 |
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average rating: |
5.56 |
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review count: |
12 |
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review this level |
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file size: |
108.00 MB |
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file type: |
TR4 |
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class: |
nc |
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Reviewer's comments |
"Eh - another one of those demos that maybe should have stayed unreleased. Very short at 15
minutes or so and serves primarily as a showcase of how to string traps together in a way
that make it more difficult for the player to master them. The Dream notion in the title
serves as the excuse as to why the architecture of this house in the desert is odd (to say
the least) and texturing and lighting is quite arbitrary along the way. I liked the use of
audio cues though. 1 easy secret to pickup, 5 guards to kill and it will be over before you
know it, so maybe not really a must-play this one..." - MichaelP (16-Mar-2024) |
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"A very short level that can be completed under 20 minutes. The gameplay is very simple and
basic. No puzzles at all. Few nice trap sequences (although difficult ones). I like the idea
of a house located at desert. Designwise, it's pretty decent. Some rooms have bland lighting
(mainly the house) while others have quite atmospheric lighting. Architecture is pretty
simple but it works. Usage of textures is ok, in few areas quite repetitive. The level in
overall has a nice desert atmosphere. I have nothing more to say about this level. It has
very basic gameplay and visuals are quite decent. If you want you can give it a try." - BlackWolfTR (06-Oct-2022) |
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"I had fun for the short time I was in this level. The gameplay takes place in a simple
yet well designed house and it flows. I couldn't make sense of the combination of modern
base setting with ancient looking traps but no matter. There is decent gameplay involved
like the boulder trap and underwater blades. I liked the sound effects in the
background. But of course it is too short, so I really can't rate high. By the way there
is another possible trick to dodge the boulder and that is just ducking one or two tiles
before the blades and the boulder will roll over you." - Nomad (09-Mar-2021) |
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"Certainly playable, but I wonder why there was a felt need to release a 20-minute tidbit
such as this one. The part that gave me the most trouble was triggering and evading the
boulder that was poised right above the escape opening. There are other life-threatening
traps as well, including the negotiating three cigar cutters while underwater, but none as
aggravating as that boulder trap. Everything works well, the surroundings are amply lighted
(except the areas that were intentionally darkened), and the shotgun comes with the lone
secret to give you a fighting chance with the enemies. Basically one to beef up your review
count." - Phil (25-Nov-2020) |
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"Not really a house, but only parts of a house connected with cave areas. I didn't like the gameplay, only shooting some guards and pull some levers after you suffer all kind of very nasty traps forcing you to reload and reload many times. Not entertaining for me. There are some added musics and camera shots when using the switches, and the texturization is not bad, but I'm thinking if it's worth to play a level with this features. Please, for the final version, think about some puzzles and not so hard tasks or I'll never play it." - Jose (04-Nov-2020) |
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"I haven't yet seen a combination of Nevada, Croft Manor and Great Wall and it works pretty good. It literally ended after 15 minutes but was pretty interesting, dense and varied throughout. Traps are a bit too heavy but nothing unbearable. Please care about one-shot audio triggers and the full version should be good." - DJ Full (25-Oct-2020) |
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"Manarch2's description of this level as a 'true oddity' essentially sums it up.The house
that features in the level itself is not the same as the one we're presented with in the
title screen;the title music is endearingly inappropriate;the interior of the mansion is
entirely random (an upstairs bathroom,for instance,leads directly into a series of dark
caves),with the player confronted by a constant succession of deliberate design
implausibilities. Nonetheless,it's really quite surprising (given these
circumstances)that the atmosphere manages to come across as well as it does;possibly due
to the choice of background music - while the gameplay is always fast moving and often
surprisingly fun. Textures and lighting are fairly standard,though;the builder makes no
attempt to insert a logical ending,and the whole thing (as befits the Demo label) has
the feel of an unrefined work in progress." - Orbit Dream (02-Oct-2020) |
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"From the title, I'll assume the builder intended to evoke the disjointed, unreal feel of a
dream and certainly the strange juxtaposition of scenery and objects from a number of
Lara's past trips does work in that sense. It's short, as befits a demo, and hard to judge
in that respect. Exploring the clashing environments involves a few blade and boulder
traps and the shooting of some guards, but otherwise it's more exploration based that
anything else. I'll reserve judgement until (or if) a full version comes out, but first
impressions are that it's a bit too chaotic for my tastes." - Jay (14-Sep-2020) |
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"I have to make a point that I'm somewhat sad we don't get to explore the house we see in the title screen, but otherwise this was a nice little level spanning a simple quest for two keys. A few traps to negotiate and a few soldiers to gun down as you run along, nothing ever too taxing except maybe for an underwater lever which I failed to spot but quickly realized I'd missed something when the level brought me back to a previous area. I think the manor could have benefitted a few more walls and doors, especially the kitchen area which felt a bit weird with meat hanging out in the open, but eh, I digress. 15 minutes, 1 secret. 08/20" - Treeble (30-Aug-2020) |
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"Well, that was a rather odd experience.
After a couple of decent offerings, the
builder seems to have regressed a bit with
this one. I suppose it's not bad for what it
isn't, but it's no great shakes either. The
combination of the incoherent settings and
surrealistic architecture doesn't really
work in its favour and the gameplay fails to
impress. The tasks to retrieve the two keys
needed to reach the (abrupt) end trigger
aren't really that involving and the blade
traps seemed to be placed more to annoy the
player than challenge them. Something seemed
amiss with the guards' gunshot sounds too. I
have always had a soft spot for that
particular TR Anniversary sound file though,
so that's at least something, I suppose." - Ryan (25-Aug-2020) |
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"This builder takes the Osvaldo method and releases a very immature level right after a few decent ones. This house level is a true oddity in terms of atmosphere with a wild mix of settings that do not fit togethre in particular. The best looking area was actually on the title screen, but this very simplistic house setting with desert, temple, jungle and cave elements leaves a lot to be desired. Texturing is not clean either and the lighting is rather flat, except of the darkish cave sections. There are also some weird sounds, e.g. when the guards shoot at you. Gameplaywise, the only highlights are the trap sequences as otherwise only a few levers had to be pulled and passages to be conquered; I found that underwater lever quite nastily hidden as it blended well into the textures. 8 minutes until the game ended abruptly, with one hard to miss secret found." - manarch2 (24-Aug-2020) |
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"So this, is a manor level, Lara has to explore the house
that results to have some kind of caves chambers under it.
It results to be short (it took me 18 min) I liked it, it
has some enemies and traps and I also enjoyed the feeling
of explore some of the dangerous caves, but I think there
space for general improvements." - Adngel (18-Aug-2020) |
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