Silent Temple

- Release date
- 14-Mar-2021
- File size
- 152 MB
- Class
- Egypt
- Engine
- TR4
- Duration
- short
- Difficulty
- easy
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Ceamonks890 ↓ | 4 | 5 | 5 | 4 |
| DJ Full ↓ | 6 | 7 | 7 | 6 |
| eRIC ↓ | 4 | 5 | 4 | 5 |
| g12STL ↓ | 5 | 5 | 5 | 5 |
| Jay ↓ | 5 | 5 | 6 | 5 |
| Jose ↓ | 6 | 6 | 7 | 7 |
| manarch2 ↓ | 4 | 4 | 4 | 5 |
| MichaelP ↓ | 6 | 7 | 8 | 6 |
| Mulf ↓ | 4 | 5 | 4 | 5 |
| nerdfury ↓ | 6 | 6 | 5 | 5 |
| Orbit Dream ↓ | 5 | 5 | 5 | 6 |
| Phil ↓ | 6 | 6 | 6 | 6 |
| Ryan ↓ | 5 | 5 | 5 | 5 |
| Wolf7 ↓ | 6 | 6 | 7 | 5 |
| Category averages (14 reviews) | 5.14 | 5.50 | 5.57 | 5.36 |
The level looks and plays rather like a Tut1 debut from the olden days, albeit under the conditions of the developments that have taken place since 2000 (Legend Lara model, pickups occasionally not in the centre of a tile, the out-of-place horsewomen at the end, the blaring soundtrack). It's short; your enemies throughout most of the game are small scorpions and white ninjas, the latter following the ancient tradition of making blubbering noises when they shoot; your goal is to open the Eye of Horus door. Turn left, you acquire one piece; turn right, the other. You end up on the outside with a Jeep you can't drive. And the DOZY cheat was left activated.
Construction is generally solid (bar one wafer-thin wall), but textures are often stretched, especially above doors, occasionally distorted (for example early on near the Uzi secret, where this would have been easy to avoid), and towards the end, wallpapered. Also, the water animation is conspicuously jerky. Lighting is usually fine though, except in the room whose being very dark is the entire point, where there's an ugly contrast between shadowbulbs and intense lights (from which source?). It's all made in good faith though, ample flares are provided and placed where you need them, and pickups are in general sufficient in number without being overdone. One secret is poorly devised, as the sole reason for it being a secret in the first place is that it can only be reached by an unmarked climbable wall.
The inclusion of an underwater maze is always a bad choice, but at least air pockets are generously distributed. Otherwise gameplay is fluent without being particularly memorable, even if the finale tries very hard. However, by the time I got there I was merely going through the motions. The reason for this was the major disappointment I felt when I realised that the builder made you backtrack the exact way you came after picking up either Eye piece. No alternative route, no way to turn off the traps; the only option was to do the same thing over again. So I just ran through the Bird Blades swallowing a medipack; I did no longer care. It's not often that I can pinpoint with such exactness the precise moment at which a level lost me." - Mulf