Create a Classic 2021 - Madhouse Revisited
1,122 downloads

- Release date
- 21-Nov-2021
- File size
- 77 MB
- Class
- nc
- Engine
- TR4
- Duration
- medium
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| billie2001 ↓ | 8 | 8 | 10 | 9 |
| BlackWolfTR ↓ | 7 | 10 | 8 | 8 |
| Dick ↓ | 8 | 9 | 9 | 9 |
| dinne ↓ | 7 | 8 | 7 | 7 |
| DJ Full ↓ | 8 | 9 | 9 | 9 |
| eRIC ↓ | 9 | 10 | 10 | 9 |
| Jay ↓ | 8 | 9 | 10 | 10 |
| JesseG ↓ | 8 | 8 | 9 | 9 |
| John ↓ | 8 | 10 | 10 | 10 |
| Jorge22 ↓ | 9 | 9 | 10 | 10 |
| Jose ↓ | 6 | 7 | 8 | 9 |
| Leoc1995 ↓ | 8 | 10 | 10 | 9 |
| Lorax ↓ | 9 | 10 | 10 | 10 |
| Mahetus ↓ | 9 | 10 | 10 | 10 |
| manarch2 ↓ | 5 | 8 | 8 | 8 |
| MigMarado ↓ | 8 | 9 | 9 | 10 |
| Mman ↓ | 8 | 9 | 9 | 8 |
| Mouayad ↓ | 7 | 9 | 8 | 9 |
| nerdfury ↓ | 6 | 9 | 9 | 10 |
| PedroCroft_ ↓ | 9 | 8 | 10 | 8 |
| Phil ↓ | 8 | 9 | 10 | 9 |
| Ryan ↓ | 8 | 9 | 10 | 10 |
| vandit ↓ | 9 | 10 | 10 | 10 |
| Category averages (23 reviews) | 7.83 | 9.00 | 9.26 | 9.13 |
Gameplay is created in a very classic TR-ish style, exploration, finding keys, pulling levers and so on. I think it's done pretty well maybe there's "a bit" too much of it yet still it's enjoyable. Difficulty is generally balanced there's not tricky jumps or extremely hard moments in puzzles and etc. There are some cleverly hidden passages, so I think people who likes exploration should enjoy it. I personally enjoyed that a lot. :)
We meet plenty of enemies here and they're pretty balanced I think, not too hard, not too easy. The author provided a lot of ammunition, so you're not able to lose your favorite weapons that easily hehehe, same goes to medipacks. :) Secrets are hidden very well, so you have to explore a bit of time to find them. There's proper usage of assets. All statics have own place and there's no feeling that something is out of place or that rooms are empty. Well done!
Whole environment is built well, it gives a nostalgic feeling and it's very atmospheric. Sounds are set correctly, no wrong pitched or missing ones :P Good amount of camera hints, so players shouldn't get lost that easily I think.
Texturing and Lighting is very polished and I'd say better than in original TR3 Gold. It's very well done. I'll repeat myself but it's an underrated level. It's great and I am looking forward to the next releases by this author. Recommended!" - Mahetus
I have to say, though, that gameplay could have been a bit better because often we get secret-alike paths that usually are not meant to be "main path" but in this level they do (jumping the fences, spotting the crack on the beach...). Beside these things the challenge in platforming and combat is nice, not too high and motivating.
Another thing that doesn't catch me is the lack of innovation and variation in the gameplay tasks: lot of levers and keys all the way. I'm a bit disappointed for the final battle, I expected a different ending than just using a lever to pull a rollingball down, and to use more this ultra super mega powerful MP5-Shotgun.
I can't highlight peak moments but the gameplay was overall fun and backtracking is nicely avoided.
Visually, unfortunately this level doesn't tell "atmosphere" to me. Although the asset alone speaks "TR3 gold", something is missing to make it atmospheric. Some lights are white, some areas have too many colors and not a dominant one to set the tone (asset's fault but lights too), some areas are too bright (underwater on the sea is so bright) and the rain is sometimes too strong, in places where it's not raining.
However, texturing is correct all the way.
I recommend this level anyway, that was a nice adventure.
The second level is better than the first one, in my opinion, both in gameplay and visuals." - dinne
You go back for (Rath)more Sophia Leigh, and finally get rid of her. The zoo was an interesting level, yet the gameplay dragged on, especially because of the same mechanic (key to door) being used throughout, and of lack of hints in some points, as well as the use of at least one dodgy jump.
The second level was much more linear, yet it felt short and simple, with an easy to accomplish Sophia fight.
There are many highlights, especially how beautiful and atmospheric everything is, even with such a stark contrast between two completely different levels. You should play this, especially if you loved TR3 and its Gold levels! I found it easy to moderate, and completed it in 1h45min.
Thank you, Die Basis, for the great work you shared with us. Congratulations on giving us such an interesting new look at this adventure!" - MigMarado
The first level "The Zoo" (6/8/7/9): it has a good start with Lara in a rubber boat sailing towards a French coast, but once you land on the beach you start what seems like an endless run between doors, switches and keys. That is basically the gameplay in this part, and sometimes you need to run for a long distance without doing anything else. With no puzzles, a few enemies and plenty of Uzi ammo and medipacks, there's no real challenge and you can easily get bored at this part. Sounds and atmosphere are not much better than the gameplay actually, the music most of the times feels out of place, the raining sound starts and stops suddenly in some places in a weird way.
The second level "Sophia's Hideout" (8/10/9/9): it's better and much more enjoyable and challenging than the first part. Gameplay, enemies, sounds and atmosphere are all done very well, there are many traps and an interesting boss fight. All of that makes this part leaves a better impression than the first one.
There are 6 secrets and they are hidden well in both parts. There's no cutscenes (maybe except the ending) and the cameras are always static. Visually, the author did a very good job in this whole custom level, everything looks nice, and the lighting is excellent.
Overall, it's an ambitious classic recreation with a good story. But, unfortunately, the two parts are not in the same level in many aspects. Final score: (7/9/8/9) " - Mouayad
Gameplay was generally easy, the effort came in remembering where you were and where the next key went. There were perhaps too many keys and not enough puzzles, but I enjoyed my romp through here a great deal. It was a lot better than the original Madhouse levels that came with TR3:The Lost Artefact." - Dick